Best sources on Elite game design

General discussion for players of Oolite.

Moderators: another_commander, winston

Post Reply
AndyHill
Poor
Poor
Posts: 7
Joined: Fri Mar 04, 2011 2:34 pm

Best sources on Elite game design

Post by AndyHill »

Hello world

I'm writing an article on Elite and I'm looking for any kind of (preferably of the highest quality, though) sources on the original Elite. Mostly about the different versions and especially in-depth, detailed game design stuff such as how the AI works, the ratio of durability and firepower between the player ship and the AI ships and stuff like that. I've played the original quite a lot and I know it from my own experience, but I would like to confirm some facts and figure out as much of the interesting details as I can.

This isn't technically Oolite-specific stuff, but somehow I have a hunch that I will find some subject matter experts on this board.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16055
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Best sources on Elite game design

Post by Cody »

Frontier Astro has basic stuff on the different versions of Elite - there were quite a few.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Dr Beeb
Dangerous
Dangerous
Posts: 127
Joined: Sun Mar 23, 2008 10:28 pm
Location: Mt. Vista, Oosa, Biarge System, Galaxy 1

Re: Best sources on Elite game design

Post by Dr Beeb »

In addition there is a lot of information on the different versions archived at [EliteWiki] AFE FAQ.
For some information on the A.I. used in the Classic version see entry on [EliteWiki] Classic's entity states.
White dots were so much easier to hit
User avatar
Amah
---- E L I T E ----
---- E L I T E ----
Posts: 485
Joined: Tue Aug 28, 2012 8:05 pm
Location: aboard the Laenina Crowne - Yasen-N class space freighter
Contact:

Re: Best sources on Elite game design

Post by Amah »

Maybe Ian Bell's site is also worth a look.
http://www.iancgbell.clara.net/elite/
Amah
AndyHill
Poor
Poor
Posts: 7
Joined: Fri Mar 04, 2011 2:34 pm

Re: Best sources on Elite game design

Post by AndyHill »

Thanks guys these links are exactly what I'm looking for. Keep 'em coming!
User avatar
phkb
Impressively Grand Sub-Admiral
Impressively Grand Sub-Admiral
Posts: 4612
Joined: Tue Jan 21, 2014 10:37 pm
Location: Writing more OXPs, because the world needs more OXPs.

Re: Best sources on Elite game design

Post by phkb »

This article (http://www.filfre.net/2013/12/elite/) does a good job of covering the history and goes into some of the technology used. It also has links to a few other sources that might be useful.
User avatar
Dr Beeb
Dangerous
Dangerous
Posts: 127
Joined: Sun Mar 23, 2008 10:28 pm
Location: Mt. Vista, Oosa, Biarge System, Galaxy 1

Re: Best sources on Elite game design

Post by Dr Beeb »

nice article, but it mentions the planet Arse, which is not in the released BBC Disk version. You can do a search on the list at [EliteWiki] Classic Elite planets. The digrams AR, SE, could occur in the planet descriptions but not in the main [EliteWiki] planet names.

Some trivia, did you know the Moray is flying backwards in many versions? In the original manual it was mistakenly drawn flipped, the 'window' is meant to be the exhaust port, and the 'little feet' are supposed to be torpedo tubes. In addition a bug in the BBC Disk version prevented the Moray from every appearing.
White dots were so much easier to hit
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16055
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Best sources on Elite game design

Post by Cody »

Dr Beeb wrote:
nice article, but it mentions the planet Arse, which is not in the released BBC Disk version.
<chortles> The planet Rear is scourged by evil disease!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Dr Beeb
Dangerous
Dangerous
Posts: 127
Joined: Sun Mar 23, 2008 10:28 pm
Location: Mt. Vista, Oosa, Biarge System, Galaxy 1

Re: Best sources on Elite game design

Post by Dr Beeb »

:wink:
Soleuser This planet is most fabled for its inhabitants' ingrained shyness but cursed by dreadful solar activity.
Anyway, back to the original request, a [EliteWiki] page with info on Classic Elite ship fire power.
White dots were so much easier to hit
AndyHill
Poor
Poor
Posts: 7
Joined: Fri Mar 04, 2011 2:34 pm

Re: Best sources on Elite game design

Post by AndyHill »

Thanks again for the links, this thread has already been very helpful.
Post Reply