Search found 4825 matches
- Fri Jul 12, 2024 8:51 am
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (apparently)
- Replies: 402
- Views: 41537
Re: Planetfall 2.0 (apparently)
Post here; I recreated the methods from the Almanac, so bug fixes will be here.
- Wed Jul 10, 2024 12:42 pm
- Forum: Expansion Pack
- Topic: OXP Event handlers
- Replies: 11
- Views: 2315
Re: OXP Event handlers
The worldscript event handles events for the player ship. If you want to link up to the same event for any other ship, the code needs to be in a ship script.
- Tue Jul 09, 2024 10:11 pm
- Forum: Oolite-Mac
- Topic: Attempting to get 1.91 built on Mac
- Replies: 104
- Views: 17079
Re: Attempting to get 1.91 built on Mac
If you delete the latest.log file, and then rerun the new 1.91, does it get recreated in the same location?
- Tue Jul 09, 2024 12:06 pm
- Forum: Expansion Pack
- Topic: Information desired!
- Replies: 41
- Views: 8210
Re: Information desired!
Rear lasers are definitely used by the existing AI.
Not sure on the others without looking (not near my pc as the moment)
Not sure on the others without looking (not near my pc as the moment)
- Tue Jul 09, 2024 12:03 pm
- Forum: Discussion
- Topic: Cockpits, HUDs and other displays
- Replies: 100
- Views: 13499
Re: Cockpits, HUDs and other displays
For 1,
player.ship.target.energy
For 2, you could try
player.ship.fireMissile()
But I’m not sure if that would work for the player ship. Worth a try though.
player.ship.target.energy
For 2, you could try
player.ship.fireMissile()
But I’m not sure if that would work for the player ship. Worth a try though.
- Mon Jul 08, 2024 8:49 am
- Forum: Oolite-Mac
- Topic: Attempting to get 1.91 built on Mac
- Replies: 104
- Views: 17079
Re: Attempting to get 1.91 built on Mac
Thanks, a_c. That error has been removed, so here is a new build for someone with a real Mac to test.: OoliteMac_1.91_TestBuild3.zip.
Fingers-crossed, Mac people!
Fingers-crossed, Mac people!
- Mon Jul 08, 2024 2:56 am
- Forum: Oolite-Mac
- Topic: Attempting to get 1.91 built on Mac
- Replies: 104
- Views: 17079
Re: Attempting to get 1.91 built on Mac
And fingers-crossed, I've managed to zip the thing up properly this time, so it should execute without having to do any sort of shenanigans with terminal.
- Mon Jul 08, 2024 2:50 am
- Forum: Oolite-Mac
- Topic: Attempting to get 1.91 built on Mac
- Replies: 104
- Views: 17079
Re: Attempting to get 1.91 built on Mac
Yes, it's a VM.
I definitely think I'm running into the limitations of the VM environment, so here is a new package to try: *** (edit: link removed, see later posts)
Same rules as before. If any intrepid souls do take the plunge, a copy of the latest.log file generated would be very helpful.
I definitely think I'm running into the limitations of the VM environment, so here is a new package to try: *** (edit: link removed, see later posts)
Same rules as before. If any intrepid souls do take the plunge, a copy of the latest.log file generated would be very helpful.
- Mon Jul 08, 2024 2:06 am
- Forum: Oolite-Mac
- Topic: Attempting to get 1.91 built on Mac
- Replies: 104
- Views: 17079
Re: Attempting to get 1.91 built on Mac
Progress!! I managed to get OpenGL to register a higher version (4.1 in my case). There are other issues now to work through, but at least I've passed the first hurdle. My log file now looks like this Opening log for Oolite version 1.91 (x86-64 debug) under Mac OS X Version 10.12.6 (Build 16G2136) a...
- Sun Jul 07, 2024 11:28 pm
- Forum: Oolite-PC
- Topic: Editing keyconfig.plist
- Replies: 3
- Views: 2647
Re: Editing keyconfig.plist
Welcome aboard, Commander! First, I’m assuming you’re using version 1.90 of Oolite. If you’re running Oolite 1.91, then the keyconfig.plist file has been replaced by keyconfig2.plist, and there’s no need to edit it directly because you can do all your configuration in the game itself. It’s also wort...
- Sun Jul 07, 2024 12:53 pm
- Forum: Discussion
- Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
- Replies: 84
- Views: 18989
- Sun Jul 07, 2024 12:48 pm
- Forum: Discussion
- Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
- Replies: 84
- Views: 18989
Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)
There's a new meeting link in the spoiler space above. Zoom meetings (the free ones) can only go for 40 mins!).
- Sat Jul 06, 2024 1:30 pm
- Forum: Discussion
- Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
- Replies: 84
- Views: 18989
Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)
Scheduled for 1pm London time (10pm Sydney time). I'll open the meeting at that point and let people in. https://us02web.zoom.us/j/86919382004?pwd=lpIgiBGWAxzHEkSL6pFRuB9TaKCZzM.1 Meeting ID: 869 1938 2004 Passcode: 9pS1Hd Nick Rogers is inviting you to a scheduled Zoom meeting. Second link: https:/...
- Sat Jul 06, 2024 12:37 am
- Forum: Discussion
- Topic: 1pm 7th July 2024 - Oolite Anniversary Party (London)
- Replies: 84
- Views: 18989
Re: 1pm 7th July 2024 - Oolite Anniversary Party (London)
For those who can't be there in person, is Zoom an acceptable platform for the digital meetup? I'm happy to set up the meeting/code/etc.
- Mon Jul 01, 2024 12:01 am
- Forum: Expansion Pack
- Topic: [Release] Navigation MFD
- Replies: 124
- Views: 104495
Re: [Release] Navigation MFD
After some investigation, it appears that "whom.target" is the thing that is null. In this instance, "whom" is a tracker entity from the Tracker OXP, and if everything is working how Tracker expected it to, then the tracker ship entity would always have a "target" prope...