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- Sun Oct 01, 2017 2:51 pm
- Forum: Expansion Pack
- Topic: Pods OXP
- Replies: 74
- Views: 65007
Re: Pods OXP
I found the some bugs and some ideas for this OXP. I can uploaded a fixed version 1.37 to the OXP manager? But the license from author`s Thargoid : this.copyright = "Creative Commons: attribution, non-commercial, sharealike with clauses - see readme.txt"; I should created a new OXP(with u...
- Thu Feb 04, 2016 9:34 pm
- Forum: Expansion Pack
- Topic: Repair Bots OXLP (Thargoid)
- Replies: 11
- Views: 14193
Re: Repair Bots OXLP (Thargoid)
In theory, if the self-repair system is damaged, it should start repairing itself (and stop repairing anything else it may be working on). You should get a notification that it's entering self-repair mode when that happens. It sounds like you may have hit a set of circumstances that is stopping tha...
- Sat Nov 14, 2015 6:36 pm
- Forum: Expansion Pack
- Topic: Cargo Shepherd OXP
- Replies: 34
- Views: 22579
Re: Cargo Shepherd OXP
It is fairly easy to do - I think a way to do it was posted in the OXP tweaking thread in this forum section. I've retired from making and supporting OXPs, but many of my OXPs have been adopted by others and they are supporting them. Unfortunately this one is currently orphaned and not supported by...
- Tue Oct 13, 2015 7:21 pm
- Forum: Discussion
- Topic: Caduceus Alpha
- Replies: 26
- Views: 26471
Re: Caduceus Alpha
It worked at the time I wrote it, which was before the service level was exposed to JS. It may or may not work now, I have no idea. Your way is how it should be done now. But as Vortex is currently unadopted and orphaned (since I retired, I've no longer enough time to support all the OXZs) then eit...
- Tue Oct 13, 2015 5:46 pm
- Forum: Discussion
- Topic: Caduceus Alpha
- Replies: 26
- Views: 26471
Re: Caduceus Alpha
Vortex repair system is very similar to the one used on the Caduceus (and Repair Bots oxp) . Those repair system only affect equipment, and you should still get maintenance overhauls . I think the cause of no maintenance overhauls is the player.ship.restoreSubEntities() in vortex this.shipWillDockW...
- Wed Sep 30, 2015 5:55 pm
- Forum: Outworld
- Topic: Water on Mars?
- Replies: 7
- Views: 8952
Re: Water on Mars?
NASA's proof?
- Tue Sep 29, 2015 8:48 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048128
Re: Screenshots
Ulla!
- Fri Sep 25, 2015 8:05 pm
- Forum: Discussion
- Topic: Oolite screensaver mode or zero player mode
- Replies: 6
- Views: 8135
Re: Oolite screensaver mode or zero player mode
The Tracker Camera OXP I wrote could be a basis for at least part of this. Currently it is stationary and focuses on the player, rotating to keep the ship in the screen centre, but there's no reason that with a bit of tweaking it could be made to move and keep pace with the target ship, and to have...
- Sun Sep 13, 2015 6:50 pm
- Forum: Discussion
- Topic: introduction by obligatory list
- Replies: 12
- Views: 12978
Re: introduction by obligatory list
5) or an external port next to a station where bigships position themselves next to and one can see shuttles/small freighters launching to/from the port to/from station/planet/xxx Install Aquatics OXP , find a Hammerhead freighter and follow it to the station... 27) i used to think texturing was ea...
- Sat Sep 05, 2015 4:36 pm
- Forum: Discussion
- Topic: First experiences / difficulties
- Replies: 80
- Views: 43128
Re: First experiences / difficulties
Additionally try:
Second Wave
Swarm
Lazarus
Second Wave
Swarm
Lazarus
- Tue Sep 01, 2015 6:19 pm
- Forum: Outworld
- Topic: We're back - kinda!
- Replies: 41
- Views: 22234
Re: We're back!
Oi, nothing to do with us!Smivs wrote:Thargoids, I expect.
- Wed Aug 05, 2015 6:52 pm
- Forum: Expansion Pack
- Topic: Armour and the player ship
- Replies: 10
- Views: 8947
Re: Armour and the player ship
It was at least partly by design, as the armour isn't meant to make the ship internals invulnerable. After all, a hit to a real-life tank could do minimal damage to the outside but still severely screw up the internals and kill the crew by transmitted concussion etc. If others want to take the basi...
- Sun Jul 19, 2015 7:54 pm
- Forum: Discussion
- Topic: Government types
- Replies: 15
- Views: 14680
Re: Government types
Well I am supposed to be the evil one...Cody wrote:Even more irksome than Thargoid's avatar, is that - but I dislike animated avatars of any sort.
- Sun Jul 05, 2015 11:17 am
- Forum: Expansion Pack
- Topic: Planetfall OXP
- Replies: 245
- Views: 145645
Re: Planetfall OXP
How does/will PF work with gas giants? If they are correctly set-up in their tags and properties (so that the OXP can recognize them as such) it issues a warning that you're trying to land on a gas giant and to pull up as landing is impossible. If you continue then you crash as "normal".
- Sun Jul 05, 2015 9:21 am
- Forum: Oolite-PC
- Topic: Building Oolite Windows from source - The Easier Way
- Replies: 260
- Views: 183292
Re: Building Oolite Windows from source - The Easier Way
Check that the O: drive is correctly mapped. It should point at the root folder of your Oolite install. If you've had that drive letter mapped somewhere else prior to starting up the build environment, then the build command won't work as it won't be able to find Git. This one I fell over myself, I...