It should be possible. I’ve got some XBox one controllers lying around so I might have a go at setting one of them up and report what I find. The process should be similar for an XBox 360 controller.
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 4714 matches
- Fri May 24, 2024 9:52 pm
- Forum: Discussion
- Topic: Joysticks
- Replies: 51
- Views: 7214
Re: Joysticks
- Fri May 24, 2024 9:41 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 55
- Views: 5486
Re: [Release] Imperial Astrofactory 2.0
It makes sense. But at that point you’re essentially recreating the scenario system within OoliteStarter, with the downside that it still wouldn’t be able to restrict mods from being installed next to SW if they just go to the mod list and start downloading them. Having SW as a scenario would preven...
- Fri May 24, 2024 9:20 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 55
- Views: 5486
Re: [Release] Imperial Astrofactory 2.0
That would be because the astrofarm is a new station which SW has never seen before and thus doesn’t know what to do with, I guess. More evidence for why SW should have been set up as a scenario, and mods only allowed in when SW is changed to know what to do with them. Anyway, I’ll spin up a SW envi...
- Fri May 24, 2024 11:09 am
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 55
- Views: 5486
Re: [Release] Imperial Astrofactory 2.0
No more error messages. But my latest.log is massive (all those oxps bunging in stuff): Your message contains 130713 characters. The maximum number of allowed characters is 60000. (Log file for merely loading game, only launching from Astrofarm and then immediately quitting!) Ah, good. If there’s n...
- Thu May 23, 2024 10:38 pm
- Forum: Testing and Bug reports
- Topic: Finding some gold fills my cargo hold
- Replies: 4
- Views: 53
Re: Finding some gold fills my cargo hold
Did the gold come with an otherwise empty container that still takes up cargo space? How do I get rid of it? Actually, yes. Scooped cargo will always take up 1t of space. For things like gold, platinum and gemstones, the space is taken up until you dock, at which point all the items are transferred...
- Thu May 23, 2024 10:22 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 55
- Views: 5486
Re: [Release] Imperial Astrofactory 2.0
Better PM me a full copy of your log file after you've applied the new AstroFactory, the new Draven, and the new DeepSpaceDredger Facelift (should be in the expansion manager now).
- Thu May 23, 2024 10:17 pm
- Forum: Expansion Pack
- Topic: Draven 2.0
- Replies: 1
- Views: 101
Re: Draven 2.0
New version now available via the link above.
- Thu May 23, 2024 10:17 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 55
- Views: 5486
Re: [Release] Imperial Astrofactory 2.0
New version of the AstroFactory is available via the link above.
- Thu May 23, 2024 11:29 am
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 55
- Views: 5486
Re: [Release] Imperial Astrofactory 2.0
OK, we're ready for a test release. I'll put both OXP's here, so you don't have to go too far.
AstroFactory_2.5.oxz
Dictators_2.7.oxz
AstroFactory_2.5.oxz
Dictators_2.7.oxz
- Wed May 22, 2024 2:12 pm
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 99
- Views: 3818
Re: Oolite Flavours
Well, it's 12am here in Sydney at the moment. But I'm going to have to call it quits now - work tomorrow!
- Wed May 22, 2024 2:04 pm
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 99
- Views: 3818
Re: Oolite Flavours
so I know you know it's wrong. So why don't we agree to not correct each other's spelling, going forward? You can redraft all the details of all 256 systems, and present chart 1 as chart 9 the second time around. The only new thing we'd need for that would be the ability to change the screen title ...
- Wed May 22, 2024 1:48 pm
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 99
- Views: 3818
Re: Oolite Flavours
There are limits to what can be achieved with JS. You could create a space (reachable by misjumping between two planets), turn off the Thargoids, add a planet or two, some stations, even get some traffic moving around. But you can't add a sun via JS.
- Wed May 22, 2024 1:02 pm
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 99
- Views: 3818
Re: Oolite Flavours
How very diplomatic. :D You don't want to see me being non-diplomatic. (BTW, artefact is spelt with an E. Artificial is derived from artifice, not artefact.) Unless you read a lot of American fiction growing up, in which they all tended to spell it "artifact", and thus so do I. Sometimes....
- Wed May 22, 2024 12:05 pm
- Forum: Discussion
- Topic: Oolite Flavours
- Replies: 99
- Views: 3818
Re: Oolite Flavours
The eight charts (yawn, "galaxies") is an 'orrible kludge, arising from Elite's 8-bit origins I would challenge the view that the 8 charts are a kludge. Yes, definitely an artifact of the 8-bit origins and galaxy seeds and so forth, but not a kludge. Bell & Braben could have left the ...
- Wed May 22, 2024 11:53 am
- Forum: Discussion
- Topic: Non-English Keyboard Problems
- Replies: 61
- Views: 18427
Re: Non-English Keyboard Problems
If you're able to run it, Oolite version 1.91 has a full keyboard configuration system built in. Including the ability to use non US/UK keyboards effectively.