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by CaptKev
Fri Jul 16, 2010 6:27 am
Forum: Expansion Pack
Topic: Split: SR1 troubleshooting
Replies: 20
Views: 5830

Try deleting this section of code var excl = new Array(); if (missionVariables.famous_planets) { excl.push(8, 130, 40, 125, 247, 101, 56, 155, 149, 142); } for (var i = 0; i < excl.length; i++) this.system_info[excl[i]] = 0; Don't use Famous Planets so that should affect me. It seems as bad program...
by CaptKev
Thu Jul 15, 2010 5:12 pm
Forum: Expansion Pack
Topic: Split: SR1 troubleshooting
Replies: 20
Views: 5830

Try deleting this section of code

Code: Select all

	var excl = new Array();

	if (missionVariables.famous_planets) {
		excl.push(8, 130, 40, 125, 247, 101, 56, 155, 149, 142);
	}	

	for (var i = 0; i < excl.length; i++) this.system_info[excl[i]] = 0;
by CaptKev
Thu Jul 15, 2010 2:55 pm
Forum: Expansion Pack
Topic: Split: SR1 troubleshooting
Replies: 20
Views: 5830

Try the whole script found here http://www.msdownload.co.uk/Oolite/script.js, this works for me with 1.74

Sorry, the code was from my 256 planet textures version which is still in development.
by CaptKev
Thu Jul 15, 2010 1:00 pm
Forum: Expansion Pack
Topic: Split: SR1 troubleshooting
Replies: 20
Views: 5830

@JazHaz in Script.js replace system.mainPlanet.setTexture = ('home_planet' + (((this.system_info[galaxyNumber * 256 + system.ID + 1] & 0xFF000) >> 12) + 1) + '.png'); with system.mainPlanet.texture = ('home_planet' + (((this.system_info[galaxyNumber * 256 + system.ID + 1] & 0xFF000) >> 12) +...
by CaptKev
Thu Jul 15, 2010 8:31 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 732929

You're a star! Thanks Griff :D
by CaptKev
Thu Jul 15, 2010 8:24 am
Forum: Expansion Pack
Topic: Split: SR1 troubleshooting
Replies: 20
Views: 5830

No problems with Gas Giants in the original System Redux :wink:
by CaptKev
Tue Jun 01, 2010 6:38 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 732929

Nice ship Griff, another great addition to your ship-set
by CaptKev
Tue May 25, 2010 6:07 pm
Forum: Expansion Pack
Topic: Dodo Stations OXP by Griff & CaptKev
Replies: 42
Views: 11027

Here's a new version of the Dodo station that works with 1.74, but I don't know if it will still work with 1.73.

http://www.msdownload.co.uk/Oolite/dodo_stations.zip
by CaptKev
Fri May 21, 2010 6:41 am
Forum: Expansion Pack
Topic: Dodo Stations OXP by Griff & CaptKev
Replies: 42
Views: 11027

@ Capt Kev, yeah we could use those shaders, but thinking about it, we might earn ourselves a gold star from Ahruman or at least, lower his exasperation levels if we did it all with Materials in the shipdata.plist, http://wiki.alioth.net/index.php/Materials_in_Oolite https://bb.oolite.space/viewtop...
by CaptKev
Thu May 20, 2010 7:13 am
Forum: Expansion Pack
Topic: Dodo Stations OXP by Griff & CaptKev
Replies: 42
Views: 11027

@Griff, thanks you're a star! Will give this a try later and let you know how I get on. I will need to include the normal map at some point, should I use the shaders from your normal mapped coriolis? (BTW Love all the new normal mapped ships you've recently added) @bigmike20vt & NorthenderPNE, T...
by CaptKev
Wed May 19, 2010 8:27 am
Forum: Expansion Pack
Topic: Dodo Stations OXP by Griff & CaptKev
Replies: 42
Views: 11027

Thanks for the change Griff, it's my fault I didn't upload the correct version that's using bump-maps (I think that's what there called). But running on the latest version of Oolite (1.74) the Dodo appears very shiny indeed. http://www.msdownload.co.uk/Oolite/shiny_dodo.png This is the code in the f...
by CaptKev
Wed May 19, 2010 7:34 am
Forum: Expansion Pack
Topic: Dodo Stations OXP by Griff & CaptKev
Replies: 42
Views: 11027

I haven't had a chance to try it with the latest version but it doesn't seem to be as shiny (or is it just me?) http://www.msdownload.co.uk/Oolite/dodo.png There should be a Imperial and Mayan version of the Dodo and a Ico station within the OXP, I'll have a look to see if I can find a later version.
by CaptKev
Thu Apr 15, 2010 9:02 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048126

Thanks for the info Commander
by CaptKev
Thu Apr 15, 2010 7:14 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048126

It's good to be back :D

The Wiki doesn't appear to be working at the moment, would somebody be kind enough to tell me the system number for Lavebe?
by CaptKev
Wed Apr 14, 2010 7:38 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048126

What system and galaxy is it? Some planets are ignored if you have the famous planets OXP. BTW, I was unable to locate the older version of Fighter HUD to alter the transparency, Sorry for the long delay in replying but I have finally moved house after spending six months in rented accommodation wit...