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by Killer Wolf
Sun Oct 15, 2023 4:19 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048479

Re: Screenshots

that's a gorgeous ship.
by Killer Wolf
Wed Oct 04, 2023 8:34 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048479

Re: Screenshots

yeah that's the problem w/ ejecting around pirates. kind of a dilemma, risk getting back safe or risk getting killed or captured as a slave.
by Killer Wolf
Wed Oct 04, 2023 4:29 pm
Forum: Expansion Pack
Topic: Free To A Good Home
Replies: 13
Views: 1382

Re: Free To A Good Home

could be a good mission - ferry materials in and see the station gradually repair. COuld have several models w/ fewer holes etc, gets replaced when you've delivered a certain amount of goods etc.
by Killer Wolf
Wed Oct 04, 2023 4:27 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048479

Re: Screenshots

surely pretty bright if you want people to help you? Something other than dark blue would help!
by Killer Wolf
Tue Oct 03, 2023 7:58 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048479

Re: Screenshots

chitty?!
lol, no, was just just some concept art i played around w/, was based on some idle ideas i had for a game but had no idea how/where to pitch it
by Killer Wolf
Sun Oct 01, 2023 8:54 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048479

Re: Screenshots

that's a blast from the past. awful design, might have to think about a MkII :-/ Undeniable a ship design from your hand... https://i.postimg.cc/KjQpTc7b/oolite-366.png A materials setting does give it another look, all metal surfaces seem to benefit... But perhaps you were not talking about textur...
by Killer Wolf
Sat Sep 30, 2023 8:55 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048479

Re: Screenshots

cbr wrote: Fri Sep 29, 2023 7:05 am
Image

The navy 'test-driving' a KW design...
that's a blast from the past. awful design, might have to think about a MkII :-/
by Killer Wolf
Sat Sep 23, 2023 8:36 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048479

Re: Screenshots

looks gorgeous. love the dirty window effect.
by Killer Wolf
Thu Sep 21, 2023 8:38 pm
Forum: Expansion Pack
Topic: Conditional Stuff
Replies: 5
Views: 724

Re: Conditional Stuff

Not sure i could do it accurately. The only spawn script i have is the one that sticks a station some specified distance along a line from witchpoint-sun etc etc. Rotation isn't a problem but accuracy is. Would be far easier to define the items as part of the model and either spawn or spawn-kill them.
by Killer Wolf
Thu Sep 21, 2023 1:27 pm
Forum: Expansion Pack
Topic: Conditional Stuff
Replies: 5
Views: 724

Re: Conditional Stuff

Much obliged, i'll check those out. i don't really need to add things back, i was thinking of having some subent ships/whatever hanging about in random order just to add colour - you might see one thing, or several, or none if a random scripty thing can zap them. i'll try a bit play wehn i've finish...
by Killer Wolf
Thu Sep 21, 2023 7:58 am
Forum: Expansion Pack
Topic: Conditional Stuff
Replies: 5
Views: 724

Conditional Stuff

is it possible to use the "allowOfferShip" function to make a ship only available for purchase at one station/system? Is it possible to control the appearance of subents? eg, if i had a station w/ a couple of sub ent ships docked outside, could a script/whatever randomly make one or more o...
by Killer Wolf
Tue Sep 19, 2023 4:22 pm
Forum: Expansion Pack
Topic: Interior Spaces
Replies: 2
Views: 608

Re: Interior Spaces

thanks for the post - it was, however, UVs. Not sure what happened when i was chopping the model up and merging bits but the UV's got naffed up somewhere. just done a fast light pack unwrap and all is fine.

cheers
by Killer Wolf
Sun Sep 17, 2023 3:33 pm
Forum: Expansion Pack
Topic: Interior Spaces
Replies: 2
Views: 608

Interior Spaces

Has someting changed, regarding the shading, w/ the handling of internal spaces? I'm messing about w/ a model that has an interior chamber like the Salvage Gang asteroid etc, and a quick test is looking godawful - random faces are black. i've checked the model in Blender but it seems all the faces a...
by Killer Wolf
Thu Sep 14, 2023 8:18 am
Forum: Expansion Pack
Topic: Docking Tunnel Length
Replies: 21
Views: 2365

Re: Docking Tunnel Length

much obliged, @Alnivel.
by Killer Wolf
Wed Sep 13, 2023 3:52 pm
Forum: Expansion Pack
Topic: Docking Tunnel Length
Replies: 21
Views: 2365

Re: Docking Tunnel Length

ta for the replies. that was a typo, by the way, "is there a CHANCE" a ship would try and turn through a wall it was meant to say, lol. cheers Griff - i had a look at a couple AIs but couldn't see anything relating to launching so i'm not sure at what point, eg, a Viper gets the Route1Patr...