Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 524 matches

by Nite Owl
Thu Dec 14, 2023 7:31 pm
Forum: Oolite-Linux
Topic: T.Flight Hotas X: Weird random issue
Replies: 7
Views: 1101

Re: T.Flight Hotas X: Weird random issue

My Windows based joystick has a slight drift to the left. It is usually overcome by a few simple yet hard twists of the stick while the game is paused. Occasionally this drift does become quite severe. When this happens the game gets paused, the joystick is removed from its USB port, and then reinse...
by Nite Owl
Thu Dec 14, 2023 3:59 am
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5066

Re: Secondary Market Definitions Defined

The "type" = "default" variable changes the prices and capacities for ALL of the commodities on your Secondary Market...that are not enumerated above it. Yes, my previous post should have been clearer with regards to that. The wibbly-wobbly timey-winey "unknowns" menti...
by Nite Owl
Wed Dec 13, 2023 11:45 pm
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5066

Re: Secondary Market Definitions Defined

The "type" = "default" variable changes the prices and capacities for ALL of the commodities on your Secondary Market. Having played around with these variables for the past few days this one seems to be the most wonky in terms of stable results given the variations possible betw...
by Nite Owl
Wed Dec 13, 2023 12:05 am
Forum: Expansion Pack
Topic: Two Questions
Replies: 15
Views: 5607

Re: Two Questions

The [WARNING]: Warning! Global namespace polluted by: entry in my Latest.log has gotten much shorter then it was back in 2018. This is likely due to updated OXZ releases squashing the bugs that caused the warnings in the first place. Some of the warnings might have also been squashed due to a better...
by Nite Owl
Tue Dec 12, 2023 11:18 pm
Forum: Expansion Pack
Topic: Two Questions
Replies: 15
Views: 5607

Re: Two Questions

The [WARNING]: Warning! Global namespace polluted by: stuff has continuously popped up in my Latest.log since forever. It comes in many variations and does not always have the same references nor does it seem to have any relationship to any previous time it has appeared. The best advice received was...
by Nite Owl
Tue Dec 12, 2023 11:02 pm
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5066

Re: Secondary Market Definitions Defined

Switeck: Try this. { // Less traveled, less available "type" = "default"; "price_multiplier" = 1.5; // 1.05 would only be a 5% price increase where as 1.5 would be a 50% price increase "price_randomiser" = 0.1; // a 10% variation above or below the 50% price i...
by Nite Owl
Tue Dec 12, 2023 9:57 pm
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5066

Re: Secondary Market Definitions Defined

Remember: when defining secondary markets, everything is related to the system or main station price and quantity. So, the "primary_price" is the current actual price of the good at the main station. The "primary_quantity" is the current quantity of that good at the main station...
by Nite Owl
Tue Dec 12, 2023 8:32 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 7376
Views: 1757214

Re: Science Fiction Trivia

Would Stargate (The Movie) and Stargate SG-1 (The T.V. Show) not only qualify but also be the lowest hanging fruit possible.
by Nite Owl
Tue Dec 12, 2023 7:25 am
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5066

Re: Secondary Market Definitions Defined

My trade-goods.plist has only had the Alien Items entry Tweaked. They were moved above Gold in the sort order. They also had their sell price adjusted to be a bit more profitable and consistent across all of the Oolite economies. Aside from that my trade-goods.plist does not need any further Tweaks ...
by Nite Owl
Mon Dec 11, 2023 8:24 pm
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5066

Secondary Market Definitions Defined

Been trying to wrap my head around these for a while now. It may have clicked but my confidence is still low. All of this comes from HERE . Would truly appreciate either a confirmation of the definitions as interpreted herein or a correction of my errors. Here goes. Primary Price is the Price Averag...
by Nite Owl
Mon Dec 11, 2023 4:58 am
Forum: Expansion Pack
Topic: Loadout by Category
Replies: 26
Views: 3536

Re: Equipment Reordering

The circles as originally used are fine. Have also tried most of the symbols previously mentioned. The problem with the limited space on the F3 page and the need for a double entry in order to get the underlines has also occurred. The result, as noted, being that the header and its underline end up ...
by Nite Owl
Sun Dec 10, 2023 10:09 pm
Forum: Discussion
Topic: Equipment-overrides :-/
Replies: 23
Views: 5020

Re: Equipment-overrides :-/

If you decide to go with the "spara" method of setting up the commodities at your station have a look at this handy tool for figuring out the necessary strings in the [unique-name]_market.js file. COMMODITY CALCULATOR Also remember that with the "spara" method you have to referen...
by Nite Owl
Sat Dec 09, 2023 7:11 pm
Forum: Expansion Pack
Topic: Loadout by Category
Replies: 26
Views: 3536

Re: Equipment Reordering

Came up with a way to Underline the Category Headers on either the F3 or F5 pages. It does involve a lot of extra work and extra entries in a variety of places but it might be worth it once it is done. Have a look. ( 0, 0, "----------------------------------------", "EQ_SPACER_01"...
by Nite Owl
Fri Dec 08, 2023 5:29 pm
Forum: Expansion Pack
Topic: Loadout by Category
Replies: 26
Views: 3536

Re: Equipment Reordering

What is the code for adding the headers on the F3 screen without the price and install time showing up? What is the code for getting the headers on the F5 screen? Inquiring minds want to know. Amend that to read - "minds that are ridiculously obsessed with tweaking everything want to know".
by Nite Owl
Sun Dec 03, 2023 9:33 pm
Forum: Expansion Pack
Topic: Expanded Weapon Info
Replies: 21
Views: 5356

Re: Expanded Weapon Info

Damage/shot is the Damage = [#] from a shipdata.plist --- can also be expressed as Damage per Shot Fire rate is the recharge_rate = [#] from a shipdata.plist -- this is equivalent to the number of times per second that the Laser fires 0.1 = 10x per second (a continuous beam) ---> 1.0 = 1x per second...