Interesting OXP, although definitely not something I'd like to see included in the core game. As a player who uses his Torus drive to aggressively head towards pirates/thargoids, this would pretty much kill a lot of my fun.
And the rest of the time I try to avoid Torus driving into objects in space.
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 404 matches
- Mon Mar 03, 2014 11:32 am
- Forum: Expansion Pack
- Topic: WIP: witchdrive/Torus gameplay "fix"
- Replies: 23
- Views: 13829
- Mon Mar 03, 2014 10:59 am
- Forum: Suggestion Box
- Topic: Buy a business
- Replies: 5
- Views: 5093
Re: Buy a business
[quote="JazHaz"]You've already got a business in this game, that of a trader/bounty hunter/pirate etc...quote] ....Taxi driver, UPS delivery man, Contract hauler, Escort, Miner. But, there is always room for something more. I dunno if anyone remembers the excellent game Hardwar which was s...
- Mon Mar 03, 2014 10:55 am
- Forum: Suggestion Box
- Topic: Warehouse storage facility
- Replies: 10
- Views: 7264
Re: Warehouse storage facility
Or just buy a bigger ship to haul them around in? tbh - the main things in the game worth flying around looking for the best profit margin, take up less than 1 tonne of cargo space anyway, so not as if storage would help. Also, having storage in one system doesn't help you much if you find a sweet s...
- Mon Feb 24, 2014 4:49 pm
- Forum: Suggestion Box
- Topic: Various ideas, OXP and main game?
- Replies: 40
- Views: 18042
Re: Various ideas, OXP and main game?
Yup - up for funding the community.
The moment we start funding "the game" we risk lawyers poking around.
The moment we start funding "the game" we risk lawyers poking around.
- Mon Feb 24, 2014 1:36 pm
- Forum: Suggestion Box
- Topic: communicating with other ships
- Replies: 27
- Views: 21151
Re: communicating with other ships
It'd get worse when it started talking back to me.Redspear wrote:Eloquently put
I know what you mean though; I feel the same...
"Command For F*cks Sake not recognised."
- Fri Feb 21, 2014 8:18 am
- Forum: Suggestion Box
- Topic: communicating with other ships
- Replies: 27
- Views: 21151
Re: communicating with other ships
Pretty much, yes.
- Thu Feb 20, 2014 12:25 pm
- Forum: Suggestion Box
- Topic: communicating with other ships
- Replies: 27
- Views: 21151
Re: communicating with other ships
Was thinking more about this last. What about requests from haulers who have had their escort destroyed by pirates asking the player to escort them to the station for "x amount of credits?" This could apply to haulers with offender or fugitive ratings whose escorts had been destroyed, but ...
- Thu Feb 20, 2014 11:13 am
- Forum: Discussion
- Topic: iguana - two forward weapon mounts?
- Replies: 8
- Views: 5549
Re: iguana - two forward weapon mounts?
I met a couple of rattle-cutters whilst playing military fiasco on v1.79 a few weeks... a spectaculary quick way to die!!! (Even in an iron-ass caddy) The cutter has always been a vessel to take seriously, even prior to 1.77. My tactic is to close range quickly and get behind the bugger so it canno...
- Wed Feb 19, 2014 4:03 pm
- Forum: Suggestion Box
- Topic: communicating with other ships
- Replies: 27
- Views: 21151
Re: communicating with other ships
I'd prefer a menu for comms options or some sort of keyboard commands in addition to (or instead of) voice recognition.
If only because I feel like a tit talking to my computer. I'm old fashioned that way.
If only because I feel like a tit talking to my computer. I'm old fashioned that way.
- Wed Feb 19, 2014 3:14 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Upd:ZZBBS - New ships and updates 27-06-2014
- Replies: 126
- Views: 83440
Re: [RELEASE] Upd:ZZBBS - New ships and updates 15-02-2014
Dertien you are a star!
I'd also like to take this opprtunity to thank you for your very instructive you tube videos on modelling oolite ships. Great stuff!
I'd also like to take this opprtunity to thank you for your very instructive you tube videos on modelling oolite ships. Great stuff!
- Wed Feb 19, 2014 3:10 pm
- Forum: Expansion Pack
- Topic: Wings 3D Halp!
- Replies: 2
- Views: 2005
Re: Wings 3D Halp!
Cheers Griff! I'm guessing I must've inverted the model by accident last night.
The important lesson here is not to do 3D modelling late at night when I might be too tired to notice such errors.
The important lesson here is not to do 3D modelling late at night when I might be too tired to notice such errors.
- Wed Feb 19, 2014 12:14 pm
- Forum: Outworld
- Topic: Looking for multiplayer 3D space shooter
- Replies: 6
- Views: 5438
Re: Looking for multiplayer 3D space shooter
Freespace 2 has multiplayer as I recall. You can set up for simple one off vs combat scenarios. Not sure how many players it supported though.
- Wed Feb 19, 2014 12:11 pm
- Forum: Discussion
- Topic: iguana - two forward weapon mounts?
- Replies: 8
- Views: 5549
Re: iguana - two forward weapon mounts?
However, since v1.77 (I think) player and NPC lasers are the same, so only the fiercest NPCs (eg Green Gecko) should use them. I thought it was 1.79 that brought about laser parity and also accuracy, or is it just the latter. If 1.77 did bring about the advent of laser parity between players and NP...
- Wed Feb 19, 2014 11:32 am
- Forum: Suggestion Box
- Topic: Her Imperial Majesty's Space Navy
- Replies: 964
- Views: 306462
Re: Her Imperial Majesty's Space Navy
The White looks really good, but I think using purples in the shading would provide the same contrast and reduce the "greyness" of the white.
- Wed Feb 19, 2014 11:26 am
- Forum: Expansion Pack
- Topic: Wings 3D Halp!
- Replies: 2
- Views: 2005
Wings 3D Halp!
I'm currently working on remodelling a ship to try and make the hull a little more interesting and maybe, in the fullness of time, stumble towards normal mapping and what not, rather than just slapping a texture on it. But something weird has happened in Wings. For some reason I can only view the su...