Confirmed.Capt. Murphy wrote:I think I've found another buglet with the new wormhole code.
In 1.76.1, docking with a carrier (I tested with a Behemoth), giving it an exit.System() command via the console, then launching places the player some distance away from the carrier in the new system (which probably isn't correct behaviour anyway, but....), doing the same in r5008 places the player so close to the carrier and flying in it's direction that collision and death are inevitable.
Edit to add, it doesn't seem to affect launching after using 'the docking with a carrier' route to escaping Interstellar space.
What I think needs to happen is that when the carrier jumps, rather than the player then launching, immediately hitting its wormhole, and being transported to the new system in its wake - travelling at launch speed rather than wormhole speed - the player needs to be moved to the new system at that point without undocking them. The carrier can then move around as normal, and undock them later.