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by JensAyton
Tue Jun 07, 2005 2:35 pm
Forum: Suggestion Box
Topic: Xcode 2.1
Replies: 10
Views: 13824

There don't tend to be huge changes in the project file very often. I'd say, copy Oolite.pbproj to Oolite.xcode, update that and keep the old file around for those of us who haven't upgraded.
by JensAyton
Sun Jun 05, 2005 4:31 pm
Forum: Porting to other platforms
Topic: Windows GNUstep does not support XML plists :(
Replies: 12
Views: 35251

fix0red. Brokenness was to do with not handling empty <array/> and <dict/> elements. Fixes (I'd post a diff, but I seem to have lost the original): static id ReadXMLPListArray(const uint8_t *inBuffer, NSRange *ioRange, NSRange inTag) { NSMutableArray *array; id result = nil; NSRange tag; NSRange tem...
by JensAyton
Fri Jun 03, 2005 3:38 pm
Forum: Porting to other platforms
Topic: Windows GNUstep does not support XML plists :(
Replies: 12
Views: 35251

dajt, which plist causes the "unrecognised tag <key>" thing?

(Actually, e-mail me the answer -- there's a button button below -- and I'll e-mail back the fixed files. ;-)
by JensAyton
Thu Jun 02, 2005 5:53 pm
Forum: Porting to other platforms
Topic: Windows GNUstep does not support XML plists :(
Replies: 12
Views: 35251

Ahh, something I can do on the G3. <fx: furious typing> Done. One really awful crock of an XML-plist parser, which handles all types except Data and Date. (Do we need Data? I'm pretty sure we don't need Date.) Will e-mail to Giles. Note: this parser doesn't do proper XML parsing. It will handle some...
by JensAyton
Mon May 30, 2005 3:32 pm
Forum: Discussion
Topic: Stupid Question
Replies: 6
Views: 6906

It's a joke. See the original thread about the "cheat" oxp.
by JensAyton
Mon May 30, 2005 11:59 am
Forum: Suggestion Box
Topic: NPC Combat Accuracy Adjustment
Replies: 26
Views: 29681

Yeah, you probably can outrun missiles if you're really fast. However, they're very persistent. Another possibility for multiple levels of missiles would be that the cheap ones run out of fuel relatively soon, and thus lose their ability to maneuver. They might also have sensors limited to a cone in...
by JensAyton
Sun May 29, 2005 5:55 am
Forum: Suggestion Box
Topic: NPC Combat Accuracy Adjustment
Replies: 26
Views: 29681

Radar jammer... that reminds me... *controversy follows* The ECM upgrade sucks. Or rather, it doesn't suck sufficiently. It makes missiles almost pointless. It'd be better (albeit presumably much less Elite-like) to have the ECM reduce the quality of missile tracking. This of course opens the possib...
by JensAyton
Mon May 02, 2005 7:53 pm
Forum: Oolite-Linux
Topic: Who has oolite-linux running?
Replies: 52
Views: 58733

The InputController class essentially abstracts the existing input code; instead of PlayerEntity asking MyOpenGLView whether the T key is down and then checking a flag to see if it was down the last frame, it asks the InputController whether it should target a missile. The "basic" input co...
by JensAyton
Mon May 02, 2005 4:18 pm
Forum: Oolite-Linux
Topic: Who has oolite-linux running?
Replies: 52
Views: 58733

If you do start looking into getting away from AppKit/GNUStep's GUI layer, I'd reccomend looking at http://thor.acedragon.co.uk/viewcvs/branches/hid/ , where I've already started on splitting off input event management into a separate class, InputController, and a category PlayerEntity(FlightControl...
by JensAyton
Mon May 02, 2005 12:02 am
Forum: Oolite-Linux
Topic: Who has oolite-linux running?
Replies: 52
Views: 58733

The most common clone of Helvetica is (drum roll...) Arial, which is designed to be metric-compatible. There are probably open source or PD fonts which imitate Arial.
by JensAyton
Thu Apr 21, 2005 4:16 pm
Forum: Suggestion Box
Topic: Thrust, Pitch, Roll......YAW?!
Replies: 68
Views: 69231

There are six degrees of freedom, but only three are axes, i.e. rotational DOFs. The others are linear DOFs; while strafing left/right and up/down would be cool, it would be a much smaller advantage than being able to yaw. And yeah, Descent was horribly hard to learn; I'm not suggesting a full undam...
by JensAyton
Thu Apr 21, 2005 12:48 am
Forum: Suggestion Box
Topic: Thrust, Pitch, Roll......YAW?!
Replies: 68
Views: 69231

Since I'm busy ressurecting old threads... I'd really, really, really like yaw control. A roll/pitch model makes very little sense in space. In order to aim to the left, one must first roll, then pitch (i.e., do the actual aiming); with yaw control one could make a precise movement in the right dire...