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by Captain Beatnik
Tue Nov 20, 2012 9:37 pm
Forum: Expansion Pack
Topic: Ryan's Bonus Ship Pack
Replies: 8
Views: 12857

Re: Ryan's Bonus Ship Pack

Very nice! :D

I especially like the model of the Mystery Class and the Beta. They perfectly fit to the style of the core ships.

Well done!

Downloading.
by Captain Beatnik
Sat Nov 17, 2012 11:35 pm
Forum: Expansion Pack
Topic: Alternative ship texture for different ship roles
Replies: 20
Views: 4369

Re: Alternative ship texture for different ship roles

short related question: Is there a way to make a ship take on a random texture, or would I have to randomize wich ship is used after having all possible textures defined via shipdata.plist? The second approach you mention is the approach I use to bring a little bit more variety to the spacelanes. T...
by Captain Beatnik
Tue Nov 13, 2012 7:36 pm
Forum: Expansion Pack
Topic: STARSHIP DESIGN CHALLENGE - GalNav analogue to Humvee
Replies: 19
Views: 6230

Re: STARSHIP DESIGN CHALLENGE - GalNav analogue to Humvee

I would like to see a ship which is comparable to the modern-day Humvee. I would think it would be as maneuverable compared to a Cobra 3 as a Humvee is compared to an average pickup truck. If I could just get a basic design model with a basic shipdata.plist for it, I'd like to work it into the 249t...
by Captain Beatnik
Sun Nov 11, 2012 7:26 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Coluber CRR-5375 Red Racer heavy fighter
Replies: 4
Views: 5009

Re: [RELEASE] Coluber CRR-5375 Red Racer heavy fighter

Your racers are really nice, I've got em all. And trophies too :D. I´m glad you like them. :D And I hope all those on your killboard have put up a good fight before they became trophies. :mrgreen: At the moment they are scattered into three (?) oxps that overlap (?). I mean coluber ships, yellowbel...
by Captain Beatnik
Sun Nov 11, 2012 6:04 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Coluber CRR-5375 Red Racer heavy fighter
Replies: 4
Views: 5009

Re: [UPDATED RELEASE] Coluber CRR-5375 Red Racer heavy fight

UPDATED RELEASE: Bugfix

There was a typo in some texture-file-names. :roll: I have uploaded a bugfixed version here: https://www.box.com/s/m52isljaxgt7x0bs26n6

Sorry for the the inconvenience.

Many thanks to Dizzy for testing the .Oxp and reporting the bug. :D

Best regards

C.B.
by Captain Beatnik
Sun Nov 11, 2012 12:24 am
Forum: Expansion Pack
Topic: [Retired] Troomp OXP 0.9
Replies: 40
Views: 12657

Re: [Wip] SothisTC

A very interesting idea for a new .OXP. :D

I hope you will release the finished version soon.

Best regards

C.B.
by Captain Beatnik
Sun Nov 11, 2012 12:12 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Coluber CRR-5375 Red Racer heavy fighter
Replies: 4
Views: 5009

[UPDATED RELEASE] Coluber CRR-5375 Red Racer heavy fighter

This.oxp adds the Coluber CRR-5375 "Red Racer" to the Ooniverse. (This ship is also part of the coluber.oxp. Here comes the single ship .OXP that contains only the updated version of the red racer.) http://www.triflinger.net/Oolite/1w2ee_redracer_anim_medium.gif You may download the latest...
by Captain Beatnik
Sun Nov 04, 2012 9:30 pm
Forum: Expansion Pack
Topic: Trumbles
Replies: 17
Views: 4840

Re: Trumbles

Okay, but can trumbles technically be classified as animals? :D Technically they may or my not be animals. But since they are sold as pets, they are animals by galcop law. That means of course, that they may only be hunted and killed in a huntsmanlike manner. And as we all know, there is only one m...
by Captain Beatnik
Sun Nov 04, 2012 9:04 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 733115

Re: Griff's normalmapped ship remakes

I've (finally) uploaded a remake of the Ico station to my box site! http://www.box.com/shared/rpkms25cc9 griff_ico_normalmapped_fullsize_tex_v1.0 ( griff_ico_normalmapped_halfsize_tex_v1.0 for the lower res texture version) Yay! All done! :D To say it with only one word: Marvelous. Thank you for th...
by Captain Beatnik
Tue Oct 30, 2012 7:13 pm
Forum: Expansion Pack
Topic: [Release] Coluber Yellowbelly racer
Replies: 8
Views: 5908

Re: [Release] Coluber Yellowbelly racer

Thank you all for your kind comments! :D really great ship design & texture! It fits in perfectly with the Elite ships as if it was designed by Braben & Bell themselves! :D I think this is the best commendation that can be given to a ship designer. Thank you very much, Griff! :D :D :D
by Captain Beatnik
Tue Oct 30, 2012 7:02 pm
Forum: Expansion Pack
Topic: (NEW RELEASE) NumericHUDv3.oxp
Replies: 245
Views: 104068

Re: (NEW RELEASE) NumericHUDv3.oxp

The big improvement in number design came about as I was experimenting with the selector drawStatusLight and experimenting with its' dimensions led me to discover that if one dimension was under 4 that you would actually get a grey line drawn instead of the status light. So any hud could use this t...
by Captain Beatnik
Sun Oct 28, 2012 8:54 pm
Forum: Expansion Pack
Topic: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)
Replies: 52
Views: 44001

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

Just for you, mate.. thanks to Captain Beatnik for making this so easy! 8) You are welcome! :D I really like the paintjob of the "Blackwidow". It inspired me to play a little bit with gimp and out came ... ... the Pitviper S.E. "Firewizard"! http://www.triflinger.net/Oolite/11aa...
by Captain Beatnik
Sun Oct 28, 2012 7:46 pm
Forum: Expansion Pack
Topic: MandoTech Industries, Inc.
Replies: 323
Views: 72694

Re: MandoTech Industries, Inc.

Nice ship! :)
by Captain Beatnik
Sat Oct 27, 2012 1:32 pm
Forum: Expansion Pack
Topic: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)
Replies: 52
Views: 44001

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

I decided to get rid of the blue nose and tail tips while I was fixing the hatches, and found they still appeared, even though I'd deleted them in the emissions-map as well.. then it occurred to me that the RGB data was still in the EM's alpha-channel! I had to split it into RGBA, remove the blue '...
by Captain Beatnik
Sat Oct 27, 2012 8:31 am
Forum: Expansion Pack
Topic: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)
Replies: 52
Views: 44001

Re: [RELEASE] Coluber CPV-9333 Pitviper (V.1.0.0)

I suspect it's because the Vindicator is 'like_shipped' to the 'cb68_pitviper', in which is defined: ai_type = "pirateAI.plist"; auto_ai = yes; I had those in the Blackwidow's shipdata.plist as well, and found myself up in combat against a pirate in a Blackwidow, even though it shouldn't ...