Tweaking Hathor
For me, the Hathor is a beautiful station, one of the most beautiful in the game. And far too beautiful to act as a discount store for agriculturals.
But I've no other ideas as to what to do with it (thanks to the solar panels, it
fits better near the sun, and in Stranger's World it can take quite some time to get there - which defeats KW's reasoning,
and most other ideas of mine too).
But, looking at Switeck's comments above:
1) Size of market
Hathor's extremities reach out to roughly 7km x 6km x 4km - the Superhub's are roughly 2.5km x 1.5km x 2.5km - but it
fills them.
Bearing in mind the limitations of Hathor's market - it shouldn't be selling or buying computers, for example - then 256 seems perfectly reasonable as a limit. And maybe even higher: Superhub trade presumably includes contract pickups/deliveries which constitute the bulk of interstellar trade, so we are told by Ahruman, Cim, Cmdr McLane,
etc. Hathor stations presumably get contract deliveries from the planet's farms - but the customers buying are presumably "buying on the fly" so to speak, even if they are fulfilling contracts for delivery elsewhere.
And KW's emphasis was on
food, not on furs. There will be some furs, but there should be ooooodles of food.
Say 1024 TC of food, 256TC of textiles, 256 TC of liquor/wines, (64 TC of furs - or no furs at all due to better profits for planetary producers at the Main Orbital?), 32TC of
cheap food-based luxuries, and zippo of anything else. And for OXP commodities 1024TC of water, 256TC of oxygen, 256TC of medicine.
2) Prices of market
Comparisons of average vanilla prices for goods according to economy are (sort-of) found
here:
Food in a
Mainly Agri is 2.4₢ more expensive than in a Poor Agri; in a
Rich Agri 1.6₢ ; and in an
Avg Agri 0.9₢
This is where KW's Hathor should be offering price reductions. Bringing the prices down to match the Poor Agri. After all, those systems should have better technology
etc to reduce their costs and increase their yields.
For comparison:
Liquor/Wine:
Mainly Agri is 6.0₢ more expensive than in a Poor Agri; in a
Rich Agri 4.0₢ ; and in an
Avg Agri 2.0₢
Furs:
Mainly Agri is 10.7₢ more expensive than in a Poor Agri; in a
Rich Agri 7.2₢ ; and in an
Avg Agri 3.6₢
I would expect the wine-liquors of the rich agris to be of a superior quality to those of the poor agris, and so have a slightly higher price. No great ideas about fur prices. And the (food-based) luxuries price should be cheap-ish.
And for the OXP commodities, Water and oxygen should be cheap. No great ideas about the medicine.
3) Shipdata.plist
I wonder if
has_scoop = "true";
was inspired due to Hathor's proximity to the sun and its massive solar panels?
4) Also, there's a lot of 3rd party stations that need market help and we're only on the 1st.
I think that Hathor is so beautiful that it is worth spending the time and effort working out what makes sense for it. And the more complex it is, the more useful Phkb's tutorial - and the better the comparison with the second station. Phkb was only talking about 2 stations.
When they are done, I would hope that
we could polish off the rest. I'm hoping to try my hand at an AstroFarm! (If I could only manage modelling/texturing I could then create something for Digebiti with Semaphore towers!).