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by Wildeblood
Thu Feb 22, 2024 4:09 am
Forum: Discussion
Topic: Thoughts on Elite Dangerous with relevance to Oolite
Replies: 62
Views: 1754

Re: Thoughts on Elite Dangerous with relevance to Oolite

Actually, I have the urge to say a bit more on this subject (which is your cue to stop reading if you're easily offended): The F4 screen has a list of a half-a-dozen predefined categories. The problem is it is not an enforced list - when defining an interface for the F4 screen, you can write anythin...
by Wildeblood
Thu Feb 22, 2024 1:16 am
Forum: Discussion
Topic: Thoughts on Elite Dangerous with relevance to Oolite
Replies: 62
Views: 1754

Re: Thoughts on Elite Dangerous with relevance to Oolite

But you either have to seriously poke about in your docked station F4 screen (as Arquebus doesn't) I am the duly appointed representative of the Average Dumb Player. :) One of my suggestions above was that finding a way to sort the F4 screen into categories would help tremendously. The F4 screen ha...
by Wildeblood
Thu Feb 22, 2024 12:37 am
Forum: Discussion
Topic: Oolite Website Domain & Fixing the Expansions Manager
Replies: 390
Views: 74088

Re: Oolite Website Domain & Fixing the Expansions Manager

timer wrote: Wed Feb 21, 2024 6:45 pm
Lately, I periodically see how the site of our forum (phpBB) freezes and sometimes I clearly see errors from server, like 50x (it is not network problems). Question - is it just me or does this happen to you too?
I'm in Australia, and the BB had been unavailable for 12 hours or more yesterday.
by Wildeblood
Wed Feb 21, 2024 7:02 am
Forum: Expansion Pack
Topic: Galactic Hyperdrive / GalDrive Programmers OXP
Replies: 68
Views: 24312

Re: Galactic Hyperdrive / GalDrive Programmers OXP

phkb wrote: Wed Feb 21, 2024 6:56 am
The update doesn’t trigger automatically, but I’ve kicked it off so it should appear in the list shortly.
The question was why the previous version, from a fortnight ago, wasn't appearing!?
by Wildeblood
Wed Feb 21, 2024 6:51 am
Forum: Expansion Pack
Topic: Galactic Hyperdrive / GalDrive Programmers OXP
Replies: 68
Views: 24312

Re: Galactic Hyperdrive / GalDrive Programmers OXP

It appears the JSON object isn't smart enough to work with a Vector3D object in this way. I found this worked... Indeed, it did. Thank you. My next question is why is this OXZ not appearing in the download manager? I uploaded version 1.3 three hours ago. I just went looking to see if the download l...
by Wildeblood
Tue Feb 20, 2024 2:59 pm
Forum: Expansion Pack
Topic: Galactic Hyperdrive / GalDrive Programmers OXP
Replies: 68
Views: 24312

PS.galacticHyperspaceFixedCoordsInLY not retained in save-game?

As per the title, apparently PS.galacticHyperspaceFixedCoordsInLY is not retained in the save-game file? And it is thwarting my attempts to save it in a missionVariable, too. I'm trying this:- missionVariables.galDrive_Coords = JSON.stringify(player.ship.galacticHyperspaceFixedCoordsInLY); // Later,...
by Wildeblood
Tue Feb 20, 2024 4:03 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 445
Views: 277043

Re: [WIP] GalCop Missions

I've not done this one, but if one collects more than the minimum, why would a greater than 100% completion rate have to be wrong? Completion is a categorical or absolute state; something either is, or is not, complete. (A Boolean variable in this context.) But, before it is achieved , "comple...
by Wildeblood
Mon Feb 19, 2024 7:50 am
Forum: Expansion Pack
Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Replies: 27
Views: 609

Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans

Keep increasing to what upper limit? There is none that I'm aware of. And certainly none you're going to reach without heading away from the planet for a long way, and I mean a *really* long way. Only took about 10-12 minutes to build up from 32x to 1024x. Fell through from 1024x back down to 32x -...
by Wildeblood
Mon Feb 19, 2024 1:33 am
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5156

Re: Secondary Market Definitions Defined

I suppose that my major interest is realism. Then explain a universe in which you can jump around the galaxy/galaxies clockwise, but not anti-clockwise? Seriously. This isn't too hard to do, and we knew it. We knew it because lots of us had it working in our own builds of Oolite. That, and other sm...
by Wildeblood
Mon Feb 19, 2024 12:47 am
Forum: Expansion Pack
Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Replies: 27
Views: 609

Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans

I copy/pasted it out of the debug console, so it looks more like javaScript, and less like PHP, and just uploaded it as version 1.0.4 - easiest "update" ever. :mrgreen:
by Wildeblood
Sun Feb 18, 2024 11:48 pm
Forum: Expansion Pack
Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Replies: 27
Views: 609

Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans

Anyway, below is the entirety of Bullet Drive. "use strict"; this.name = "Bullet Drive"; this.version = "1.0.3"; // Wildeblood, May 16th, 2013 /* ==================================================================================== MAINTAIN LOCKED HEADING AT HIGH SPEED ...
by Wildeblood
Sun Feb 18, 2024 10:49 pm
Forum: Expansion Pack
Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Replies: 27
Views: 609

Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans

Thank you, Redspear. But, you know, a polite poster would have mentioned the name of the file he was quoting Apologies if I didn't meet your standards... And that's not sarcasm on my part, rather it's to do with the nature of politeness itself. I don't understand that remark. Have I offended you?
by Wildeblood
Sun Feb 18, 2024 10:24 pm
Forum: Expansion Pack
Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Replies: 27
Views: 609

Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans

Might it be this? (4th line) #if OO_VARIABLE_TORUS_SPEED #define HYPERSPEED_FACTOR [PLAYER hyperspeedFactor] #define MIN_HYPERSPEED_FACTOR 32.0 #define MAX_HYPERSPEED_FACTOR 1024.0 #else #define HYPERSPEED_FACTOR 32.0 #endif If not, then it would be one less line of code for me to tweak when rescal...
by Wildeblood
Sun Feb 18, 2024 8:50 pm
Forum: Discussion
Topic: Secondary Market Definitions Defined
Replies: 82
Views: 5156

Re: Secondary Market Definitions Defined

Reference : Erstwhile Whine at Wildeblood What's it got to do with me!? I have been leafing through this: Proposal for 1.82: support for economic changes . Can't pretend to understand it all, but it is really quite fascinating. I didn't need to re-read that; I remember it like it was yesterday. But...