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Search found 63 matches
- Sun Apr 23, 2017 8:52 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 276538
Re: [WIP] GalCop Missions
Hi! I have been playing “thargoid hunt” missions several times. I have completed the missions but although I can read “ 100% complete” on the screen and I press “complete mission”, nothing happens, it keeps being active on “galcop bulletin board”, I am not receiving email confirmation which should s...
- Fri Apr 21, 2017 8:55 am
- Forum: Expansion Pack
- Topic: [RELEASE] DeeperSpace HUD v1.1
- Replies: 50
- Views: 47115
Re: [RELEASE] DeeperSpace HUD
Hi!, congratulations!, it's a great job, the only minor issue is that it takes up too much space on the screen, especially if you are using some MFD.
- Tue Apr 18, 2017 9:39 pm
- Forum: Oolite-PC
- Topic: Nice To Be Back, But Feel Like A Newbie Again, One More Dumb Question?
- Replies: 9
- Views: 15033
Re: Nice To Be Back, But Feel Like A Newbie Again, One More Dumb Question?
"Cargo scanner" works fine on 1.84, it's a useful piece of equipment.
- Mon Apr 17, 2017 7:59 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 276538
Re: [WIP] GalCop Missions
Hi!
Don't worry, take it easy, take it slowly!
Thanks!!!
Don't worry, take it easy, take it slowly!
Thanks!!!
- Sun Apr 16, 2017 9:25 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 276538
Re: [WIP] GalCop Missions
Hi! I installed 0.0.4 and it is working worse than 0.0.3. I'm playing "special delivery missions" and this is what is now happening: 1) i'm not receiving information about "the meeting point" on my advanced compass. 2) When i get to the "meeting point" ( i used a saved ...
- Sun Apr 16, 2017 12:22 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 276538
Re: [WIP] GalCop Missions
Hi!
I think i got the handle of it.
it's essential to stop the ship or slow down to minimum speed.
The target was behind my ship, i dumped all of the cargo at once, and was able to pick it all up.
I think i got the handle of it.
it's essential to stop the ship or slow down to minimum speed.
The target was behind my ship, i dumped all of the cargo at once, and was able to pick it all up.
- Sat Apr 15, 2017 4:32 pm
- Forum: Expansion Pack
- Topic: [WIP] The Collector v0.4
- Replies: 92
- Views: 120251
Re: [WIP] The Collector v0.4
Hi!
I managed to complete this mission. I think that I should at least get paid for doing the job!!!!!!!
I’m looking forward to the next version of “the collector”.
I managed to complete this mission. I think that I should at least get paid for doing the job!!!!!!!
I’m looking forward to the next version of “the collector”.
- Sat Apr 15, 2017 4:30 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 276538
Re: [WIP] GalCop Missions
I can’t remember exactly how it was done. I´ll try to play the mission again and I will dump the cargo all together. I did another “delivery mission” and it did not matter where it stopped my ship. I did the same, I dumped the cargo (5t) one at a time, I was close to the target, firstly it was in fr...
- Fri Apr 14, 2017 12:13 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 276538
Re: [WIP] GalCop Missions
it was a "mussurana".
- Fri Apr 14, 2017 11:41 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 276538
Re: [WIP] GalCop Missions
Hi! After some troubles I was able to complete this mission: “deliver 3t of radioactives to a ship at a waypoint……………” I had to dump cargo one at a time because the Ship is a little clumsy when it comes to scooping cargo, it is not capable of pick up all the cargo, then it happens that the ship leav...
- Mon Apr 10, 2017 9:17 pm
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 276538
Re: [WIP] GalCop Missions
Hi!
it's incompatible with oolite 1.84 version!!!!!
it's incompatible with oolite 1.84 version!!!!!
- Mon Apr 10, 2017 10:58 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048359
- Sat Apr 08, 2017 4:54 pm
- Forum: Expansion Pack
- Topic: Unusual behavior of ships: Could IT BE due to skilled NPC OXP?
- Replies: 18
- Views: 8922
Re: Unusual behavior of ships: Could IT BE due to skilled NPC OXP?
Hi!
Accuracy = 6.5..........................................ship "become paralyzed"
The circle is now complete!!!!!!!!!!
Accuracy = 6.5..........................................ship "become paralyzed"
The circle is now complete!!!!!!!!!!
- Sat Mar 25, 2017 1:18 pm
- Forum: Expansion Pack
- Topic: Strange message in the log file
- Replies: 3
- Views: 3897
Re: Strange message in the log file
Thanks you for your answers, Another_commander and smivs. There seems not to be a second version installed. "Escort contracts OXP” makes a reference to griff prototype boa: "griff_boa_prototype_ec_mother" = { like_ship = "griff_NPC_prototype_boa_decals_from_alpha_channel"; e...
- Sat Mar 25, 2017 12:12 pm
- Forum: Expansion Pack
- Topic: Strange message in the log file
- Replies: 3
- Views: 3897
Strange message in the log file
Hi! From time to time a warning appears in the log file: 22:10:05.635 [shipData.load.begin]: Loading ship data. 22:10:06.874 [shipData.load.warning.turret.badWeaponRange]: ----- WARNING: ball turret weapon range of 7500 for subenitity of ship griff_NPC_prototype_boa_decals_from_red_channel is too hi...