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- Thu Dec 14, 2023 7:31 pm
- Forum: Oolite-Linux
- Topic: T.Flight Hotas X: Weird random issue
- Replies: 7
- Views: 1101
Re: T.Flight Hotas X: Weird random issue
My Windows based joystick has a slight drift to the left. It is usually overcome by a few simple yet hard twists of the stick while the game is paused. Occasionally this drift does become quite severe. When this happens the game gets paused, the joystick is removed from its USB port, and then reinse...
- Thu Dec 14, 2023 3:59 am
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5066
Re: Secondary Market Definitions Defined
The "type" = "default" variable changes the prices and capacities for ALL of the commodities on your Secondary Market...that are not enumerated above it. Yes, my previous post should have been clearer with regards to that. The wibbly-wobbly timey-winey "unknowns" menti...
- Wed Dec 13, 2023 11:45 pm
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5066
Re: Secondary Market Definitions Defined
The "type" = "default" variable changes the prices and capacities for ALL of the commodities on your Secondary Market. Having played around with these variables for the past few days this one seems to be the most wonky in terms of stable results given the variations possible betw...
- Wed Dec 13, 2023 12:05 am
- Forum: Expansion Pack
- Topic: Two Questions
- Replies: 15
- Views: 5607
Re: Two Questions
The [WARNING]: Warning! Global namespace polluted by: entry in my Latest.log has gotten much shorter then it was back in 2018. This is likely due to updated OXZ releases squashing the bugs that caused the warnings in the first place. Some of the warnings might have also been squashed due to a better...
- Tue Dec 12, 2023 11:18 pm
- Forum: Expansion Pack
- Topic: Two Questions
- Replies: 15
- Views: 5607
Re: Two Questions
The [WARNING]: Warning! Global namespace polluted by: stuff has continuously popped up in my Latest.log since forever. It comes in many variations and does not always have the same references nor does it seem to have any relationship to any previous time it has appeared. The best advice received was...
- Tue Dec 12, 2023 11:02 pm
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5066
Re: Secondary Market Definitions Defined
Switeck: Try this. { // Less traveled, less available "type" = "default"; "price_multiplier" = 1.5; // 1.05 would only be a 5% price increase where as 1.5 would be a 50% price increase "price_randomiser" = 0.1; // a 10% variation above or below the 50% price i...
- Tue Dec 12, 2023 9:57 pm
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5066
Re: Secondary Market Definitions Defined
Remember: when defining secondary markets, everything is related to the system or main station price and quantity. So, the "primary_price" is the current actual price of the good at the main station. The "primary_quantity" is the current quantity of that good at the main station...
- Tue Dec 12, 2023 8:32 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7376
- Views: 1757214
Re: Science Fiction Trivia
Would Stargate (The Movie) and Stargate SG-1 (The T.V. Show) not only qualify but also be the lowest hanging fruit possible.
- Tue Dec 12, 2023 7:25 am
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5066
Re: Secondary Market Definitions Defined
My trade-goods.plist has only had the Alien Items entry Tweaked. They were moved above Gold in the sort order. They also had their sell price adjusted to be a bit more profitable and consistent across all of the Oolite economies. Aside from that my trade-goods.plist does not need any further Tweaks ...
- Mon Dec 11, 2023 8:24 pm
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5066
Secondary Market Definitions Defined
Been trying to wrap my head around these for a while now. It may have clicked but my confidence is still low. All of this comes from HERE . Would truly appreciate either a confirmation of the definitions as interpreted herein or a correction of my errors. Here goes. Primary Price is the Price Averag...
- Mon Dec 11, 2023 4:58 am
- Forum: Expansion Pack
- Topic: Loadout by Category
- Replies: 26
- Views: 3536
Re: Equipment Reordering
The circles as originally used are fine. Have also tried most of the symbols previously mentioned. The problem with the limited space on the F3 page and the need for a double entry in order to get the underlines has also occurred. The result, as noted, being that the header and its underline end up ...
- Sun Dec 10, 2023 10:09 pm
- Forum: Discussion
- Topic: Equipment-overrides :-/
- Replies: 23
- Views: 5020
Re: Equipment-overrides :-/
If you decide to go with the "spara" method of setting up the commodities at your station have a look at this handy tool for figuring out the necessary strings in the [unique-name]_market.js file. COMMODITY CALCULATOR Also remember that with the "spara" method you have to referen...
- Sat Dec 09, 2023 7:11 pm
- Forum: Expansion Pack
- Topic: Loadout by Category
- Replies: 26
- Views: 3536
Re: Equipment Reordering
Came up with a way to Underline the Category Headers on either the F3 or F5 pages. It does involve a lot of extra work and extra entries in a variety of places but it might be worth it once it is done. Have a look. ( 0, 0, "----------------------------------------", "EQ_SPACER_01"...
- Fri Dec 08, 2023 5:29 pm
- Forum: Expansion Pack
- Topic: Loadout by Category
- Replies: 26
- Views: 3536
Re: Equipment Reordering
What is the code for adding the headers on the F3 screen without the price and install time showing up? What is the code for getting the headers on the F5 screen? Inquiring minds want to know. Amend that to read - "minds that are ridiculously obsessed with tweaking everything want to know".
- Sun Dec 03, 2023 9:33 pm
- Forum: Expansion Pack
- Topic: Expanded Weapon Info
- Replies: 21
- Views: 5356
Re: Expanded Weapon Info
Damage/shot is the Damage = [#] from a shipdata.plist --- can also be expressed as Damage per Shot Fire rate is the recharge_rate = [#] from a shipdata.plist -- this is equivalent to the number of times per second that the Laser fires 0.1 = 10x per second (a continuous beam) ---> 1.0 = 1x per second...