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More details in this thread.
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- Thu Nov 29, 2012 9:55 pm
- Forum: Expansion Pack
- Topic: Help with Barrakuda pirates oxp mission
- Replies: 2
- Views: 2331
Help with Barrakuda pirates oxp mission
Hi, I am on a mission that tells me to go to a system and get Barrakuda pirates there plus their base. Not able to find one of them, tried compass, just flying around, even the Long Range Scanner with a look on all in-system entities, tried to jump to another system and come back in case that made a...
- Tue Nov 27, 2012 10:53 pm
- Forum: Discussion
- Topic: What is the best way to find what OXPs were updated?
- Replies: 13
- Views: 4976
Re: What is the best way to find what OXPs were updated?
It would be very cool if an automated oxp searcher/installer/updater could be done. One that told us when a new oxp was available, that downloaded and installed it on mouse click, and also told us when an update was available. Wildly individual control over oxps would not have to be restricted to ac...
- Tue Nov 27, 2012 6:28 pm
- Forum: Testing and Bug reports
- Topic: Permanent cloud layer over night side in trunk
- Replies: 7
- Views: 6304
Re: Permanent cloud layer over night side in trunk
Does this mean the cloud bug still resides in the newest revision of trunk, and is just not very visible in bright sunlight?cim wrote:Looking at this a bit more closely, it's not that the clouds aren't on the sunny side, but that they're much harder to see when they're on the sunny side.
- Tue Nov 27, 2012 7:55 am
- Forum: Testing and Bug reports
- Topic: Permanent cloud layer over night side in trunk
- Replies: 7
- Views: 6304
Permanent cloud layer over night side in trunk
Not sure if this is a bug or somehow intended behaviour or if an oxp does it ... But now I have installed Povray Planets instead of System Redux - and observe the same phenomenon with trunk rev5520 - the night side of planets is always completely covered in clouds, only the side directly in full sun...
- Mon Nov 26, 2012 10:26 pm
- Forum: Discussion
- Topic: What is the best way to find what OXPs were updated?
- Replies: 13
- Views: 4976
Re: What is the best way to find what OXPs were updated?
Some games have mod updaters, that automatically search for updates or even new mods and can also install them.
No idea (as usual) on how difficult it would be to implement that for oxps, but if a game like for example ES V: Skyrim can have "Nexus", why can't Oolite?
No idea (as usual) on how difficult it would be to implement that for oxps, but if a game like for example ES V: Skyrim can have "Nexus", why can't Oolite?
- Mon Nov 26, 2012 10:11 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 219
- Views: 207317
Re: [RELEASE] Povray Planets 1.0
The fast reacton is awesome
Thanks, guys, most appreciated!
One more question: Combined with Famous Planets, does Famous Planets work?
Thanks, guys, most appreciated!
One more question: Combined with Famous Planets, does Famous Planets work?
- Sun Nov 25, 2012 9:48 pm
- Forum: Expansion Pack
- Topic: Beta OXPs for Trunk 1.77
- Replies: 106
- Views: 25605
Re: Beta OXPs for Trunk 1.77
Wow, that was fast!
- Sun Nov 25, 2012 8:22 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 219
- Views: 207317
Re: [RELEASE] Povray Planets 1.0
Thanks, appreciated a lot, downloading now ... now just to find the other original four in downloadable state
- Sun Nov 25, 2012 8:10 pm
- Forum: Expansion Pack
- Topic: Beta OXPs for Trunk 1.77
- Replies: 106
- Views: 25605
Re: Beta OXPs for Trunk 1.77
Ah ok, get it. Very much looking forwards to the next hypercargo version in that case
- Sun Nov 25, 2012 7:54 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 219
- Views: 207317
Re: [RELEASE] Povray Planets 1.0
Is there any way to get the 8 charts already made now? If, where & how? Try the first post in this thread! But there are some problems with bandwidth, I believe, This is the first thing I tried, multiple times, always followed by endless "Connecting" loops :( Then "Problem loadin...
- Sun Nov 25, 2012 7:13 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Povray Planets 1.0
- Replies: 219
- Views: 207317
Re: [RELEASE] Povray Planets 1.0
Hi!
What is the status of this project?
Is there any way to get the 8 charts already made now? If, where & how?
Hope this has not died due to bigness
Cheers
L
What is the status of this project?
Is there any way to get the 8 charts already made now? If, where & how?
Hope this has not died due to bigness
Cheers
L
- Sun Nov 25, 2012 4:21 pm
- Forum: Discussion
- Topic: OOLITE.ORG. Design update
- Replies: 29
- Views: 10494
Re: OOLITE.ORG. Design update
Really good! Please make this the official version!
- Sun Nov 25, 2012 10:36 am
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839732
Re: Progress
I want to say that I really like what you have done with the lasers in trunk.
A little change, looks that much better. Cool!
A little change, looks that much better. Cool!
- Sun Nov 25, 2012 10:32 am
- Forum: Expansion Pack
- Topic: [Retired] Troomp OXP 0.9
- Replies: 40
- Views: 12657
Re: [Wip] Troomp OXP
... If credits change, cargo change is checked. If cargo is changed too then there has been a trade transaction and profit is calculated. I'll be back with a new version when it's finished. Looking forwards to the next version then! :D Concerning the cargo change, I can imagine that hypercargo dist...
- Sun Nov 25, 2012 12:44 am
- Forum: Expansion Pack
- Topic: [Retired] Troomp OXP 0.9
- Replies: 40
- Views: 12657
Re: [Wip] Troomp OXP
Hi, Troomp version 0.4 stopped working after the second jump. I am playing with trunk. After the first jump I was an Apprentice and it correctly said that I had earned 1.9XX Cr. After the second jump I turned Loser and had "NaN" credits on the mission list. It then stayed that way whatever...