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by m4r35n357
Sun Aug 26, 2012 5:24 pm
Forum: Oolite-Linux
Topic: Debian Wheezy (Testing)
Replies: 18
Views: 16492

Debian Wheezy (Testing)

For info . . .

I am now running this version of the distro on my main laptop, and can confirm that an Oolite 1.76.1 package is included and working. I suppose this means the same will be true of Ubuntu 12.10, if it is not already there in 12.04.

Feel free to add status for other distros.
by m4r35n357
Tue Jul 17, 2012 6:38 pm
Forum: Discussion
Topic: RFC: Bounties and Galcop law
Replies: 75
Views: 24737

Re: RFC: Bounties and Galcop law

Switeck wrote:
the (now-gone) Energy Bomb
heh, forgotten maybe, but not gone ;)
by m4r35n357
Fri Jul 13, 2012 4:03 pm
Forum: Porting to other platforms
Topic: For the raspberry
Replies: 13
Views: 29027

Re: For the raspberry

Tried it, and Oolite downloads and installs to the Pi just fine. However when you try to run it, nothing happens. Looking at the latest log reveals that Oolite has failed to start owing to OpenGL errors (as expected). Heh, on my emulator it fails before it gets that far - I haven't set up sound yet.
by m4r35n357
Fri Jul 13, 2012 1:44 pm
Forum: Porting to other platforms
Topic: For the raspberry
Replies: 13
Views: 29027

Re: For the raspberry

Well 1.76.1 is in Debian Wheezy (currently frozen). I am running on QEMU ATM while I wait for my PI to arrive. Rest assured, it will be one of the first things I try ;)
by m4r35n357
Fri Jul 13, 2012 12:47 pm
Forum: Discussion
Topic: Energy bomb [Solved]
Replies: 69
Views: 24240

Re: Energy bomb [Solved]

Ah, OK, does that mean that all game threads are suspended during (every) JS (function?) execution?
by m4r35n357
Fri Jul 13, 2012 12:23 pm
Forum: Discussion
Topic: Energy bomb [Solved]
Replies: 69
Views: 24240

Re: Energy bomb [Solved]

OK, thanks for the clarification guys. I understand the bit about scripts themselves running in a single-threaded environment, but what if, say, you attempt to award some equipment to a ship in flight, and it gets destroyed after the canAwardEquipment() call and before the awardEquipment() call? Yes...
by m4r35n357
Fri Jul 13, 2012 10:28 am
Forum: Discussion
Topic: Energy bomb [Solved]
Replies: 69
Views: 24240

Re: Energy bomb [Solved]

I too am guilty of not checking if the equipment can be awarded first. Well, I am disputing your guilt ;) AIUI the API supports two ways of awarding equipment; "check-then-act" (canAwardEquipment followed by awardEquipment, with or without checking return) and "do it but handle poten...
by m4r35n357
Tue Jul 10, 2012 11:57 am
Forum: Discussion
Topic: Energy bomb [Solved]
Replies: 69
Views: 24240

Re: Energy bomb [Solved]

Well, I did look back when I was writing my OXPs, and decided that awardEquipment() was a simpler way of doing it as it gives a return code for success/failure. No need to check first then do it anyway.
by m4r35n357
Wed Jun 20, 2012 8:52 am
Forum: Discussion
Topic: How to pronounce Oolite?
Replies: 43
Views: 14513

Re: How to pronounce Oolite?

[Sort of OT] Or, since the OO bit is effectively invisible to the end user, you could pronounce it Ai-leet, for the AI, and it would sound like a pronunciation of Elite ;)
by m4r35n357
Wed Jun 13, 2012 10:26 am
Forum: Discussion
Topic: Are there any Black Holes OXPs?
Replies: 42
Views: 17623

Re: Are there any Black Holes OXPs?

Just to be a tad pedantic: From a distance black holes do not pull anything in any more than a star or planet of the same mass would. The event horizon is at one Schwarzchild radius from the centre and is dependent on the mass. Due to the distortion of space, within 3 Schwarzchild radii no orbit is...
by m4r35n357
Mon Jun 11, 2012 8:51 am
Forum: Discussion
Topic: Are there any Black Holes OXPs?
Replies: 42
Views: 17623

Re: Are there any Black Holes OXPs?

mmm, Aristotelian Black Holes! ;)
by m4r35n357
Fri Jun 08, 2012 1:00 pm
Forum: Expansion Pack
Topic: Seeking expressions of interest
Replies: 71
Views: 13427

Re: Seeking expressions of interest

El Viejo wrote:
CaptSolo's [EliteWiki] Copperhead is a nice compact ship (and it has some canon behind it).
Agreed, Solo's ships generally have a really nice Elitey "feel" IMO.
by m4r35n357
Fri Jun 08, 2012 12:57 pm
Forum: Expansion Pack
Topic: Neo-Docklights OXP
Replies: 84
Views: 53745

Re: Docklights OXP

:idea: I see that both the first and the third version have been downloaded. Maybe you have them both installed at the same time? That would explain both the dazzling (two flashers on top of each other), and the non-flashing (the permanent flashers from v.0.9 are at the same places as the flashing ...
by m4r35n357
Thu May 31, 2012 12:10 pm
Forum: Expansion Pack
Topic: Station Defense Minigame
Replies: 58
Views: 20698

Re: Station Defense Minigame

No sense reinventing the (dark) wheel I dunno. For me (at least in programming) I've learned better not by copying stuff but writing it myself, because it forces me to understand. If you are "good enough" at studying APIs and putting all the disparate pieces together from scratch then tha...
by m4r35n357
Tue May 29, 2012 3:16 pm
Forum: Discussion
Topic: Why does Elite still matter?
Replies: 52
Views: 19622

Re: Why does Elite still matter?

erm, maybe because it had no yaw control? Seriously, pitch & roll was pretty revolutionary at the time, as I recall, most space games felt like you were on rails. Pitch + roll = freedom!!!!