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Search found 847 matches
- Thu Jun 14, 2018 10:25 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7376
- Views: 1757162
Re: Science Fiction Trivia
Yo-Saff-Bridge comes to mind...
- Wed Mar 07, 2018 10:25 pm
- Forum: Expansion Pack
- Topic: (WIP) Home System
- Replies: 60
- Views: 55220
Re: (WIP) Home System
However, it's an interesting point for anyone running with an offender status most of the time. That would be a fun playthrough style - taking advantage of some of the less offensive illegalities, whilst being careful to not misbehave too much and being enough of a good citizen to avoid becoming a ...
- Sun Mar 04, 2018 6:20 pm
- Forum: Expansion Pack
- Topic: Two Questions
- Replies: 15
- Views: 5607
Re: Two Questions
Working my way to a Latest Log with no error messages and a game that suits my play style despite 300+ Oxz(p)'s. ... Are we having fun - YES - there is a "not in game but benefits the game" challenge to it that is quite enjoyable. This is pretty much my default way of playing Oolite at th...
- Fri Mar 02, 2018 3:44 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736106
Re: Scripters cove
Well, I'm starting simply in my task of selection and am just focusing on inserting the various complete shipsets and making sure that they all work nicely together. What I have noticed is that some of these have their own buoys defined. Is there an obvious way to ensure that the main buoys used in ...
- Thu Mar 01, 2018 9:59 pm
- Forum: Discussion
- Topic: Where are Xeer Shipyards?
- Replies: 16
- Views: 11865
Re: Where are Xeer Shipyards?
One idea which I have not fully considered yet, but here goes as brainstorming material. Maybe we could introduce the %GXXX operator in string expansion, which would set the galaxy number considered for any following planet string expansions in the same string. So, this would become something like ...
- Thu Mar 01, 2018 3:57 pm
- Forum: Discussion
- Topic: Where are Xeer Shipyards?
- Replies: 16
- Views: 11865
Re: Where are Xeer Shipyards?
The entirety of my test oxp was a single planetinfo.plist: { "0 150" = { name = "Mauiby's World"; }; } I was merrily drinking whisky last night and had the bizarre idea to write some Oolite haikus. And I couldn't remember what all of the core missions were, so I went looking arou...
- Thu Mar 01, 2018 3:32 pm
- Forum: Discussion
- Topic: Where are Xeer Shipyards?
- Replies: 16
- Views: 11865
Where are Xeer Shipyards?
Commanders might recognise this as the shipyard known for constucting a certain ship. If one renames the planet Xeer through a theoretical OXP to, say Mauiby's World, and one begins a particular quest in Galaxy 1, then we are told that the ship has been taken from "our ship yard on Mauiby's Wor...
- Mon Feb 26, 2018 7:20 pm
- Forum: Outworld
- Topic: Science Fiction Trivia
- Replies: 7376
- Views: 1757162
- Sun Feb 25, 2018 8:44 pm
- Forum: Discussion
- Topic: Addon clutter: Which OXPs should I nuke?
- Replies: 23
- Views: 26153
Re: Addon clutter: Which OXPs should I nuke?
Wow, a lot of those look like old ship oxps that I think were old when I started Oolite! (Not that that means that they won't work, or course. I would expect them to still work just fine) You do seem to have multiple HUDs installed. Unless things have changed, I would expect only one of those to be ...
- Sun Feb 25, 2018 7:22 pm
- Forum: Expansion Pack
- Topic: Tianve OXP v1.3 now available
- Replies: 66
- Views: 32656
Re: Tianve OXP v1.3 now available
This page still has an active link.Norby wrote:There is a good link in the wiki.
- Sun Feb 11, 2018 4:04 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736106
Re: Scripters cove
Fantastic Spara! I hadn't noticed the static methods on the wiki page - don't know if I'm blind or just hadn't scrolled down far enough. With a bit of thought, it should should be able to write a script to log all the various roles for the oxp ships, and then regex that into a format that can be dro...
- Sun Feb 11, 2018 12:51 pm
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736106
Re: Scripters cove
For some reason I have decided to be somewhat obsessive about the balance of the ships and stations in my Ooniverse. I've been looking through the wiki at the new roles that the populator uses (or at least, new since I last properly played) and am very interested in [wiki]http://wiki.alioth.net/inde...
- Sun Feb 04, 2018 3:00 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1364
- Views: 729466
Re: Introduce Yourself.
Welcome back! You've still not solved that Rubik's cube, I see … :) Hah! That particular cube is exactly 8 moves away from being solved! (Assuming that the solved state corresponds to each individual side having its own unique colour. Also, some cubists might class it as being 4 slice moves from be...
- Sat Feb 03, 2018 11:19 pm
- Forum: Discussion
- Topic: Introduce Yourself.
- Replies: 1364
- Views: 729466
Re: Introduce Yourself.
A squirrel watches the night sky. A shooting star streaks through his vision, triggering something in his mind. His paws twitch, remembering past battles, spiralling through space with grace, and scraping the docks with clumsiness. And he then wonders: "What has changed in the 'verse?" Pi...
- Thu Mar 19, 2015 11:33 am
- Forum: Outworld
- Topic: Adios and RIP, Terry Pratchett
- Replies: 16
- Views: 16808
Re: Adios and RIP, Terry Pratchett
Sad news. I've been reading Terry Pratchett since I was 11 and my dad handed me the two he owned. 14 years and 40 books later they have a shelf all to themselves on my bookcase. Millennium hand and shrimp...
Meanwhile, http://www.pcgamer.com/terry-pratchett- ... dangerous/
Meanwhile, http://www.pcgamer.com/terry-pratchett- ... dangerous/