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by another_commander
Tue Apr 16, 2024 6:58 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048494

Re: Screenshots

Image
Image
by another_commander
Mon Apr 15, 2024 7:10 am
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 327
Views: 4454

Re: Planetfall 2.0 (maybe)

By the way, if somebody knows how to have a texture on a model be 100% lit, regardless of it's alignment to the sun, could you drop me a hint or two? The dark tunnel on one section of the video is due to the alignment of the player on launch causing it to be in shadow. You need to override the shad...
by another_commander
Sat Apr 13, 2024 1:27 pm
Forum: Discussion
Topic: Oolite Configuration
Replies: 4
Views: 97

Re: Oolite Configuration

hiran wrote: Sat Apr 13, 2024 1:22 pm
Do users really have to touch the settings apart from the expansion manager download URL?
No they don't. And with 1.91, they don't have to do anything about the download url either.
by another_commander
Sat Apr 13, 2024 12:37 pm
Forum: Discussion
Topic: Oolite Configuration
Replies: 4
Views: 97

Re: Oolite Configuration

Not on the Windows port, because we are distributing just the gnustep-base dll with the game and nothing else from the gnustep framework. BTW, we do have the defaults.exe program in the Development Environment for Windows under https://github.com/OoliteProject/oolite-windows-build-env/tree/main/gcc/...
by another_commander
Thu Apr 11, 2024 5:48 am
Forum: Expansion Pack
Topic: Degrading Expansions?
Replies: 12
Views: 249

Re: Degrading Expansions?

cag wrote an OXP to do advanced FPS monitoring: https://www.dropbox.com/s/msqb9tdg7fo8bvb/oolite.oxp.cag.fps_monitor.oxz?dl=0 Just dropping this info here for future reference: On Windows, SpecialK is by far the best solution for framerate monitoring (and frame pacing and a whole lot of other, too ...
by another_commander
Wed Apr 10, 2024 1:24 pm
Forum: Expansion Pack
Topic: WOOT-Attack!
Replies: 11
Views: 260

Re: WOOT-Attack!

Version 0.2 is now in the Expansion Manager. The wiki page has also been updated (Cholly, thanks for setting it up).
Unpiloted entities no longer generate red alert.
by another_commander
Wed Apr 10, 2024 7:42 am
Forum: Expansion Pack
Topic: WOOT-Attack!
Replies: 11
Views: 260

Re: WOOT-Attack!

For clarity's sake and to be consistent in terminology in the above line change unlocked to online . Confused me for a bit until the OXZ was actually used and the context became clear. Weapons unlocked can either be the same as weapons online or can be easily confused with not having a weapons lock...
by another_commander
Wed Apr 10, 2024 4:52 am
Forum: Expansion Pack
Topic: WOOT-Attack!
Replies: 11
Views: 260

Re: WOOT-Attack!

hiran wrote: Tue Apr 09, 2024 10:09 pm
Intentions to have it on the Expansion Manager?
Eventually yes. Just needs a bit of testing in the field before that.
by another_commander
Tue Apr 09, 2024 6:24 pm
Forum: Expansion Pack
Topic: WOOT-Attack!
Replies: 11
Views: 260

WOOT-Attack!

Have you noticed what happens sometimes when you encounter other ships in the Ooniverse? Initially the encounter may appear friendly or neutral, minding its own business, then all of a sudden its blip goes red on the scanner, your red alert goes off and you are now under attack. But the ship has not...
by another_commander
Thu Mar 28, 2024 11:34 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048494

Re: Screenshots

Getting in trouble again (or, How to Make an Adder Look Menacing).

Image

Image

Image
by another_commander
Thu Mar 21, 2024 6:25 am
Forum: Testing and Bug reports
Topic: Forum Problems
Replies: 102
Views: 2707

Re: Forum Problems

Just wanted to mention this somewhere: I'm digging the new forum so much! Great job to all involved.
by another_commander
Tue Mar 12, 2024 3:55 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 445
Views: 276604

Re: [WIP] GalCop Missions

There was a native exception though, that is a core error that shouldn't be happening. Starting from the fix you applied, can you get to the root cause in the code and try to stop it from failing? Looking at the gnustep-base sources, this seems to be an exception triggered from the NSMakeRange metho...
by another_commander
Thu Mar 07, 2024 1:53 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839528

Re: Progress

A new feature was introduced during the forum's downtime: FXAA . I only posted about it on Discord at that time and forgot about it, but since we have a forum again, here goes for everyone: In the latest nightly we have support for Fast Approximate Anti-Aliasing, commonly known as FXAA for those who...
by another_commander
Thu Feb 29, 2024 6:56 am
Forum: Discussion
Topic: Oolite music
Replies: 18
Views: 420

Re: Oolite music

I think that NoSleep's music is the national anthem of Oolite and I'd feel bad seeing it replaced, even though I will admit it does get obnoxiously loud at some point. I am thinking that replacing and/or enriching the sound effects set might be more in order than music, The default set is in dire ne...
by another_commander
Wed Feb 28, 2024 7:14 pm
Forum: Discussion
Topic: New BB test
Replies: 123
Views: 1465

Re: New BB test

Not bad overall. Of course, the blue-on-dark-blue and black-on-dark-blue will have to be adjusted to something that is actually readable.

On other news, I've already contacted Giles. Standing by for response.