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by montana05
Thu Jul 21, 2022 12:41 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736286

Re: Scripters cove

next question about equipment.plist to make "requires (equipment_a AND equipment_b)" i have made this "requires_equipment" = "EQ_A"; "requires_any_equipment" = ("EQ_B"); does anybody now a better way? cheers requires_equipment, requires_any_equipmen...
by montana05
Thu Jul 21, 2022 12:38 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736286

Re: Scripters cove

What should i use instead of "99" to make EQ not buyable? I have not found any info -- neither in the wiki, nor in the forum. Matthias Good evening Matthias, did you have a closer look at "available_to_all" = "available_to_NPCs" = "available_to_player" = ? :w...
by montana05
Tue Jul 19, 2022 12:58 pm
Forum: Expansion Pack
Topic: RELEASE: Adder MkIII
Replies: 13
Views: 4570

Re: RELEASE: Adder MkIII

Looks great as usually, MK III is a good choice because a MK II already exists: https://wiki.alioth.net/index.php/Adder_Mk_II
by montana05
Sat Jul 16, 2022 1:46 pm
Forum: Suggestion Box
Topic: NPC flight routines upgrades?
Replies: 67
Views: 15407

Re: NPC flight routines upgrades?

szaumix wrote: Sat Jul 16, 2022 6:42 am
I have exhausted my ideas in tweaking the NPCs
Your NPC's actually got shields ? There are some OXP's out there, making them much harder to eliminate.
szaumix wrote: Sat Jul 16, 2022 6:42 am
I upped the role weights of oxp uber fighters
Just curious, which uebers you tired ?
by montana05
Fri Jul 15, 2022 1:10 pm
Forum: Expansion Pack
Topic: [RELEASE] GHOST Gunship (V1.2)
Replies: 27
Views: 10766

Re: [RELEASE] GHOST Gunship (V1.2)

Does anybody by accident still have version 1.0 and the model there ? The chopped polygon version from 1.20 unfortunately have some flaws. :roll:
by montana05
Mon Jul 11, 2022 7:36 am
Forum: Suggestion Box
Topic: Conditional Sub-ents
Replies: 3
Views: 1875

Re: Conditional Sub-ents

Not sure if this has been asked before, but would it be possible to have sub-ents that could represent a specced-up ship depending on what equipment you buy? eg, buy the advanced space compass and there's an antennae intallation that appears? Maybe using the HUD plist "equipment required"...
by montana05
Fri Jul 08, 2022 12:14 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1717
Views: 736286

Re: Scripters cove

I'm trying to get a better grip on how to interpret this line, but it's not easy when one's brain isn't wired for such things. To keep the dice roll function as is, you'd need to do this: this.systemWillPopulate = function () { if (Math.floor(Math.random() > 0.10) // 90% chance .. which was later a...
by montana05
Thu Jul 07, 2022 1:52 pm
Forum: Suggestion Box
Topic: Musings for v.1.92
Replies: 120
Views: 39531

Re: Musings for v.1.92

Cody wrote: Thu Jul 07, 2022 1:38 pm
montana05 wrote: Thu Jul 07, 2022 12:34 pm
... it's what the majority wants.
I ain't so sure about that, amigo!
I am aware of that Cody, however time will tell.
by montana05
Thu Jul 07, 2022 12:50 pm
Forum: Expansion Pack
Topic: Galactic Navy Licensing
Replies: 17
Views: 12500

Re: Galactic Navy Licensing

The top of this thread is worth reading. Matt634's question and Rxke's answer - and Matt634 does not disagree with Rxke. I feel very strongly that we could 1) Update Galactic Navy with Spara's work, naming Matt634 & Nemoricus as the authors/instigators 2) Add it to the Expansions Manager If eit...
by montana05
Thu Jul 07, 2022 12:34 pm
Forum: Suggestion Box
Topic: Musings for v.1.92
Replies: 120
Views: 39531

Re: Musings for v.1.92

Everybody is not the question here, it's what the majority wants. Random ship names should be included (maybe a bit extended), and planets forests and oceans just corrects bugs from the core, so yes it should be in.
by montana05
Wed Jul 06, 2022 11:47 pm
Forum: Expansion Pack
Topic: Randomshipnames.oxp v 1.4 released
Replies: 178
Views: 110540

Re: Randomshipnames.oxp v 1.4 released

If you want to be independent of random ship names you can simply build your own selection by either use arrays or the descriptions.plist. An example could be found in ADCK Imperial Trader OXP worldscript. Please note that you need to switch random ship names off as well (shipdata.plist),
by montana05
Tue Jul 05, 2022 5:03 am
Forum: Discussion
Topic: SNARK
Replies: 6
Views: 6564

Re: SNARK

Snark V 1.10 is now available:

* converted and overhauled the entire package
* improved the materials and added more textures
* various implementations to adjust to the current standards

For additional details, please check the wiki-page: https://wiki.alioth.net/index.php/Snark
by montana05
Tue Jul 05, 2022 5:01 am
Forum: Expansion Pack
Topic: Outrider to Frigate... Need Help
Replies: 14
Views: 12083

Re: Outrider to Frigate... Need Help

Outrider V 2.00 is now available:

* converted and overhauled the entire package
* improved the materials and added more textures
* various implementations to adjust to the current standards

For additional details, please check the wiki-page: https://wiki.alioth.net/index.php/Outrider_(Oolite)
by montana05
Tue Jul 05, 2022 4:56 am
Forum: Expansion Pack
Topic: [Release] ADCK's FFE Ships
Replies: 25
Views: 17031

Re: [Release] ADCK's FFE Ships

ADCK Imperial Trader V 2.10 is now available: * better adaption to The Galactic Almanac OXZ * script for the fragile engines * new lasers for the outer-GalCop ship (not available on the market) * added escape pods and cargo * some small tweaks For additional details, please check the wiki-page: htt...
by montana05
Mon Jul 04, 2022 1:52 pm
Forum: Discussion
Topic: Oolite Wiki
Replies: 513
Views: 228506

Re: Oolite Wiki upload fix

Old Murgh wrote: Sun Jul 03, 2022 9:49 am
Huzzah. Winston wrote that he has implemented the greater format upload.
"Permitted file types: png, gif, jpg, jpeg, webp, oxz, zip, oxp."
:D
Great, some movement. However, file oxp is useful how ? I could upload now dictionary or just a file ?