Disembodied wrote:
I don't think it's "unrealistic" – we're flying spaceships through wormholes, after all!

I think it's a poor piece of game design. You're right, people don't have to use it if they don't want to, but removing it from the core game means that the core game is, I think, better. Things like the Constrictor mission, for example, is now more challenging; you can't just fly up near him and push a button to win.
I've not used the e-bomb for a very long time (although I have accidentally bought one on a number of occasions through not paying attention when refuelling, which is irksome), so I'm not in the best position to judge ... what's it good for, beyond making the game easier?
Yeah I get the realism argument, but this isn't really about winning arguments, it's about certain people (and I don't know exactly who so this isn't an attack) dictating how others should play the game. Not on.
From my POV the E-bomb is a rare treat, makes a great crunching sound (with BGS?) and is just one way of dealing with idiotic pirates who attack a lone ship with nothing else in scanner range, a sort of "darwin award"

And it's part of Elite, which some of us quite liked, despite it's "realism" issues.
As for cheating, it's not very efficient; you can only carry one at a time, and you can't always replace it. And talk of "cheating" is a good indicator of the "dictating" attitude that I mentioned earlier. Removing a historical feature to prevent cheating is just control freakery IMO.