Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 2310 matches
- Thu Feb 22, 2024 4:09 am
- Forum: Discussion
- Topic: Thoughts on Elite Dangerous with relevance to Oolite
- Replies: 62
- Views: 1754
Re: Thoughts on Elite Dangerous with relevance to Oolite
Actually, I have the urge to say a bit more on this subject (which is your cue to stop reading if you're easily offended): The F4 screen has a list of a half-a-dozen predefined categories. The problem is it is not an enforced list - when defining an interface for the F4 screen, you can write anythin...
- Thu Feb 22, 2024 1:16 am
- Forum: Discussion
- Topic: Thoughts on Elite Dangerous with relevance to Oolite
- Replies: 62
- Views: 1754
Re: Thoughts on Elite Dangerous with relevance to Oolite
But you either have to seriously poke about in your docked station F4 screen (as Arquebus doesn't) I am the duly appointed representative of the Average Dumb Player. :) One of my suggestions above was that finding a way to sort the F4 screen into categories would help tremendously. The F4 screen ha...
- Thu Feb 22, 2024 12:37 am
- Forum: Discussion
- Topic: Oolite Website Domain & Fixing the Expansions Manager
- Replies: 390
- Views: 74088
Re: Oolite Website Domain & Fixing the Expansions Manager
I'm in Australia, and the BB had been unavailable for 12 hours or more yesterday.
- Wed Feb 21, 2024 7:26 am
- Forum: Expansion Pack
- Topic: Galactic Hyperdrive / GalDrive Programmers OXP
- Replies: 68
- Views: 24312
Re: Galactic Hyperdrive / GalDrive Programmers OXP
No. This file here is the beast in question:
https://wiki.alioth.net/index.php/File: ... rdrive.oxz
https://wiki.alioth.net/img_auth.php/8/ ... rdrive.oxz
https://wiki.alioth.net/index.php/File: ... rdrive.oxz
https://wiki.alioth.net/img_auth.php/8/ ... rdrive.oxz
- Wed Feb 21, 2024 7:02 am
- Forum: Expansion Pack
- Topic: Galactic Hyperdrive / GalDrive Programmers OXP
- Replies: 68
- Views: 24312
- Wed Feb 21, 2024 6:51 am
- Forum: Expansion Pack
- Topic: Galactic Hyperdrive / GalDrive Programmers OXP
- Replies: 68
- Views: 24312
Re: Galactic Hyperdrive / GalDrive Programmers OXP
It appears the JSON object isn't smart enough to work with a Vector3D object in this way. I found this worked... Indeed, it did. Thank you. My next question is why is this OXZ not appearing in the download manager? I uploaded version 1.3 three hours ago. I just went looking to see if the download l...
- Tue Feb 20, 2024 2:59 pm
- Forum: Expansion Pack
- Topic: Galactic Hyperdrive / GalDrive Programmers OXP
- Replies: 68
- Views: 24312
PS.galacticHyperspaceFixedCoordsInLY not retained in save-game?
As per the title, apparently PS.galacticHyperspaceFixedCoordsInLY is not retained in the save-game file? And it is thwarting my attempts to save it in a missionVariable, too. I'm trying this:- missionVariables.galDrive_Coords = JSON.stringify(player.ship.galacticHyperspaceFixedCoordsInLY); // Later,...
- Tue Feb 20, 2024 4:03 am
- Forum: Expansion Pack
- Topic: [WIP] GalCop Missions
- Replies: 445
- Views: 277043
Re: [WIP] GalCop Missions
I've not done this one, but if one collects more than the minimum, why would a greater than 100% completion rate have to be wrong? Completion is a categorical or absolute state; something either is, or is not, complete. (A Boolean variable in this context.) But, before it is achieved , "comple...
- Mon Feb 19, 2024 7:50 am
- Forum: Expansion Pack
- Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
- Replies: 27
- Views: 609
Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Keep increasing to what upper limit? There is none that I'm aware of. And certainly none you're going to reach without heading away from the planet for a long way, and I mean a *really* long way. Only took about 10-12 minutes to build up from 32x to 1024x. Fell through from 1024x back down to 32x -...
- Mon Feb 19, 2024 1:33 am
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5156
Re: Secondary Market Definitions Defined
I suppose that my major interest is realism. Then explain a universe in which you can jump around the galaxy/galaxies clockwise, but not anti-clockwise? Seriously. This isn't too hard to do, and we knew it. We knew it because lots of us had it working in our own builds of Oolite. That, and other sm...
- Mon Feb 19, 2024 12:47 am
- Forum: Expansion Pack
- Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
- Replies: 27
- Views: 609
Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans
I copy/pasted it out of the debug console, so it looks more like javaScript, and less like PHP, and just uploaded it as version 1.0.4 - easiest "update" ever.
- Sun Feb 18, 2024 11:48 pm
- Forum: Expansion Pack
- Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
- Replies: 27
- Views: 609
Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Anyway, below is the entirety of Bullet Drive. "use strict"; this.name = "Bullet Drive"; this.version = "1.0.3"; // Wildeblood, May 16th, 2013 /* ==================================================================================== MAINTAIN LOCKED HEADING AT HIGH SPEED ...
- Sun Feb 18, 2024 10:49 pm
- Forum: Expansion Pack
- Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
- Replies: 27
- Views: 609
Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Thank you, Redspear. But, you know, a polite poster would have mentioned the name of the file he was quoting Apologies if I didn't meet your standards... And that's not sarcasm on my part, rather it's to do with the nature of politeness itself. I don't understand that remark. Have I offended you?
- Sun Feb 18, 2024 10:24 pm
- Forum: Expansion Pack
- Topic: p.s.torusEngaged & p.s.injectorsEngaged Booleans
- Replies: 27
- Views: 609
Re: p.s.torusEngaged & p.s.injectorsEngaged Booleans
Might it be this? (4th line) #if OO_VARIABLE_TORUS_SPEED #define HYPERSPEED_FACTOR [PLAYER hyperspeedFactor] #define MIN_HYPERSPEED_FACTOR 32.0 #define MAX_HYPERSPEED_FACTOR 1024.0 #else #define HYPERSPEED_FACTOR 32.0 #endif If not, then it would be one less line of code for me to tweak when rescal...
- Sun Feb 18, 2024 8:50 pm
- Forum: Discussion
- Topic: Secondary Market Definitions Defined
- Replies: 82
- Views: 5156
Re: Secondary Market Definitions Defined
Reference : Erstwhile Whine at Wildeblood What's it got to do with me!? I have been leafing through this: Proposal for 1.82: support for economic changes . Can't pretend to understand it all, but it is really quite fascinating. I didn't need to re-read that; I remember it like it was yesterday. But...