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Search found 329 matches
- Wed Oct 14, 2015 2:31 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7376
- Views: 1757272
Re: Science Fiction Trivia
Sounds like 'Yellow submarine' to me
- Sun Oct 11, 2015 12:51 pm
- Forum: Outworld
- Topic: "Star Wars Downunder"
- Replies: 25
- Views: 16318
Re: "Star Wars Downunder"
That is great. So well done, at so many levels. As a Pom I'm sure I missed some of the comedy & cultural references, but it was very funny.
- Fri Oct 09, 2015 4:39 pm
- Forum: Suggestion Box
- Topic: Assign function keys to prime equipment
- Replies: 31
- Views: 32776
Re: Assign function keys to prime equipment
A connection somehow with numberkeys would be very handy, including a way to have the player choose his own combo configuration shift 1 = prime this shift 2 = prime that They would have to be player programable, as I already have these assigned to other things. Which is a problem with such suggesti...
- Wed Oct 07, 2015 11:01 am
- Forum: Discussion
- Topic: Hitchhiking
- Replies: 15
- Views: 8675
Re: Hitchhiking
A Wormhole Scanner can be useful at a busy station to make sure you get the right one, as there can be a few around.
- Sun Oct 04, 2015 10:29 pm
- Forum: Expansion Pack
- Topic: [Release] Start Choices
- Replies: 88
- Views: 89807
Re: [Release] Start Choices
The changes to the market in 1.82 have made rock hermits far less profitable and they now always have a full market of minerals. You have to sell the minerals to the main stations now, but check out the hermit's market for any goods they want at a higher price. Transporting gold, platinum and gem st...
- Fri Oct 02, 2015 9:05 am
- Forum: Expansion Pack
- Topic: [Release] Dragonships
- Replies: 19
- Views: 18692
Re: [Release] Dragonships
It's a personal modification of your Clear HUD
details in Tinker's Workshop https://bb.oolite.space/viewtopic.php?f= ... 35#p230554
- Fri Oct 02, 2015 1:15 am
- Forum: Expansion Pack
- Topic: [Release] Dragonships
- Replies: 19
- Views: 18692
Re: [Release] Dragonships
Heading to Isoned's sun, met this peaceful lot, who were happy to be photo buzzed :) http://s22.postimg.org/gdyo3kdxp/oolite_028.png http://s22.postimg.org/6a9y7ex71/oolite_033.png http://s22.postimg.org/tzzdw3vkd/oolite_034.png Of course not everyone was so friendly :( http://s22.postimg.org/xm578r...
- Tue Sep 22, 2015 9:02 am
- Forum: Discussion
- Topic: Upgraded Cobbie 3 to Mining but...
- Replies: 4
- Views: 9233
Re: Upgraded Cobbie 3 to Mining but...
Different systems have a different distribution of asteroids. There's a couple of OXPs that can be helpful for miners: Spara's Asteroid tweaks https://bb.oolite.space/viewtopic.php?f=4&t=17435 Edit: this is very useful for giving more targets and a better feel of an asteroid field (as per films)...
- Sun Sep 20, 2015 9:45 pm
- Forum: Discussion
- Topic: Missile malfunction - bug or feature?
- Replies: 54
- Views: 29094
Re: Missile malfunction - bug or feature?
I to have seen it sometimes with a python, just thought I was being unlucky as I was manoeuvreing hard at the time. Don't fly pythons or use missiles very much so hasn't worried me.
- Fri Sep 18, 2015 6:30 am
- Forum: Discussion
- Topic: Squeaky clean assassins.
- Replies: 57
- Views: 26541
Re: Squeaky clean assassins.
The way I see it is that to be able to do their job, they must be clean. As most of their job involves hanging around in high trafficked areas, hoping that their mark turns up. Having offender (or even fugitive) status would make them a target for any passing viper, BH, have a go trader or as pointe...
- Mon Sep 14, 2015 9:31 am
- Forum: Outworld
- Topic: Flying Cars! Just in time!
- Replies: 43
- Views: 23058
Re: Flying Cars! Just in time!
Even an unofficial panel would be an interesting venture, giving media outlets a kind of overall Snopes rating (a breakdown would be better: this newspaper contains 60% clickbait, 30% recycled corporate press releases, 5% lies, 5% opinion. Gluten free.). But of course, the old question remains: who...
- Mon Sep 14, 2015 9:23 am
- Forum: Expansion Pack
- Topic: Smugglers - The Galactic Underworld & Black Markets
- Replies: 142
- Views: 138131
Re: Smugglers - The Galactic Underworld (BETA)
I too like this a lot, I'm so glad that someone has done it. :D :D :D In playing it I've come across the following problems, bugs even: 1. If I have the destination system for goods with a ban, but take a wormhole made by another ship to another system, that system will adopt the ban status for the ...
- Sat Sep 12, 2015 8:34 am
- Forum: Expansion Pack
- Topic: Smugglers - The Galactic Underworld & Black Markets
- Replies: 142
- Views: 138131
Re: Smugglers - The Galactic Underworld (BETA)
Probably a 'Mac only' bug. planetinfo.plist is missing a ";" 10:29:59.723 [plist.parse.failed]: Failed to parse /Applications/Oolite-Trunks/oolite-trunk-1/AddOns/Smuggling.oxp/Config/planetinfo.plist as a property list. Unexpected character { at line 1 Seems to stop the info being reloaded...
- Sat Sep 12, 2015 6:57 am
- Forum: Expansion Pack
- Topic: Smugglers - The Galactic Underworld & Black Markets
- Replies: 142
- Views: 138131
Re: Smugglers - The Galactic Underworld (BETA)
Nice
gave it a quick go last night and liked what I saw. will see how it goes with all the features.
gave it a quick go last night and liked what I saw. will see how it goes with all the features.
- Wed Aug 19, 2015 6:27 pm
- Forum: Discussion
- Topic: Constrictor Mission (*Some Spoilers*)...
- Replies: 177
- Views: 154219
Re: Constrictor Mission (*Some Spoilers*)...
I need Help. When i got the briefing in Galaxy one i had some passengers that each paid >10000 Cr, so i first dropped them off on the other side of the Galaxy before beginning the hunt in Xeer. Does that affect the hunt? No, you can take as much time as you want before starting the hunt. This might...