Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 4664 matches

by phkb
Thu May 02, 2024 11:39 pm
Forum: Discussion
Topic: OoliteStarter
Replies: 180
Views: 5100

Re: OoliteStarter

Bringing this here as requested! To recreate the issue, you will an older version of an OXP: Lets use Galactic Registry, as it has no dependancies. Previous version here: GalCopGalacticRegistry_5.9.oxz I'm going to simulate what OoliteStarter is doing here (because otherwise I'd have to have a legit...
by phkb
Thu May 02, 2024 9:16 pm
Forum: Outworld
Topic: Limit Theory
Replies: 110
Views: 95038

Re: Limit Theory

I also think Josh suffered from perfectionism, leading him to write then scrap and rewrite then scrape multiple versions of the codebase over time.
by phkb
Wed May 01, 2024 10:11 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 36
Views: 4995

Re: [Release] Imperial Astrofactory 2.0

Hexagons...hmmm...

Image
by phkb
Wed May 01, 2024 9:43 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 36
Views: 4995

Re: [Release] Imperial Astrofactory 2.0

Covering a spherical surface in hexagons makes me think. Is it possible? Why do footballs have a mix of heagons and pentagons? I suspect it’s something to do with being able to form a sphere with them. If you just used hexagons you’d either end up deforming some of the hexagons or not being able to...
by phkb
Tue Apr 30, 2024 11:08 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048197

Re: Screenshots

Cholmondely wrote: Tue Apr 30, 2024 10:17 pm
But what is the ship?
It's the underside of a DTT Galaxy Liner
by phkb
Tue Apr 30, 2024 11:06 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 36
Views: 4995

Re: [Release] Imperial Astrofactory 2.0

cbr wrote: Tue Apr 30, 2024 8:47 am
Improvement? Yes, but i think when using more of the grey they 'tie in' better as a set but that also based only on the screenshots.
But what if we do.... this: Bam!
Image
by phkb
Tue Apr 30, 2024 11:02 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 36
Views: 4995

Re: [Release] Imperial Astrofactory 2.0

Cholmondely wrote: Tue Apr 30, 2024 10:06 pm
How about "Revolutionary Hauliers"?
With the "ier"?
by phkb
Tue Apr 30, 2024 8:42 am
Forum: Expansion Pack
Topic: Dictators 2.0
Replies: 56
Views: 53431

Re: Dictators 2.0

cbr wrote: Tue Apr 30, 2024 8:39 am
Parades !
Along the main space lane, or around the planet, do you think?
by phkb
Tue Apr 30, 2024 8:01 am
Forum: Expansion Pack
Topic: Dictators 2.0
Replies: 56
Views: 53431

Re: Dictators 2.0

Next version is in the oven. One thing I’m adding is an option to disable the custom Vipers, allowing standard GalCop Vipers to spawn in as they would in any other system. I’ve heard some people feel that replacing GalCop Vipers with ships aligned with the system government would be counter to what ...
by phkb
Tue Apr 30, 2024 1:43 am
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 36
Views: 4995

Re: [Release] Imperial Astrofactory 2.0

Debated putting this in the Dictators thread, but given it relates to the AstroFarms anyway, I thought I'd put it here. So, the existing AstroFactories have freighters and tankers that are moving goods to the main station. But now that I've created the AstroFarms, it seemed appropriate to have a spa...
by phkb
Tue Apr 30, 2024 12:56 am
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 36
Views: 4995

Re: [Release] Imperial Astrofactory 2.0

Hmm... interesting thought. But rather than the grey, what about something like this:
Image
Improvement?
by phkb
Mon Apr 29, 2024 11:44 pm
Forum: Discussion
Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Replies: 46
Views: 1132

Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)

Diziet Sma wrote: Mon Apr 29, 2024 11:08 pm
Would love to be there... but you're holding this shindig on the opposite side of the planet from where I live.
If you can arrange for it to happen in Australia, that would work much better for me... :mrgreen: :twisted:
I’m hoping someone can bring a tablet so I can attend over Zoom or something.
by phkb
Mon Apr 29, 2024 5:36 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 327
Views: 4190

Re: Planetfall 2.0 (probably)

And here's some working custom systems: Lave!
With thanks for Cholmondely for compiling the actual place names:
Image
by phkb
Mon Apr 29, 2024 5:29 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 327
Views: 4190

Re: Planetfall 2.0 (probably)

OK, here's (hopefully) the final version of this: PlanetFall2.oxz - v2.5 The guts of the mod. PlanetFall_Resources.oxz - v1.0 All the images and textures. FeudalPlanetFall.oxz - v1.1 Update for Feudal Systems (there's no change in this one, just putting it here for ease of access). This version fixe...
by phkb
Mon Apr 29, 2024 3:37 am
Forum: Expansion Pack
Topic: RELEASED TODAY: Famous Planets OXP
Replies: 68
Views: 38568

Re: RELEASED TODAY: Famous Planets OXP

Might this work? Other than the extraneous "{" at the start, I think it would. The only issue I see is how it integrates with something like Contextual Jukebox, which is using Library Music. I have a feeling you might end up with two tracks playing at the same time. Here's something I pre...