Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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More details in this thread.
Search found 2266 matches
- Sun Oct 15, 2023 4:19 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048479
Re: Screenshots
that's a gorgeous ship.
- Wed Oct 04, 2023 8:34 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048479
Re: Screenshots
yeah that's the problem w/ ejecting around pirates. kind of a dilemma, risk getting back safe or risk getting killed or captured as a slave.
- Wed Oct 04, 2023 4:29 pm
- Forum: Expansion Pack
- Topic: Free To A Good Home
- Replies: 13
- Views: 1382
Re: Free To A Good Home
could be a good mission - ferry materials in and see the station gradually repair. COuld have several models w/ fewer holes etc, gets replaced when you've delivered a certain amount of goods etc.
- Wed Oct 04, 2023 4:27 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048479
Re: Screenshots
surely pretty bright if you want people to help you? Something other than dark blue would help!
- Tue Oct 03, 2023 7:58 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048479
Re: Screenshots
chitty?!
lol, no, was just just some concept art i played around w/, was based on some idle ideas i had for a game but had no idea how/where to pitch it
lol, no, was just just some concept art i played around w/, was based on some idle ideas i had for a game but had no idea how/where to pitch it
- Sun Oct 01, 2023 8:54 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048479
Re: Screenshots
that's a blast from the past. awful design, might have to think about a MkII :-/ Undeniable a ship design from your hand... https://i.postimg.cc/KjQpTc7b/oolite-366.png A materials setting does give it another look, all metal surfaces seem to benefit... But perhaps you were not talking about textur...
- Sat Sep 30, 2023 8:55 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048479
- Sat Sep 23, 2023 8:36 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048479
Re: Screenshots
looks gorgeous. love the dirty window effect.
- Thu Sep 21, 2023 8:38 pm
- Forum: Expansion Pack
- Topic: Conditional Stuff
- Replies: 5
- Views: 724
Re: Conditional Stuff
Not sure i could do it accurately. The only spawn script i have is the one that sticks a station some specified distance along a line from witchpoint-sun etc etc. Rotation isn't a problem but accuracy is. Would be far easier to define the items as part of the model and either spawn or spawn-kill them.
- Thu Sep 21, 2023 1:27 pm
- Forum: Expansion Pack
- Topic: Conditional Stuff
- Replies: 5
- Views: 724
Re: Conditional Stuff
Much obliged, i'll check those out. i don't really need to add things back, i was thinking of having some subent ships/whatever hanging about in random order just to add colour - you might see one thing, or several, or none if a random scripty thing can zap them. i'll try a bit play wehn i've finish...
- Thu Sep 21, 2023 7:58 am
- Forum: Expansion Pack
- Topic: Conditional Stuff
- Replies: 5
- Views: 724
Conditional Stuff
is it possible to use the "allowOfferShip" function to make a ship only available for purchase at one station/system? Is it possible to control the appearance of subents? eg, if i had a station w/ a couple of sub ent ships docked outside, could a script/whatever randomly make one or more o...
- Tue Sep 19, 2023 4:22 pm
- Forum: Expansion Pack
- Topic: Interior Spaces
- Replies: 2
- Views: 608
Re: Interior Spaces
thanks for the post - it was, however, UVs. Not sure what happened when i was chopping the model up and merging bits but the UV's got naffed up somewhere. just done a fast light pack unwrap and all is fine.
cheers
cheers
- Sun Sep 17, 2023 3:33 pm
- Forum: Expansion Pack
- Topic: Interior Spaces
- Replies: 2
- Views: 608
Interior Spaces
Has someting changed, regarding the shading, w/ the handling of internal spaces? I'm messing about w/ a model that has an interior chamber like the Salvage Gang asteroid etc, and a quick test is looking godawful - random faces are black. i've checked the model in Blender but it seems all the faces a...
- Thu Sep 14, 2023 8:18 am
- Forum: Expansion Pack
- Topic: Docking Tunnel Length
- Replies: 21
- Views: 2365
Re: Docking Tunnel Length
much obliged, @Alnivel.
- Wed Sep 13, 2023 3:52 pm
- Forum: Expansion Pack
- Topic: Docking Tunnel Length
- Replies: 21
- Views: 2365
Re: Docking Tunnel Length
ta for the replies. that was a typo, by the way, "is there a CHANCE" a ship would try and turn through a wall it was meant to say, lol. cheers Griff - i had a look at a couple AIs but couldn't see anything relating to launching so i'm not sure at what point, eg, a Viper gets the Route1Patr...