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- Wed Mar 02, 2022 7:27 am
- Forum: Expansion Pack
- Topic: Nuit Space station
- Replies: 76
- Views: 26903
Re: Nuit Space station
So cool to have you KillerWolf visit the forum. Am I correct in assuming, that it's ok to use your old work in derivative oxps? I would really like to add Sothis, Nuit and these babies to the Stations for Extra Planets oxp and maybe release SothisTC oxp in the manager.
- Thu Jan 20, 2022 8:22 am
- Forum: Expansion Pack
- Topic: Hints OXZ (Development Thread)
- Replies: 168
- Views: 48575
Re: Education
I'm fairly sure this this.showBar = function() { mission.runScreen({ title: "The Local Bar", screenID:"show_bar", message: expandDescription("[education_bar_gossip]") background: "litf_bg_localbar.png", //This adds the bar image behind the message }) } should ...
- Wed Jan 19, 2022 8:54 pm
- Forum: Expansion Pack
- Topic: Hints OXZ (Development Thread)
- Replies: 168
- Views: 48575
Re: Education
Almost there Correct this
to this
and it should work as intended.
Code: Select all
message: expandDescription("[education_bar_gossip]");
Code: Select all
message: expandDescription("[education_bar_gossip]")
- Wed Jan 19, 2022 7:13 pm
- Forum: Expansion Pack
- Topic: Hints OXZ (Development Thread)
- Replies: 168
- Views: 48575
Re: Education
Is it feasible to detect what oxp's are being used and add in relevant tips which only show up then? Sure it feasible. You can easily check for the presence of an oxp and act accordingly. I would start with general gossip first though. I would create a list of converstations to the descriptions.pli...
- Wed Jan 19, 2022 4:47 pm
- Forum: Expansion Pack
- Topic: Hints OXZ (Development Thread)
- Replies: 168
- Views: 48575
Re: Education
So I commented out the internals ( lines 34-38 ) and the option to visit the station bar finally appeared on my F4 screen. The only thing, was that I couldn't "select" it! So I'm still doing something wrong there. But a stage further forwards. Nothing obviously wrong in the latest.log Ste...
- Sun Jan 16, 2022 11:22 am
- Forum: Expansion Pack
- Topic: Hints OXZ (Development Thread)
- Replies: 168
- Views: 48575
Re: Education
1. Rename "world-script.plist" to "world-scripts.plist" 2. Remove "," from world-scripts.plist 3. Fix whatever there is wrong in the "this.showBar" function. I did 1 & 2 + commented the internals of the "this.showBar" function and the Station Bar...
- Sat Jan 15, 2022 4:47 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048429
- Sat Jan 15, 2022 4:46 pm
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
- Replies: 324
- Views: 153323
Re: [UPDATE RELEASE] Xeptatl's Sword OXP
Nice work cbr. Really nice. Looking real good. I'm a bit out of touch, but at least in the past the role of the ship defined what the ship was/does. Role station creates a station. Probably the best tutorial with these sorts of things is the game itself. Look at the config of the native station, inc...
- Sun Jan 09, 2022 3:27 pm
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
- Replies: 324
- Views: 153323
Re: [UPDATE RELEASE] Xeptatl's Sword OXP
In the latest released version it was the same rock... Ah, I see! Somewhere in the original (the one I was test pilot for) there was a proper station (not a rock). From a very dim memory, it had a central dock and two arms, one of which was broken, but it was still rotating. Perhaps Smivs removed i...
- Sun Jan 09, 2022 2:52 pm
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
- Replies: 324
- Views: 153323
Re: [UPDATE RELEASE] Xeptatl's Sword OXP
I'd be interested to see what the broken station looks like (broken, as in missing a chunk by design.) It's so long ago, I can only remember it was fun/tricky to dock at. In the latest released version it was the same rock, but with a broken textures for the box in the entrance. Don't know if it at...
- Sun Jan 09, 2022 9:47 am
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
- Replies: 324
- Views: 153323
Re: [UPDATE RELEASE] Xeptatl's Sword OXP
so I'll see of I can find something suitable. Still, if someone fancies making models, the station needed should be low tech, one man surveillance station. Hole in a rock type of thing. https://i.postimg.cc/NFkq8mXV/asteroid.png Hole in a rock? Nice. Excellent I would say. For the dock, nothing fan...
- Thu Dec 30, 2021 10:57 am
- Forum: Expansion Pack
- Topic: Skinner’s Den
- Replies: 188
- Views: 298101
Re: Skinner Dan
Now if I could only figure out the benefits and methods behind the way Griff does his diffuse maps in a semitransparent style.. To my understanding it's just a more compact way for distribution. Instead of multiple images for different aspects, all is baked into one by using alpha for effects/norma...
- Tue Dec 14, 2021 6:32 pm
- Forum: Outworld
- Topic: R.I.P. Commander Svengali
- Replies: 11
- Views: 6188
Re: R.I.P. Commander Svengali
Grim news This is just so sad. R.I.P indeed.
- Tue Dec 14, 2021 6:29 pm
- Forum: Expansion Pack
- Topic: [UPDATE RELEASE] Xeptatl's Sword OXP
- Replies: 324
- Views: 153323
Re: [UPDATE RELEASE] Xeptatl's Sword OXP
I mean it would probably be best to put the oxp the the wiki instead of my box. I see no problem in putting it to the expansion manager. It should work just fine even though a couple of the models are very outdated. I'm just not sure if it's wise for me to put it to the manager since I'm not that ac...
- Tue Dec 14, 2021 6:25 pm
- Forum: Expansion Pack
- Topic: [Beta] Release of Telescope 2.0
- Replies: 134
- Views: 68731
Re: [Beta] Release of Telescope 2.0
I hate the way the configuration interface works, it is just so immersion-breaking I created a small OXP for myself to default the Asteroid Tweaks settings, moving the settings into Library Config and then suppressing all the prompts the original OXP will display. If there's interest I can post a c...