cloaked ships don't masslock you
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- Commander McLane
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cloaked ships don't masslock you
As observed by Loxley and reported here, it is possible to engage your J-drive in the presence of a cloaked NPC. I think it is also true if the NPC has a MASC'M installed, in other words for all ships with scan_class CLASS_NO_DRAW.
I consider this a bug in Oolite, because the proximity of a mass or another engine is supposed to masslock your torus drive, regardless whether it appears on the scanner. Undoubtedly even a cloaked ship continues to possess a working quirium engine, therefore it should lock you.
I consider this a bug in Oolite, because the proximity of a mass or another engine is supposed to masslock your torus drive, regardless whether it appears on the scanner. Undoubtedly even a cloaked ship continues to possess a working quirium engine, therefore it should lock you.
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Not really ... if you're under cloak, you wouldn't be able to use the Torus drive to get away from a non-cloaked ship, because it would be visible on your scanner and you'd be masslocked. And NPCs don't have a Torus drive, so it's moot as far as they're concerned. I suppose if there's a cloaked NPC around that you're unaware of, the fact that you're masslocked even though there's nobody visible on the scanner will be a clue that there's a cloaked ship somewhere close by, but I don't really see that as a disadvantage.Chrisfs wrote:It kinda ruins the advantage of a cloak though.
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- Cmdr James
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First, lets decide what behavior is most sensible from a gameplay point of view, then lets explain it away.
FWIW I think the ship should mass lock, otherwise there is a world of confusion about what happens when a player cloaks, and it may make it too easy to escape from a battle thats going badly with a cloaked ship.
FWIW I think the ship should mass lock, otherwise there is a world of confusion about what happens when a player cloaks, and it may make it too easy to escape from a battle thats going badly with a cloaked ship.
- Cmdr Wyvern
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This little glitch may have been around since the 1st release of Oolite.
Like many other commanders (I guess), if I was taking hits but no red blip on my scanner, then I would think "Aha! A cloaked ship! Forget the torus, it won't work." Then switch to my rear gun and hope to get a visual on the telltale flicker, or punch the injectors and get the frak outta there.
Either way, trying the torus never crossed my mind.
Like many other commanders (I guess), if I was taking hits but no red blip on my scanner, then I would think "Aha! A cloaked ship! Forget the torus, it won't work." Then switch to my rear gun and hope to get a visual on the telltale flicker, or punch the injectors and get the frak outta there.
Either way, trying the torus never crossed my mind.
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- Eric Walch
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I think also so. Browsing through the code, I see that asking for the scanClass of a cloaked ship, it returns always CLASS_NO_DRAW.Cmdr Wyvern wrote:This little glitch may have been around since the 1st release of Oolite.
And for creating a mass lock, the objects with CLASS_NO_DRAW are excluded. I think the code has always been this way.
(CLASS_NO_DRAW is used to prevent object from being drawn on the scanner)
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Fair comment. I think it was due to it being my first encounter with a cloaked ship plus the cloaking device not (as far as I remember) being available in BBC Elite that urged me to.. well.. experiment.Cmdr Wyvern wrote:Like many other commanders (I guess), if I was taking hits but no red blip on my scanner, then I would think "Aha! A cloaked ship! Forget the torus, it won't work." Then switch to my rear gun and hope to get a visual on the telltale flicker, or punch the injectors and get the frak outta there.
Either way, trying the torus never crossed my mind.
Apologies to the devs for adding to their already overlarge workload.
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To echo Cmdr James ( " ... then lets explain it away ... ")
... maybe masslock isn't due to physics so much as a hardwired safety feature enforced by GalCop on manufacturers ... to prevent ships with with torus drives from careening off of other ships, stations, and so forth. Apparantly they don't care about asteroids. Asteroids won't file lawsuits.
... also the Cloak is supposed to be some newfangled rare technology anyway, so who knows how it might affect things ...
... maybe masslock isn't due to physics so much as a hardwired safety feature enforced by GalCop on manufacturers ... to prevent ships with with torus drives from careening off of other ships, stations, and so forth. Apparantly they don't care about asteroids. Asteroids won't file lawsuits.
... also the Cloak is supposed to be some newfangled rare technology anyway, so who knows how it might affect things ...
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Not sure about this, source materials and fiction are pretty clear about the mass lock concept.JeffBTX wrote:... maybe masslock isn't due to physics so much as a hardwired safety feature enforced by GalCop on manufacturers ... to prevent ships with with torus drives from careening off of other ships, stations, and so forth. Apparantly they don't care about asteroids. Asteroids won't file lawsuits.
On the other hand I don't really want the devs to be cursing my name for bringing this up and I have been thinking about some Picard manuvere style tactics.
Then again that would probably lead to another entry in the Darwin Awards thread.
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On the contrary, bringing up things like this is exactly why this subforum is here for. I have not looked at the relevant code, as Eric seems to be already on top of it, but it does sound like buggy behaviour to me.Loxley wrote:On the other hand I don't really want the devs to be cursing my name for bringing this up <snip>
- Cmdr James
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See I see it as the opposite way. A cloaked ship should avoid getting masslocked, otherwise the usefulness of a cloak is quite reduced. Presuming a cloak draws a lot of power (as I remember), it is not an item that can be used for long stretches, One can not feasibly arrive at a witchpoint and coast all the way to the station on cloak.Cmdr James wrote:First, lets decide what behavior is most sensible from a gameplay point of view, then lets explain it away.
FWIW I think the ship should mass lock, otherwise there is a world of confusion about what happens when a player cloaks, and it may make it too easy to escape from a battle thats going badly with a cloaked ship.
It's for short term uses. So simply being able to cloak, but not get away quickly from a hostile is of very limited usefulness.