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by Mazur
Mon Jun 22, 2015 6:27 pm
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1013
Views: 421510

Re: Trunk nightly

You can spend a lot of time to find and install missing files, or use the nightly build . My fav is the included oolite-trunk-update script what I patched on my machine to put back my modified keyconfig.plist after update. Yes, I tried, but I currently seem to be unable to download it untruncated. ...
by Mazur
Mon Jun 22, 2015 5:13 pm
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1013
Views: 421510

Re: Trunk nightly

In an attempt to help along oolite portability and sheer excellence, I downloaded trunk and attempted to make it, which faltered at this hurdle: System is running Fedora 21. Linking objc_program oolite ... /bin/ld: /usr/local/lib/libjs_static.a(putil.o): undefined reference to symbol 'dlopen@@GLIBC_...
by Mazur
Mon Jun 22, 2015 10:40 am
Forum: Testing and Bug reports
Topic: Missing dependency in Feudal States.
Replies: 5
Views: 9269

Re: Missing dependency in Feudal States.

phkb wrote:
I think the "grs_cobra3_redux1" refers to the Buoy Repair OXP: see https://bb.oolite.space/viewtopic.php?f= ... 7&p=224698
Not sure about the other one.
Alas, no.
by Mazur
Mon Jun 22, 2015 8:53 am
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 82
Views: 103667

Re: [Release] Coluber HUD No. 1

In version 1.2: * Joystick sensitivity indicator enabled * Alert sensitive scanner color * Another degree fix by Mazur * Allow big gui (longer equipment list in F5) disabled during flight Oopsie. Since I figured the cb68h001_scale_weapontemp1.png was a copy of cb68h001_scale_weapontemp.png, made fo...
by Mazur
Mon Jun 22, 2015 8:45 am
Forum: Testing and Bug reports
Topic: Missing dependency in Feudal States.
Replies: 5
Views: 9269

Missing dependency in Feudal States.

I've installed all 5 Systems OXPs, and Anarchies and Feudal systems gave me ERRORs about missing ship definitions. Those for Anarchies I could find by doing a search for one of the reported absences, (possibly Planetfall OXP), but these two have me stumped: Latest.log:10:15:06.081 [shipData.load.err...
by Mazur
Mon Jun 22, 2015 12:43 am
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 219
Views: 176898

Re: (BETA) Station Dock Control OXP

So, I just order the inbound ships alphabetically by their name. Thus, when you request docking clearance, your position in the "Inbound" list will be based on your ship type/name. Right-o. Time to change the name of my ship to the Aardvark Abracadabra . *eyebrow waggle* And I rename mine...
by Mazur
Sun Jun 21, 2015 1:27 am
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 82
Views: 103667

Re: [Release] Coluber HUD No. 1

I downloaded it yesterday, but it seems there's another °K in the weapon temperature gauge. Also, I see two Coluber HUD CH01 in the Expansion Manager. I noticed these things as well, and fixed the errant ° here . (But forgot to increase the version number 1.1 to 1.1.1). The other weirdness I can ne...
by Mazur
Fri Jun 19, 2015 11:48 pm
Forum: Suggestion Box
Topic: New Galactic map feature suggestion.
Replies: 19
Views: 13013

Re: New Galactic map feature suggestion.

In the Market screen, for instance, it cycles through, full list, list without possible contraband, and a third, even shorter list. That bears no relation to any extra kit. We're talking about the galactic chart, not markets. Yes, and I was referring to the mention of undocumented features concerni...
by Mazur
Fri Jun 19, 2015 4:04 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ
Replies: 202
Views: 160670

Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Hi Spara. Thanks for the update. I now need some time testing the new mechanisms. After I have done that I hope to have a more detailed view on how the mission descriptions should be. Give me a week to test the current version. When I'm done I will post here. Anyway very much thanks for updating th...
by Mazur
Fri Jun 19, 2015 2:28 pm
Forum: Suggestion Box
Topic: New Galactic map feature suggestion.
Replies: 19
Views: 13013

Re: New Galactic map feature suggestion.

I notice that the reference sheet also says extra kit is needed to use the '?' function. Is this a bug then, it being available to virgin Jamesons? It's open to discussion, really. The way it looks in the code and in the commit history, the bug is more likely in the reference sheet rather than the ...
by Mazur
Fri Jun 19, 2015 2:36 am
Forum: Suggestion Box
Topic: New Galactic map feature suggestion.
Replies: 19
Views: 13013

Re: New Galactic map feature suggestion.

Truth be told, I had no direct insight into what the ? actually did, either, and I'm considered fairly intelligent for a human being. Usually. In-deed and deedy-doo. That thread Cody linked is the /only/ piece of documentation on the information modes that I've seen to date. Took me a few minutes o...
by Mazur
Fri Jun 19, 2015 12:16 am
Forum: Suggestion Box
Topic: New Galactic map feature suggestion.
Replies: 19
Views: 13013

Re: New Galactic map feature suggestion.

Try the '?' key - it does something like that. It does, but, only once the player has shelled out for the Advanced Navigational Array. And, nowhere in the instructions, so far as I could find, is there an explanation as to what each press of the key highlights! While an observant player will figure...
by Mazur
Thu Jun 18, 2015 9:48 am
Forum: Suggestion Box
Topic: New Galactic map feature suggestion.
Replies: 19
Views: 13013

New Galactic map feature suggestion.

First things first: I'm a terrifying Noob, a total Noncompoop (sic). So I've no idea how tricky/impossible/undesirable this is: It would be nice, on the Galactic Map, to display only a subset of systems, for instance: Only Rich Indus and Low Aggro (Agricultural) Systems of Confederate, Democratic, o...
by Mazur
Thu Jun 18, 2015 3:13 am
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 219
Views: 176898

Re: (BETA) Station Dock Control OXP

Captains with empty Passenger berths would want to advertise that fact So if I understand you, this would be some sort of indicator that the ship has a passenger berth available, purely for immersion reasons. That is, I can't see (at the moment) how it could affect game play. If I can work out how ...
by Mazur
Thu Jun 18, 2015 12:37 am
Forum: Expansion Pack
Topic: [Release] Coluber HUD No. 1
Replies: 82
Views: 103667

Re: [Release] Coluber HUD No. 1

One thing I asked for on this ages ago - it would be nice to have the "joystick sensitivity on/off" indicator enabled. The trouble is that I think it normally goes exactly where you've got the speedo number displayed. Could it not be displayed below the speed number? There's some "fr...