Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 1166 matches
- Thu Jul 21, 2022 12:41 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736286
Re: Scripters cove
next question about equipment.plist to make "requires (equipment_a AND equipment_b)" i have made this "requires_equipment" = "EQ_A"; "requires_any_equipment" = ("EQ_B"); does anybody now a better way? cheers requires_equipment, requires_any_equipmen...
- Thu Jul 21, 2022 12:38 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736286
Re: Scripters cove
What should i use instead of "99" to make EQ not buyable? I have not found any info -- neither in the wiki, nor in the forum. Matthias Good evening Matthias, did you have a closer look at "available_to_all" = "available_to_NPCs" = "available_to_player" = ? :w...
- Tue Jul 19, 2022 12:58 pm
- Forum: Expansion Pack
- Topic: RELEASE: Adder MkIII
- Replies: 13
- Views: 4570
Re: RELEASE: Adder MkIII
Looks great as usually, MK III is a good choice because a MK II already exists: https://wiki.alioth.net/index.php/Adder_Mk_II
- Sat Jul 16, 2022 1:46 pm
- Forum: Suggestion Box
- Topic: NPC flight routines upgrades?
- Replies: 67
- Views: 15407
Re: NPC flight routines upgrades?
Your NPC's actually got shields ? There are some OXP's out there, making them much harder to eliminate.
Just curious, which uebers you tired ?
- Fri Jul 15, 2022 1:10 pm
- Forum: Expansion Pack
- Topic: [RELEASE] GHOST Gunship (V1.2)
- Replies: 27
- Views: 10766
Re: [RELEASE] GHOST Gunship (V1.2)
Does anybody by accident still have version 1.0 and the model there ? The chopped polygon version from 1.20 unfortunately have some flaws.
- Mon Jul 11, 2022 7:36 am
- Forum: Suggestion Box
- Topic: Conditional Sub-ents
- Replies: 3
- Views: 1875
Re: Conditional Sub-ents
Not sure if this has been asked before, but would it be possible to have sub-ents that could represent a specced-up ship depending on what equipment you buy? eg, buy the advanced space compass and there's an antennae intallation that appears? Maybe using the HUD plist "equipment required"...
- Fri Jul 08, 2022 12:14 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736286
Re: Scripters cove
I'm trying to get a better grip on how to interpret this line, but it's not easy when one's brain isn't wired for such things. To keep the dice roll function as is, you'd need to do this: this.systemWillPopulate = function () { if (Math.floor(Math.random() > 0.10) // 90% chance .. which was later a...
- Thu Jul 07, 2022 1:52 pm
- Forum: Suggestion Box
- Topic: Musings for v.1.92
- Replies: 120
- Views: 39531
- Thu Jul 07, 2022 12:50 pm
- Forum: Expansion Pack
- Topic: Galactic Navy Licensing
- Replies: 17
- Views: 12500
Re: Galactic Navy Licensing
The top of this thread is worth reading. Matt634's question and Rxke's answer - and Matt634 does not disagree with Rxke. I feel very strongly that we could 1) Update Galactic Navy with Spara's work, naming Matt634 & Nemoricus as the authors/instigators 2) Add it to the Expansions Manager If eit...
- Thu Jul 07, 2022 12:34 pm
- Forum: Suggestion Box
- Topic: Musings for v.1.92
- Replies: 120
- Views: 39531
Re: Musings for v.1.92
Everybody is not the question here, it's what the majority wants. Random ship names should be included (maybe a bit extended), and planets forests and oceans just corrects bugs from the core, so yes it should be in.
- Wed Jul 06, 2022 11:47 pm
- Forum: Expansion Pack
- Topic: Randomshipnames.oxp v 1.4 released
- Replies: 178
- Views: 110540
Re: Randomshipnames.oxp v 1.4 released
If you want to be independent of random ship names you can simply build your own selection by either use arrays or the descriptions.plist. An example could be found in ADCK Imperial Trader OXP worldscript. Please note that you need to switch random ship names off as well (shipdata.plist),
- Tue Jul 05, 2022 5:03 am
- Forum: Discussion
- Topic: SNARK
- Replies: 6
- Views: 6564
Re: SNARK
Snark V 1.10 is now available:
* converted and overhauled the entire package
* improved the materials and added more textures
* various implementations to adjust to the current standards
For additional details, please check the wiki-page: https://wiki.alioth.net/index.php/Snark
* converted and overhauled the entire package
* improved the materials and added more textures
* various implementations to adjust to the current standards
For additional details, please check the wiki-page: https://wiki.alioth.net/index.php/Snark
- Tue Jul 05, 2022 5:01 am
- Forum: Expansion Pack
- Topic: Outrider to Frigate... Need Help
- Replies: 14
- Views: 12083
Re: Outrider to Frigate... Need Help
Outrider V 2.00 is now available:
* converted and overhauled the entire package
* improved the materials and added more textures
* various implementations to adjust to the current standards
For additional details, please check the wiki-page: https://wiki.alioth.net/index.php/Outrider_(Oolite)
* converted and overhauled the entire package
* improved the materials and added more textures
* various implementations to adjust to the current standards
For additional details, please check the wiki-page: https://wiki.alioth.net/index.php/Outrider_(Oolite)
- Tue Jul 05, 2022 4:56 am
- Forum: Expansion Pack
- Topic: [Release] ADCK's FFE Ships
- Replies: 25
- Views: 17031
Re: [Release] ADCK's FFE Ships
ADCK Imperial Trader V 2.10 is now available: * better adaption to The Galactic Almanac OXZ * script for the fragile engines * new lasers for the outer-GalCop ship (not available on the market) * added escape pods and cargo * some small tweaks For additional details, please check the wiki-page: htt...
- Mon Jul 04, 2022 1:52 pm
- Forum: Discussion
- Topic: Oolite Wiki
- Replies: 513
- Views: 228506