Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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- Fri Dec 29, 2023 11:35 am
- Forum: Expansion Pack
- Topic: RELEASE: Isis Interstellar
- Replies: 19
- Views: 1503
RELEASE: Isis Interstellar
Hopefully this works! If you're in the vicinity of Cebior, North-East sector of Galaxy 2, pop into Isis Interstellar. The station should be visible in exit from Witchspace, visible as "I" if you have an ASC. Worth a visit for some discounted equipment, or if you just like docking experienc...
- Fri Dec 29, 2023 9:33 am
- Forum: Discussion
- Topic: Sub-ent Gun Prob
- Replies: 9
- Views: 825
Re: Sub-ent Gun Prob
huh. that hasn't been how it always was though, has it? My lasers on the Dominatrix etc worked fine, as far as i recall? i've always modelled the ships, split the guns into separate models and used the co-ordinates for positioning as i do the Flashers, based on where they are in 3D space around the ...
- Thu Dec 28, 2023 9:18 pm
- Forum: Discussion
- Topic: Sub-ent Gun Prob
- Replies: 9
- Views: 825
- Thu Dec 28, 2023 4:37 pm
- Forum: Discussion
- Topic: Sub-ent Gun Prob
- Replies: 9
- Views: 825
Sub-ent Gun Prob
This goddamn OXP is fighting me every step of the way >:-( i'm trying to give a ship dual lasers, as i did w/ my Vampires. copied the stuff into the shipdata list, mapped the positions of the gun muzzles, and it's not working. i've got; "test_rgun" = { ai_type = "nullAI.plist"; m...
- Sun Dec 24, 2023 9:04 pm
- Forum: Discussion
- Topic: Yamiks (popular Elite streamer/YouTuber) has a video up about Oolite
- Replies: 15
- Views: 3360
Re: Yamiks (popular Elite streamer/YouTuber) has a video up about Oolite
it's always nice when people highlight your efforts as "crap".
- Sun Dec 17, 2023 2:32 pm
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5069
Re: Secondary Market Definitions Defined
thak youCholmondely wrote: ↑Sun Dec 17, 2023 12:42 pmTweaking Hathor
For me, the Hathor is a beautiful station, one of the most beautiful in the game. And far too beautiful to act as a discount store for agriculturals.
will be interesting to see what you make of Isis Interstellar.
- Sun Dec 17, 2023 10:14 am
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5069
Re: Secondary Market Definitions Defined
Another approach to the risk/reward equation is to add something extra to the lore: possibly a trade faction that is upset with those behind the Hathor stations. And they are trying to dissuade traders from taking advantage of the big discounts. So, adding some pirate groups between the Witchpoint/...
- Sun Dec 17, 2023 10:12 am
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5069
Re: Secondary Market Definitions Defined
Hathor should have had her own market stuff, but i'm guessing that's gone, given Cholmondeley's comments in the other thread KW: When I downloaded your Hathor I found no sign of a commodities.plist - the only trade information was in the lore in your .pdf yeah, looks like this was an abandoned OXP....
- Fri Dec 15, 2023 5:14 pm
- Forum: Expansion Pack
- Topic: List of Stations needing TLC
- Replies: 2
- Views: 325
Re: List of Stations needing TLC
Hathor should have had her own market stuff, but i'm guessing that's gone, given Cholmondeley's comments in the other thread
- Wed Dec 13, 2023 5:09 pm
- Forum: Discussion
- Topic: External Docking
- Replies: 41
- Views: 2423
Re: External Docking
as far as my experimentation goes, you can have a dock anywhere on a model but it has to be at the origin [0, 0, 0,] point - so you could place it at the end of one of those arms, but you'd have to shift the model back to get the dock to be at the origin. this is fine for static stations but i belie...
- Wed Dec 13, 2023 10:22 am
- Forum: Discussion
- Topic: Saving At Stations
- Replies: 26
- Views: 5335
Re: Saving At Stations
for crying out loud, it was staring me in my face - you're right, the ship tag is KW_II and the role was KWii, got myself mixed up. will rename!
works and can now save, just need to tweak position and possibly orientation.
much obliged @phkb
works and can now save, just need to tweak position and possibly orientation.
much obliged @phkb
- Tue Dec 12, 2023 5:04 pm
- Forum: Discussion
- Topic: Saving At Stations
- Replies: 26
- Views: 5335
Re: Saving At Stations
this was my test script to get the only-in-Cebior bit working, spawned the station in view of the Witchspace exit but wouldn't allow saves; this.name = "oolite-II"; this.systemWillPopulate = function() { if (galaxyNumber === 1 && system.ID === 195) { this.kwiistationOffset = system...
- Mon Dec 11, 2023 8:50 pm
- Forum: Outworld
- Topic: Elite docu
- Replies: 2
- Views: 404
Elite docu
https://www.youtube.com/watch?v=lC4YLMLar5I
barely had time to look at the first few mins but looked worthy of a post here.
barely had time to look at the first few mins but looked worthy of a post here.
- Mon Dec 11, 2023 5:47 pm
- Forum: Discussion
- Topic: Saving At Stations
- Replies: 26
- Views: 5335
Re: Saving At Stations
finally replaced my test script w/ the example above and i'm not getting any spawn again. Doesn't have the log line in that my script does but the station appears as an "I" on the ASC, but i'm seeing nothing. no compile/syntax errors in the log though :-/ is there any significance to your ...
- Sun Dec 10, 2023 9:00 pm
- Forum: Discussion
- Topic: Equipment-overrides :-/
- Replies: 23
- Views: 5020
Re: Equipment-overrides :-/
You do know that commodities.plists/scripts have changed since cim got his hands on them? The old solution of just ignoring it (and having the main orbital market copied over) no longer works. Hence the issues with the markets in your various stations (Sothis, Nephthys, etc .). And why they never a...