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- Fri Jul 16, 2010 6:27 am
- Forum: Expansion Pack
- Topic: Split: SR1 troubleshooting
- Replies: 20
- Views: 5830
Try deleting this section of code var excl = new Array(); if (missionVariables.famous_planets) { excl.push(8, 130, 40, 125, 247, 101, 56, 155, 149, 142); } for (var i = 0; i < excl.length; i++) this.system_info[excl[i]] = 0; Don't use Famous Planets so that should affect me. It seems as bad program...
- Thu Jul 15, 2010 5:12 pm
- Forum: Expansion Pack
- Topic: Split: SR1 troubleshooting
- Replies: 20
- Views: 5830
Try deleting this section of code
Code: Select all
var excl = new Array();
if (missionVariables.famous_planets) {
excl.push(8, 130, 40, 125, 247, 101, 56, 155, 149, 142);
}
for (var i = 0; i < excl.length; i++) this.system_info[excl[i]] = 0;
- Thu Jul 15, 2010 2:55 pm
- Forum: Expansion Pack
- Topic: Split: SR1 troubleshooting
- Replies: 20
- Views: 5830
Try the whole script found here http://www.msdownload.co.uk/Oolite/script.js, this works for me with 1.74
Sorry, the code was from my 256 planet textures version which is still in development.
Sorry, the code was from my 256 planet textures version which is still in development.
- Thu Jul 15, 2010 1:00 pm
- Forum: Expansion Pack
- Topic: Split: SR1 troubleshooting
- Replies: 20
- Views: 5830
- Thu Jul 15, 2010 8:31 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 732929
- Thu Jul 15, 2010 8:24 am
- Forum: Expansion Pack
- Topic: Split: SR1 troubleshooting
- Replies: 20
- Views: 5830
- Tue Jun 01, 2010 6:38 am
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 732929
- Tue May 25, 2010 6:07 pm
- Forum: Expansion Pack
- Topic: Dodo Stations OXP by Griff & CaptKev
- Replies: 42
- Views: 11027
Here's a new version of the Dodo station that works with 1.74, but I don't know if it will still work with 1.73.
http://www.msdownload.co.uk/Oolite/dodo_stations.zip
http://www.msdownload.co.uk/Oolite/dodo_stations.zip
- Fri May 21, 2010 6:41 am
- Forum: Expansion Pack
- Topic: Dodo Stations OXP by Griff & CaptKev
- Replies: 42
- Views: 11027
@ Capt Kev, yeah we could use those shaders, but thinking about it, we might earn ourselves a gold star from Ahruman or at least, lower his exasperation levels if we did it all with Materials in the shipdata.plist, http://wiki.alioth.net/index.php/Materials_in_Oolite https://bb.oolite.space/viewtop...
- Thu May 20, 2010 7:13 am
- Forum: Expansion Pack
- Topic: Dodo Stations OXP by Griff & CaptKev
- Replies: 42
- Views: 11027
- Wed May 19, 2010 8:27 am
- Forum: Expansion Pack
- Topic: Dodo Stations OXP by Griff & CaptKev
- Replies: 42
- Views: 11027
Thanks for the change Griff, it's my fault I didn't upload the correct version that's using bump-maps (I think that's what there called). But running on the latest version of Oolite (1.74) the Dodo appears very shiny indeed. http://www.msdownload.co.uk/Oolite/shiny_dodo.png This is the code in the f...
- Wed May 19, 2010 7:34 am
- Forum: Expansion Pack
- Topic: Dodo Stations OXP by Griff & CaptKev
- Replies: 42
- Views: 11027
I haven't had a chance to try it with the latest version but it doesn't seem to be as shiny (or is it just me?) http://www.msdownload.co.uk/Oolite/dodo.png There should be a Imperial and Mayan version of the Dodo and a Ico station within the OXP, I'll have a look to see if I can find a later version.
- Thu Apr 15, 2010 9:02 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048126
- Thu Apr 15, 2010 7:14 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048126
- Wed Apr 14, 2010 7:38 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048126
What system and galaxy is it? Some planets are ignored if you have the famous planets OXP. BTW, I was unable to locate the older version of Fighter HUD to alter the transparency, Sorry for the long delay in replying but I have finally moved house after spending six months in rented accommodation wit...