Navy Condor docks in Spacestation
Moderators: winston, another_commander
-
- Above Average
- Posts: 28
- Joined: Fri Sep 25, 2009 9:38 pm
- Location: vienna vienna
Navy Condor docks in Spacestation
I think this is a great game - and the people in the forum are very helpful to make this game wonderful.
Now, when I saw that the Navy Condor got ready for insertion/docking I took some pics...
See how this looks like...
http://img66.imageshack.us/slideshow/we ... ite004.jpg
If you ask me what happened next I have to say - I do not know, because the game crashed
Now, when I saw that the Navy Condor got ready for insertion/docking I took some pics...
See how this looks like...
http://img66.imageshack.us/slideshow/we ... ite004.jpg
If you ask me what happened next I have to say - I do not know, because the game crashed
------
old amiga verteran coming home.... sara
old amiga verteran coming home.... sara
- Cmd. Cheyd
- ---- E L I T E ----
- Posts: 934
- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
(whispers)
Psst... The condor blows up.
Psst... The condor blows up.
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- Cmdr Wyvern
- ---- E L I T E ----
- Posts: 1649
- Joined: Tue Apr 11, 2006 1:47 am
- Location: Somewhere in the great starry void
WTF!!
I've seen things that defy all logic....but that takes the prize.
I've seen things that defy all logic....but that takes the prize.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Oops - I guess there's a prime candidate for the bigshipsAI !!!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Last year someone did post a series of screenshots when a condor did dock at a space bar! The ship sticked out a little bitCmdr Wyvern wrote:I've seen things that defy all logic....but that takes the prize.
I've seen such a thing (long ago) myself...that condor even came out again, but was badly damaged.
EDIT: found it!
https://bb.oolite.space/viewtopic.php?t= ... &start=435
Screet
- CheeseRedux
- ---- E L I T E ----
- Posts: 827
- Joined: Fri Oct 02, 2009 6:50 pm
Coincidences are pretty funny.
A few shots from my latest flight, a few minutes ago:
If you look closely, you can just spot what appears to be a Gecko between the Condor and the dock:
Well, whatever it was, it's gone!
You still wanna dock this thing?
Nah, better not!
The Condor then turned and made another run, but again stopped just outside the opening, having possibly nudged it just a bit.
A few shots from my latest flight, a few minutes ago:
If you look closely, you can just spot what appears to be a Gecko between the Condor and the dock:
Well, whatever it was, it's gone!
You still wanna dock this thing?
Nah, better not!
The Condor then turned and made another run, but again stopped just outside the opening, having possibly nudged it just a bit.
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt
--Dean C Engelhardt
Brits? There are Brits on the board? There goes the neighbourhood again...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Q: 2nd image - the explosion illuminates the surfaces of the condor that are facing the blast? If yes - then has the gfx code changed? A looooong time ago I asked if it would be possible to add proper "lights" to ships so that they could illuminate dark areas - I had this strange idea of little mining ships working in the asteroid fields far from the sun - lighting up the asteroids as they worked - but I was told (by Ahruman I think) that Oolite wasn't coded that way and that it would be impossible to implement (v. 1.65 or 1.69). But if an explosion really does (now?) illuminate facing surfaces - does that go someway to using the same implementation to generate lights/flashers that generate real lighting effects (even crudely)?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Rustybolts
- ---- E L I T E ----
- Posts: 293
- Joined: Sun Jun 07, 2009 6:22 pm
- Location: UK
Oooeerr ! Thats some fine space porn right there
STE.+ Firefly/Dragonfly + BlackJacksbullion v.1.23 link below.
http://www.mediafire.com/?sharekey=ca16 ... f6e8ebb871
http://www.mediafire.com/?sharekey=ca16 ... f6e8ebb871
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
no, it’s just a combination of the sunlight coming from a convenient direction and additive particle effects.DaddyHoggy wrote:Q: 2nd image - the explosion illuminates the surfaces of the condor that are facing the blast? If yes - then has the gfx code changed?
No, but you can do it quite non-crudely with light maps. Griff’s already done quite a bit of this. (Light maps currently require shaders, not as a technical restriction but because I haven’t got around to implementing them for unshady mode, and since no-one actually uses the material model there’s currently no great impetus to do so.)DaddyHoggy wrote:A looooong time ago I asked if it would be possible to add proper "lights" to ships so that they could illuminate dark areas - I had this strange idea of little mining ships working in the asteroid fields far from the sun - lighting up the asteroids as they worked - but I was told (by Ahruman I think) that Oolite wasn't coded that way and that it would be impossible to implement (v. 1.65 or 1.69). But if an explosion really does (now?) illuminate facing surfaces - does that go someway to using the same implementation to generate lights/flashers that generate real lighting effects (even crudely)?
E-mail: [email protected]
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Thanks for the info Ahruman (and the clarification) - I didn't even know about the material model - but it looks cool - I wonder why nobody is using it...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6311
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Just goes to show.. with enough lube, almost anything is possible!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
..
UrghDiziet Sma wrote:Just goes to show.. with enough lube, almost anything is possible!
Possibly shouldn't have termed the eventual solution to the player carrier docking problem "Transfer Shuttle" but "Entry Lube" instead