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by spara
Wed Mar 02, 2022 7:27 am
Forum: Expansion Pack
Topic: Nuit Space station
Replies: 76
Views: 26903

Re: Nuit Space station

So cool to have you KillerWolf visit the forum. Am I correct in assuming, that it's ok to use your old work in derivative oxps? I would really like to add Sothis, Nuit and these babies to the Stations for Extra Planets oxp and maybe release SothisTC oxp in the manager.
by spara
Thu Jan 20, 2022 8:22 am
Forum: Expansion Pack
Topic: Hints OXZ (Development Thread)
Replies: 168
Views: 48575

Re: Education

I'm fairly sure this this.showBar = function() { mission.runScreen({ title: "The Local Bar", screenID:"show_bar", message: expandDescription("[education_bar_gossip]") background: "litf_bg_localbar.png", //This adds the bar image behind the message }) } should ...
by spara
Wed Jan 19, 2022 8:54 pm
Forum: Expansion Pack
Topic: Hints OXZ (Development Thread)
Replies: 168
Views: 48575

Re: Education

Almost there :D Correct this

Code: Select all

message: expandDescription("[education_bar_gossip]");
to this

Code: Select all

message: expandDescription("[education_bar_gossip]")
and it should work as intended.
by spara
Wed Jan 19, 2022 7:13 pm
Forum: Expansion Pack
Topic: Hints OXZ (Development Thread)
Replies: 168
Views: 48575

Re: Education

Is it feasible to detect what oxp's are being used and add in relevant tips which only show up then? Sure it feasible. You can easily check for the presence of an oxp and act accordingly. I would start with general gossip first though. I would create a list of converstations to the descriptions.pli...
by spara
Wed Jan 19, 2022 4:47 pm
Forum: Expansion Pack
Topic: Hints OXZ (Development Thread)
Replies: 168
Views: 48575

Re: Education

So I commented out the internals ( lines 34-38 ) and the option to visit the station bar finally appeared on my F4 screen. The only thing, was that I couldn't "select" it! So I'm still doing something wrong there. But a stage further forwards. Nothing obviously wrong in the latest.log Ste...
by spara
Sun Jan 16, 2022 11:22 am
Forum: Expansion Pack
Topic: Hints OXZ (Development Thread)
Replies: 168
Views: 48575

Re: Education

1. Rename "world-script.plist" to "world-scripts.plist" 2. Remove "," from world-scripts.plist 3. Fix whatever there is wrong in the "this.showBar" function. I did 1 & 2 + commented the internals of the "this.showBar" function and the Station Bar...
by spara
Sat Jan 15, 2022 4:47 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048407

Re: Screenshots

cbr wrote: Sat Jan 15, 2022 3:38 pm
many a thing amiss, must gather a team to go bughunting again...
Oranges in space? :D
by spara
Sat Jan 15, 2022 4:46 pm
Forum: Expansion Pack
Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
Replies: 324
Views: 153322

Re: [UPDATE RELEASE] Xeptatl's Sword OXP

Nice work cbr. Really nice. Looking real good. I'm a bit out of touch, but at least in the past the role of the ship defined what the ship was/does. Role station creates a station. Probably the best tutorial with these sorts of things is the game itself. Look at the config of the native station, inc...
by spara
Sun Jan 09, 2022 3:27 pm
Forum: Expansion Pack
Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
Replies: 324
Views: 153322

Re: [UPDATE RELEASE] Xeptatl's Sword OXP

In the latest released version it was the same rock... Ah, I see! Somewhere in the original (the one I was test pilot for) there was a proper station (not a rock). From a very dim memory, it had a central dock and two arms, one of which was broken, but it was still rotating. Perhaps Smivs removed i...
by spara
Sun Jan 09, 2022 2:52 pm
Forum: Expansion Pack
Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
Replies: 324
Views: 153322

Re: [UPDATE RELEASE] Xeptatl's Sword OXP

I'd be interested to see what the broken station looks like (broken, as in missing a chunk by design.) It's so long ago, I can only remember it was fun/tricky to dock at. In the latest released version it was the same rock, but with a broken textures for the box in the entrance. Don't know if it at...
by spara
Sun Jan 09, 2022 9:47 am
Forum: Expansion Pack
Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
Replies: 324
Views: 153322

Re: [UPDATE RELEASE] Xeptatl's Sword OXP

so I'll see of I can find something suitable. Still, if someone fancies making models, the station needed should be low tech, one man surveillance station. Hole in a rock type of thing. https://i.postimg.cc/NFkq8mXV/asteroid.png Hole in a rock? Nice. Excellent I would say. For the dock, nothing fan...
by spara
Thu Dec 30, 2021 10:57 am
Forum: Expansion Pack
Topic: Skinner’s Den
Replies: 188
Views: 298099

Re: Skinner Dan

Now if I could only figure out the benefits and methods behind the way Griff does his diffuse maps in a semitransparent style.. To my understanding it's just a more compact way for distribution. Instead of multiple images for different aspects, all is baked into one by using alpha for effects/norma...
by spara
Tue Dec 14, 2021 6:32 pm
Forum: Outworld
Topic: R.I.P. Commander Svengali
Replies: 11
Views: 6188

Re: R.I.P. Commander Svengali

Grim news :( This is just so sad. R.I.P indeed.
by spara
Tue Dec 14, 2021 6:29 pm
Forum: Expansion Pack
Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
Replies: 324
Views: 153322

Re: [UPDATE RELEASE] Xeptatl's Sword OXP

I mean it would probably be best to put the oxp the the wiki instead of my box. I see no problem in putting it to the expansion manager. It should work just fine even though a couple of the models are very outdated. I'm just not sure if it's wise for me to put it to the manager since I'm not that ac...
by spara
Tue Dec 14, 2021 6:25 pm
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 134
Views: 68716

Re: [Beta] Release of Telescope 2.0

I hate the way the configuration interface works, it is just so immersion-breaking I created a small OXP for myself to default the Asteroid Tweaks settings, moving the settings into Library Config and then suppressing all the prompts the original OXP will display. If there's interest I can post a c...