Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 6560 matches
- Tue Apr 16, 2024 6:58 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048494
- Mon Apr 15, 2024 7:10 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 327
- Views: 4454
Re: Planetfall 2.0 (maybe)
By the way, if somebody knows how to have a texture on a model be 100% lit, regardless of it's alignment to the sun, could you drop me a hint or two? The dark tunnel on one section of the video is due to the alignment of the player on launch causing it to be in shadow. You need to override the shad...
- Sat Apr 13, 2024 1:27 pm
- Forum: Discussion
- Topic: Oolite Configuration
- Replies: 4
- Views: 97
- Sat Apr 13, 2024 12:37 pm
- Forum: Discussion
- Topic: Oolite Configuration
- Replies: 4
- Views: 97
Re: Oolite Configuration
Not on the Windows port, because we are distributing just the gnustep-base dll with the game and nothing else from the gnustep framework. BTW, we do have the defaults.exe program in the Development Environment for Windows under https://github.com/OoliteProject/oolite-windows-build-env/tree/main/gcc/...
- Thu Apr 11, 2024 5:48 am
- Forum: Expansion Pack
- Topic: Degrading Expansions?
- Replies: 12
- Views: 249
Re: Degrading Expansions?
cag wrote an OXP to do advanced FPS monitoring: https://www.dropbox.com/s/msqb9tdg7fo8bvb/oolite.oxp.cag.fps_monitor.oxz?dl=0 Just dropping this info here for future reference: On Windows, SpecialK is by far the best solution for framerate monitoring (and frame pacing and a whole lot of other, too ...
- Wed Apr 10, 2024 1:24 pm
- Forum: Expansion Pack
- Topic: WOOT-Attack!
- Replies: 11
- Views: 260
Re: WOOT-Attack!
Version 0.2 is now in the Expansion Manager. The wiki page has also been updated (Cholly, thanks for setting it up).
Unpiloted entities no longer generate red alert.
Unpiloted entities no longer generate red alert.
- Wed Apr 10, 2024 7:42 am
- Forum: Expansion Pack
- Topic: WOOT-Attack!
- Replies: 11
- Views: 260
Re: WOOT-Attack!
For clarity's sake and to be consistent in terminology in the above line change unlocked to online . Confused me for a bit until the OXZ was actually used and the context became clear. Weapons unlocked can either be the same as weapons online or can be easily confused with not having a weapons lock...
- Wed Apr 10, 2024 4:52 am
- Forum: Expansion Pack
- Topic: WOOT-Attack!
- Replies: 11
- Views: 260
- Tue Apr 09, 2024 6:24 pm
- Forum: Expansion Pack
- Topic: WOOT-Attack!
- Replies: 11
- Views: 260
WOOT-Attack!
Have you noticed what happens sometimes when you encounter other ships in the Ooniverse? Initially the encounter may appear friendly or neutral, minding its own business, then all of a sudden its blip goes red on the scanner, your red alert goes off and you are now under attack. But the ship has not...
- Thu Mar 28, 2024 11:34 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048494
- Thu Mar 21, 2024 6:25 am
- Forum: Testing and Bug reports
- Topic: Forum Problems
- Replies: 102
- Views: 2707
Re: Forum Problems
Just wanted to mention this somewhere: I'm digging the new forum so much! Great job to all involved.
- Tue Mar 12, 2024 3:55 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 276604
Re: [WIP] GalCop Missions
There was a native exception though, that is a core error that shouldn't be happening. Starting from the fix you applied, can you get to the root cause in the code and try to stop it from failing? Looking at the gnustep-base sources, this seems to be an exception triggered from the NSMakeRange metho...
- Thu Mar 07, 2024 1:53 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839528
Re: Progress
A new feature was introduced during the forum's downtime: FXAA . I only posted about it on Discord at that time and forgot about it, but since we have a forum again, here goes for everyone: In the latest nightly we have support for Fast Approximate Anti-Aliasing, commonly known as FXAA for those who...
- Thu Feb 29, 2024 6:56 am
- Forum: Discussion
- Topic: Oolite music
- Replies: 18
- Views: 420
Re: Oolite music
I think that NoSleep's music is the national anthem of Oolite and I'd feel bad seeing it replaced, even though I will admit it does get obnoxiously loud at some point. I am thinking that replacing and/or enriching the sound effects set might be more in order than music, The default set is in dire ne...
- Wed Feb 28, 2024 7:14 pm
- Forum: Discussion
- Topic: New BB test
- Replies: 123
- Views: 1465
Re: New BB test
Not bad overall. Of course, the blue-on-dark-blue and black-on-dark-blue will have to be adjusted to something that is actually readable.
On other news, I've already contacted Giles. Standing by for response.
On other news, I've already contacted Giles. Standing by for response.