Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 647 matches

by PhantorGorth
Sat Aug 19, 2023 12:09 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map

Update to the development version 0.8.2 This bleeding edge version is accessed from http://www.pcooper.net/oolite2/OoliteInteractiveMap.html as before Changes: Features: Added a Size dropdown on right for changing the size of the icon based on one of the numeric properties. Although the key gives e...
by PhantorGorth
Fri Aug 18, 2023 8:40 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.1 13-Aug-23)] Oolite Interactive Map

That's it updated. The main link (https://bit.ly/OoliteInteractiveMap2) is now been upgraded to version 0.8.1.

Phantor Gorth
by PhantorGorth
Wed Aug 16, 2023 12:34 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.1 13-Aug-23)] Oolite Interactive Map

Sorry for your loss. Of course we can reschedule.

You just let me know when, when you can. I have plenty I can do in the meantime.

Paul
by PhantorGorth
Tue Aug 15, 2023 12:24 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.1 13-Aug-23)] Oolite Interactive Map

Seems to work almost fine on my old version of Waterfox. 1) When I change the galaxy seed - faff with the map - and then return to inspect the galaxy seed, the new map "locks" and I end up refreshing the browser page, losing the settings You need to click on the Galaxy Seed button again t...
by PhantorGorth
Tue Aug 15, 2023 7:44 am
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.1 13-Aug-23)] Oolite Interactive Map

Are people happy with the updated map as is?

If so then tonight I will update the main version with this version. If no one says anything I will assume it is.

I will then move on to other improvements on this "development"/"bleeding edge" version.

Phantor Gorth
by PhantorGorth
Sun Aug 13, 2023 11:51 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.0 12-Aug-23)] Oolite Interactive Map

Cholmondely wrote: Sun Aug 13, 2023 11:09 pm
<snip />

It is wiki. Nothing that is permanent. Edit it out if you prefer! You do still have your log-in, I presume. I can send you another if needed.
I will need a new password I don't have a record of that one.
by PhantorGorth
Sun Aug 13, 2023 11:33 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map

A search function of all text and properties makes sense but I am not sure what you mean by resize and show related intel inside means (the image doesn't make it any clearer either). Phantor Gorth In that example I 'searched' for techlevel 11, the map enlargers the tech level 11 systems en shows in...
by PhantorGorth
Sun Aug 13, 2023 11:00 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.0 12-Aug-23)] Oolite Interactive Map

After 7 years I have made an update to my Oolite Interactive Map. Added to the wiki page on Maps (see the Interactive Maps section) And to your User:page If you are still tweaking, then it might make sense to wait for the final version before adding screen shots. But, whatever the case, please edit...
by PhantorGorth
Sun Aug 13, 2023 5:46 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map

That is a very nice feature list,... Thank you. :D https://i.postimg.cc/7hxX67sT/mapi.jpg Planet radius related to icon size...eh the other way around I had considered system size be proportional to radius. This is another dimension that could be used for productivity, population and maybe tech lev...
by PhantorGorth
Sun Aug 13, 2023 5:24 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.1 13-Aug-23)] Oolite Interactive Map

Update to Map: Access the map here temporarily: http://www.pcooper.net/oolite2/OoliteInteractiveMap.html Changes: Changed size of system when selected in Fill only to be the same as if you selected it in both Fill and Border. Added colouring options for Productivity, Population and Radius to both F...
by PhantorGorth
Sun Aug 13, 2023 12:45 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map

[*] Add Radius - Not sure this is much use - This in theory* ranges from 2816 Km to 6911 Km. The bins could 2K-3K, 3K-4K, 4K-5K, 5K-6K, 6K+ This is very important for SW Economy. The agriculturals are either really agricultural or they are mining worlds, totally devoid of furs, etc .. The differenc...
by PhantorGorth
Sun Aug 13, 2023 11:34 am
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map

I am considering what else I could add. Add Productivity - This in theory* ranges from 96 Mcr to 62480 Mcr and would need to be put in bins (e.g. 0-5K Mcr, 5-10K Mcr, 10-15K Mcr, 15-20K Mcr, 20-30 Mcr, 40-50 Mcr and 50 Mcr+) Add Population - This in theory* ranges from 0.1 Billion to 7.1 Billion so ...
by PhantorGorth
Sun Aug 13, 2023 10:46 am
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map

Is it working now? Mostly... still having problems when entering start/end system names manually. I can do it on Pale Moon. There are changes meaning the first box is locked when you have a route and you will need to have none or have the start point only for it to be unlocked. (Consequently, It is...
by PhantorGorth
Sun Aug 13, 2023 10:39 am
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map

Cholmondely wrote: Sun Aug 13, 2023 9:45 am
PhantorGorth wrote: Sun Aug 13, 2023 9:26 am
I am glad...
And your proposed Epidemics.oxp?
No nothing was ever done on that. After COVID I am not sure people would want it :lol:
by PhantorGorth
Sun Aug 13, 2023 10:26 am
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87472

Re: [WIP - UPDATED (v0.8.0 21-Aug-23)] Oolite Interactive Map

Cody wrote: Sun Aug 13, 2023 9:51 am
PhantorGorth wrote: Sun Aug 13, 2023 9:42 am
I had never heard of the that browser until you mentioned it.
Yeah, non-mainstream browsers are being squeezed out by many websites. Why? I expect you can guess. <grumbles>
Is it working now?