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by Venator Dha
Wed Oct 21, 2015 10:33 am
Forum: Discussion
Topic: Unwanted re-routing
Replies: 21
Views: 23346

Re: Unwanted re-routing

I'd more or less got that but did not make the connection that the choice of destination would be automatic. Maybe like Terry Pratchett's Trolls, my mental processes are slowed by high temperatures and it has been a hot summer here - and it's still unseasonably hot and muggy now :( I prescribe a vi...
by Venator Dha
Wed Oct 21, 2015 8:00 am
Forum: Expansion Pack
Topic: Ideas for Bounty Hunting OXP
Replies: 18
Views: 11370

Re: Ideas for Bounty Hunting OXP

You're full of good ideas. I like it :D A suggestion: One thing successful completion could do is change all the players role_weights to hunter so change the actions of the ships encountered. Will make the player a target for pirate-interceptors I think. Perhaps this should also lead to a chance to ...
by Venator Dha
Sun Oct 18, 2015 8:00 am
Forum: Discussion
Topic: A Noob's *Very* Long Rant About Combat
Replies: 60
Views: 42291

Re: A Noob's *Very* Long Rant About Combat

They almost certainly were pirates (assuming you aren't carrying parcels that can attract different attention). Pirates don't always demand cargo, but will respond to dropped pods. They may have sent some revolutionary message instead - but they are really pirates. Good points.. quite a few pirates...
by Venator Dha
Sun Oct 18, 2015 7:41 am
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1013
Views: 421466

Re: Trunk nightly

So it would appear to be a recent change in Apple's App Transport Security policy that's the culprit. Probably tied to a recent update to the OS. In which case, there's a chance this will affect not only trunk, but also 1.82, when trying to add OXZs. Could some Mac person check this, please? 1.82 i...
by Venator Dha
Sun Oct 18, 2015 7:21 am
Forum: Discussion
Topic: A Noob's *Very* Long Rant About Combat
Replies: 60
Views: 42291

Re: A Noob's *Very* Long Rant About Combat

It's become much easier since I started, but victories are still hard to come by, even with the most decked out ship in my Ooniverse. I've slowly getting better though, I can tell when a ships' shields are depleted and when it's low on health. I've forced ships to warp away from a battle and even e...
by Venator Dha
Sat Oct 17, 2015 8:50 pm
Forum: Discussion
Topic: A Noob's *Very* Long Rant About Combat
Replies: 60
Views: 42291

Re: A Noob's *Very* Long Rant About Combat

Not sure if the following still applies, as I ain't tried it myself for years: What does work is going forward and backward through your target memory with +/- Those targets are locked as target. Just tried it and it works. It must require the Target System Memory Expansion though? Not first on a J...
by Venator Dha
Sat Oct 17, 2015 8:34 pm
Forum: Discussion
Topic: A Noob's *Very* Long Rant About Combat
Replies: 60
Views: 42291

Re: A Noob's *Very* Long Rant About Combat

key_target_incoming_missile is not what I was referring to. The missile doesn't turn red (locked) when trying to lock it onto an incoming missile and cannot be fired using key_launch_missile. :shock: Just tried it, don't use missiles much myself so just assumed it worked :oops: . That can't be as i...
by Venator Dha
Sat Oct 17, 2015 7:34 pm
Forum: Discussion
Topic: A Noob's *Very* Long Rant About Combat
Replies: 60
Views: 42291

Re: A Noob's *Very* Long Rant About Combat

so the cheap ones are only useful if your target is alone and low on power, in which case lasers are probably going to do the job anyway, and more often than not explode on launch (enemy ECM response seems WAY too fast on this, incidentally, shouldn't there be a teeny delay for the enemy to notice ...
by Venator Dha
Sat Oct 17, 2015 4:46 pm
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1013
Views: 421466

Re: Trunk nightly

@Venator Dha: Had a quick look on the net and maybe found something related. Can you please try adding this to the game's info.plist file and see if that resolves the issue? <key>NSAppTransportSecurity</key> <dict> <key>NSAllowsArbitraryLoads</key> <true/> </dict> Yes! :D That's got it. Working pro...
by Venator Dha
Sat Oct 17, 2015 3:06 pm
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1013
Views: 421466

Re: Trunk nightly

another_commander wrote:
Github issue #170 raised and hopefully will be addressed by Jens soon.
Thanks
by Venator Dha
Sat Oct 17, 2015 2:23 pm
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1013
Views: 421466

Re: Trunk nightly

It works with those from 150908 or earlier but not for 150918, 150924 & 151002 looked in the log & got this when trying to update expansion list for these three. 16:07:38.188 [oxz.manager.error]: Error downloading file: Error Domain=NSURLErrorDomain Code=-1022 "The resource could not be...
by Venator Dha
Sat Oct 17, 2015 11:13 am
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1013
Views: 421466

Re: Trunk nightly

Downloading in Expansion Pack Manager not working with 1.83-151002.
Hangs on unknown of unknown when trying to update the list.
Works fine with 1.83-150908 however.
1.83-151002 cannot download from this updated list, but 1.83-150908 can.
Using a Mac.
by Venator Dha
Sat Oct 17, 2015 9:05 am
Forum: Discussion
Topic: A Noob's *Very* Long Rant About Combat
Replies: 60
Views: 42291

Re: A Noob's *Very* Long Rant About Combat

Hardheads are the only core missiles that are worth a damn. Yeah, but at 350 Cr each (I think, working from memory) it's not always an option for a Jameson trader. :lol: They tend to fall into the class: " If you can afford to use them, you are good enough to not need them. " In order, fr...
by Venator Dha
Sat Oct 17, 2015 8:20 am
Forum: Discussion
Topic: A Noob's *Very* Long Rant About Combat
Replies: 60
Views: 42291

Re: A Noob's *Very* Long Rant About Combat

Welcome my ammo crate, One other OXZ that you might find useful is [wiki]Start Choices[/wiki]. Whilst most will make the start harder :o :shock: :roll: there's the Fast-track start to give you a bit of a head start :) Fast-track Easy start for the impatient. Skip the slow start and jump right into t...
by Venator Dha
Thu Oct 15, 2015 8:55 pm
Forum: Discussion
Topic: Split: Missile System Display
Replies: 23
Views: 8872

Re: Split: Missile System Display

there are two different kinds of targeting systems in Oolite. Missile targeting and ID targeting. Too complicated. Sometimes less is more. What I don't need either is this: http://s19.postimg.org/g7s9t9p1r/blueparrotpng.jpg (display of the current target instead of pylons content) Interesting, that...