Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 2646 matches

by Redspear
Tue Oct 29, 2013 11:06 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839426

Re: Progress

Firstly, some context for my opinion... I played Elite on the Speccy in the 80s and I remember my early flights struggling towards Zaonce (I bought slaves in those days :twisted: ), feeling the thrill of getting to the station, heading past it towards the planet, only to smash into the front of the ...
by Redspear
Sun Oct 27, 2013 11:05 pm
Forum: Suggestion Box
Topic: Cobra Mk II
Replies: 6
Views: 5269

Re: Cobra Mk II

Whilst we are talking about other potential Elite ship models I recall a thread featuring a model or OXP somebody produced featuring the ship featured on the front of the box of the original Elite game i.e. the ship shown in my avatar. Could anyone point me in the right direction to find this threa...
by Redspear
Sun Oct 27, 2013 10:50 pm
Forum: Expansion Pack
Topic: ArcElite ships oxp
Replies: 42
Views: 32183

Re: ArcElite ships oxp

there's something really great about these colourful flat shaded polygons! When I first saw this look for versions of Elite, I didn't like it. I thought the simple wireframes were better as they encouraged my imagination more. Maybe it's the higher resolution on modern computers, but those screensh...
by Redspear
Sun Oct 27, 2013 10:42 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 163947

Re: Extra Planet/Moon textures

Only the main planets use Povray textures. All other planets and moons use DHS textures. No native textures used. Can't remember how it was set up though. That's how I see this project working (i.e. in the manner that you are employing DHS) but with a greater variety of textures. Well, I'm learning...
by Redspear
Sun Oct 27, 2013 9:57 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Coluber ships
Replies: 20
Views: 23559

Re: [UPDATED RELEASE] Coluber ships

A real classic look to these and nice textures...

I like the look of that red one at the bottom 8)
by Redspear
Sun Oct 27, 2013 12:01 am
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 163947

Re: Extra Planet/Moon textures

Hi JazHaz. So your additional planets all have Oolites native textures? Do you notice any duplication in them from time to time or are they sufficiently, er, 'simple' for it to be a non-issue? BTW I've Checked out DHS and SR and whilst there is some duplication, DHS has more textures, notably the ga...
by Redspear
Sat Oct 26, 2013 11:36 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 163947

Re: Extra Planet/Moon textures

Thanks Cody.

Sounds like I'd better look again...
by Redspear
Sat Oct 26, 2013 11:29 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 163947

Re: Extra Planet/Moon textures

Hi Norby! I like your work on the telescope.oxp. I've been wanting something that could show a close up of a target for ages. Thanks! :D I thought that the Deep Horizons textures were reused in System Redux? Am I wrong??? Anyway, I've sourced some other textures that are available under the creative...
by Redspear
Thu Oct 24, 2013 9:02 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 163947

Additional Planets SR.oxp

Hi folks, I expect this may have been done before but I've been working on combining the textures of System Demux and System Redux for use in conjunction with Povray Planets. Explicitly: PP provides the 'main' planet textures whilst the SR & SD textures are used for additional planets and moons...
by Redspear
Thu Jul 04, 2013 3:33 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839426

Re: Progress

I think I only understood half of that (and I might be flattering myself there :P) but it still sounds great!

Nice one :D
by Redspear
Thu Jul 04, 2013 3:27 pm
Forum: Discussion
Topic: Hello, thank you and a few questions...
Replies: 18
Views: 9487

Re: Hello, thank you and a few questions...

According to wiki that system.inhabitants should be system.inhabitantsDescription. I've definitely got some browsing to do on the wiki :| Thanks spara :D Hmm. I of course meant system.info.inhabitants , not system.inhabitants . Sorry about that. You might find the Oolite Javascript reference useful...
by Redspear
Thu Jul 04, 2013 3:17 pm
Forum: Discussion
Topic: Zieman's Habitat Station as a Zero-G stadium???
Replies: 40
Views: 43186

Re: Zieman's Habitat Station as a Zero-G stadium???

Thanks for the compliments! :) If you want to make an OXP that uses aforementioned stations as Zero-G sports arenas, go ahead. Hey, thanks for the oxps :wink: I dropped myself right in it with that one :lol: I'm a beginner at scripting but something fairly unambitios, like just asigning it to syste...
by Redspear
Thu Jul 04, 2013 2:47 pm
Forum: Discussion
Topic: Hello, thank you and a few questions...
Replies: 18
Views: 9487

Re: Hello, thank you and a few questions...

Cody wrote:
Do get Notepad++ - it's free and excellent.
Thanks Cody, I'll check it out :)
by Redspear
Thu Jul 04, 2013 2:42 pm
Forum: Discussion
Topic: Hello, thank you and a few questions...
Replies: 18
Views: 9487

Re: Hello, thank you and a few questions...

Having trouble getting this to work using the allowSpawnShip method for stations... So you could add to the Ghavial entry in shipyard.plist the line "condition_script" = "ghavial_conditions.js"; and then add a file called ghavial_conditions.js to the Scripts folder of the OXP thi...
by Redspear
Sun Jun 30, 2013 5:34 pm
Forum: Discussion
Topic: Zieman's Habitat Station as a Zero-G stadium???
Replies: 40
Views: 43186

Re: Zieman's Habitat Station as a Zero-G stadium???

...With apologies to Blood Bowl, Police Squad et al, and indeed anyone reading this :mrgreen: ... "Hi there sports fans! Have we got a game for you today! I'm your host { Jim Johnson / Sasquatch Beeblebrox / Scarily Endearing / Nick Nickson / Strangely Trance-inducing } and with me today is { f...