Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 647 matches
- Tue Apr 25, 2017 8:52 pm
- Forum: Suggestion Box
- Topic: Repopulation of the Ooniverse?
- Replies: 38
- Views: 33406
- Tue Apr 25, 2017 8:33 pm
- Forum: Suggestion Box
- Topic: Repopulation of the Ooniverse?
- Replies: 38
- Views: 33406
Re: Repopulation of the Ooniverse?
@pleiadian
Have a look at this thread: 6286. It disolves into handbags at dawn towards the end but sorts itself out. It includes some interesting ideas (and not just from me).
Have a look at this thread: 6286. It disolves into handbags at dawn towards the end but sorts itself out. It includes some interesting ideas (and not just from me).
- Mon Apr 24, 2017 8:56 pm
- Forum: Discussion
- Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
- Replies: 140
- Views: 87499
Re: [WIP - UPDATED (v0.7.4 21-Oct-14)] Oolite Interactive Map
Dropbox broke how public links are done so links to all my Oolite stuff are broken. So instead I am moving my files to my personal web site.
New URL is now: http://bit.ly/OoliteInteractiveMap
Please use this link rather than a direct one.
New URL is now: http://bit.ly/OoliteInteractiveMap
Please use this link rather than a direct one.
- Sat Apr 02, 2016 9:39 pm
- Forum: Outworld
- Topic: Ordnance Survey map of Mars...
- Replies: 11
- Views: 10464
Re: Ordnance Survey map of Mars...
Yeah, noticed Quorn. I thought that was a villiage just north of my home city of Leicester and famous for the Quorn hunt. (As well as meat substitute)
- Sun Jan 11, 2015 6:47 pm
- Forum: Expansion Pack
- Topic: BGS and new backgrounds
- Replies: 10
- Views: 7626
- Sun Jan 11, 2015 6:08 pm
- Forum: Expansion Pack
- Topic: A little help with JS and plist
- Replies: 4
- Views: 5447
Re: A little help with JS and plist
The plists in Oolite are not accessed directly nor can you load an external file of your own. You can access data stored in missiontext.plist or you can put in a objects and arrays in the javascript files of your OXP/Zs The simplist is in the Javascript using Object or arrays: Objects syntax: {<prop...
- Tue Dec 30, 2014 3:17 pm
- Forum: Suggestion Box
- Topic: Different expansions for different saved games.
- Replies: 13
- Views: 11350
Re: Different expansions for different saved games.
Another method is the one I used use to switch between different testing set-ups and normal playing. As a Linux user I can use symbolic links via the "ln -s <source_folder> <new_folder>" command to link a folder to somewhere else at the same time as its true location. You can use this for ...
- Sat Dec 06, 2014 9:44 pm
- Forum: Discussion
- Topic: 3D F6 chart screen?
- Replies: 5
- Views: 7123
Re: 3D F6 chart screen?
There's also Jens' 3D prototype . The problem potentially being solved there is that the inter-system distance uses a slightly odd algorithm so that the distance between systems is not what you would expect by using Pythagoras on their positions - so you get oddities like Usinribe-Teusatve being a ...
- Mon Nov 03, 2014 2:26 pm
- Forum: Discussion
- Topic: The Oolite chatroom
- Replies: 350
- Views: 247131
Re: The Oolite chatroom
I'm fine. Playing catch up on the forums. The game has progressed quite a lot since 1.76. I see Mibbit doesn't work for the chatroom, so I'm going to have to find another program that I like the look of to use. Mibbit have been banned from a lot of IRC networks I believe. Xchat2 was reasonable and ...
- Mon Nov 03, 2014 1:23 pm
- Forum: Discussion
- Topic: The Oolite chatroom
- Replies: 350
- Views: 247131
Re: The Oolite chatroom
Hello Leafy,
Long time no see!
How are you?
PG
Long time no see!
How are you?
PG
- Tue Oct 21, 2014 7:39 pm
- Forum: Discussion
- Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
- Replies: 140
- Views: 87499
Re: [WIP - UPDATED (v0.7.3 10-Oct-14)] Oolite Interactive M
Updated Release: Version 0.7.4 http://bit.ly/Oolite2DMap The Galaxy Seed dialog has been modified to allow you to save seeds with names: Default button has been hidden (only appears if your browser does not support HTML5 LocalStorage) and you can use the "Oolite Default" option in a new d...
- Thu Oct 09, 2014 11:28 pm
- Forum: Discussion
- Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
- Replies: 140
- Views: 87499
Re: [WIP - UPDATED (v0.7.2 22-Jan-13)] Oolite Interactive M
Updated Release: Version 0.7.3
http://bit.ly/Oolite2DMap
http://bit.ly/Oolite2DMap
- There is a new Galaxy Seed button. Click on this to change or reset the Galaxy seed numbers.
- Sat Jan 04, 2014 10:09 am
- Forum: Discussion
- Topic: Help us make Oolite more immersive!
- Replies: 67
- Views: 27659
Re: Help us make Oolite more immersive!
- to allow saving at a non-main station, that station has to be in the same place when the game is reloaded. They're positioned relative to the three main objects (witchpoint, planet, sun) so moving those objects breaks that. That doesn't make it impossible but it makes it harder - you can't simply...
- Mon Dec 30, 2013 5:33 pm
- Forum: Suggestion Box
- Topic: OXP idea: Seeking those with radio DJ/Announcer experience
- Replies: 52
- Views: 27902
Re: OXP idea: Seeking those with radio DJ/Announcer experien
1.79 now at least has a single sound library used on all platforms, which makes it practical to add new features without needing massive coordination between two or three different devs. So if you want any more features, now is a better time to ask than a few months ago was. Access to the ogg file ...
- Mon Dec 30, 2013 9:34 am
- Forum: Suggestion Box
- Topic: OXP idea: Seeking those with radio DJ/Announcer experience
- Replies: 52
- Views: 27902