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- Fri Oct 14, 2022 12:41 pm
- Forum: Expansion Pack
- Topic: OXPs - Strategic thinking!
- Replies: 95
- Views: 29414
Re: OXPs - Strategic thinking!
One of my (lot) WIP's include a small fleet attacking the main planet, admiral orders, drop shuttles and bombardment included before the entire fleet is going down on the planet. The entire scenario is tested and is working. If you like, I can upload the OXP for you so that you can have a look. War...
- Fri Oct 14, 2022 12:18 pm
- Forum: Expansion Pack
- Topic: OXPs - Strategic thinking!
- Replies: 95
- Views: 29414
Re: OXPs - Strategic thinking!
Going back to Managing Battles . One of my (lot) WIP's include a small fleet attacking the main planet, admiral orders, drop shuttles and bombardment included before the entire fleet is going down on the planet. The entire scenario is tested and is working. If you like, I can upload the OXP for you...
- Mon Oct 03, 2022 10:03 am
- Forum: Discussion
- Topic: Eye Candy OXP's
- Replies: 26
- Views: 12769
Re: Eye Candy OXP's
Explosions are nowadays very much changeable. Color, style, time ... you name it.
- Sun Oct 02, 2022 2:54 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1717
- Views: 736133
Re: Scripters cove
I just started playing with equipment and condition scripts. Out of convenience (or maybe it's laziness), I wrote the elements of these two right in my main script. It's working just fine as far as I can tell. Is it OK to do this (keep everything in one file) or is it considered a bad practice? Per...
- Mon Sep 26, 2022 1:36 am
- Forum: Expansion Pack
- Topic: [Release] ADCK's Bulk Haulers
- Replies: 133
- Views: 42448
Re: [Release] ADCK's Bulk Haulers
And not Jormundgad? Both the original and Murgh's retexture are dockable... My bad, you are correct. The Jormundgad is dockable as well. :oops: If this means what I think it does, super! If we can allow super-sized ships to dock at Nuit, then we can start emulating such scenarios as those of CJ Che...
- Sun Sep 25, 2022 12:38 pm
- Forum: Testing and Bug reports
- Topic: Mining
- Replies: 11
- Views: 3399
- Sun Sep 25, 2022 12:35 pm
- Forum: Expansion Pack
- Topic: [Release] ADCK's Bulk Haulers
- Replies: 133
- Views: 42448
Re: [Release] ADCK's Bulk Haulers
ADCK's Bulk Haulers are now available on the expansion manager. Warning !!! This is the original version from 2010 so don't expect the markets to work. If they're all dockables, should they not be categorised as such? And you could grab Murgh's Trade-goods.plist for his Jormungand (Iron Ass Vol 5) ...
- Sun Sep 25, 2022 3:08 am
- Forum: Testing and Bug reports
- Topic: Mining
- Replies: 11
- Views: 3399
Re: Mining
I don't know... All I can suggest is reading how Spara's Ore Processor OXZ works. I am currently using a simple workaround, every boulder got a small script which, on this.shipDied spawns some additional splinters. However, the question remains, why when I create my own group the initial cargo seem...
- Sat Sep 24, 2022 1:22 pm
- Forum: Expansion Pack
- Topic: [Release] ADCK's Bulk Haulers
- Replies: 133
- Views: 42448
Re: [Release] ADCK's Bulk Haulers
ADCK's Bulk Haulers are now available on the expansion manager.
Warning !!!
This is the original version from 2010 so don't expect the markets to work.
Warning !!!
This is the original version from 2010 so don't expect the markets to work.
- Sat Sep 24, 2022 1:03 pm
- Forum: Expansion Pack
- Topic: RELEASE: Adder MkIII
- Replies: 13
- Views: 4564
Re: RELEASE: Adder MkIII
Wait, do you mean this one: " buydesc" = "Isis Interstellar's enhanced Adder Mark III, better maneuverability and 1 additional pylon and mount in exchange for only 2 t of cargo space."; Yes, that's what confused me (it's also in the shiplibrary.plist). You are correct, I will tr...
- Sat Sep 24, 2022 1:40 am
- Forum: Expansion Pack
- Topic: RELEASE: Adder MkIII
- Replies: 13
- Views: 4564
Re: RELEASE: Adder MkIII
After receiving KW's approval this morning, an expanded version of the Adder Mark III is now available on the expansion manager: Very nice! One thing that I noticed was that in the description onf the III-E it says that it only has 2t of cargo space, but in the shipdata.plist it says 5t for the pla...
- Fri Sep 23, 2022 5:04 am
- Forum: Expansion Pack
- Topic: RELEASE: Adder MkIII
- Replies: 13
- Views: 4564
Re: RELEASE: Adder MkIII
After receiving KW's approval this morning, an expanded version of the Adder Mark III is now available on the expansion manager: Overview ======== Isis Interstellar's upgrade of the old and maligned ship. Aimed at small-time and new traders, the ship has improved speed and cargo capacity. An ideal ...
- Thu Sep 22, 2022 2:31 am
- Forum: Expansion Pack
- Topic: [Release] ADCK's FFE Ships
- Replies: 25
- Views: 17024
Re: [Release] ADCK's FFE Ships
Hi montana it would be great to have the complete set of the imperial ships :wink: fx .. the explorer ( ==>> bbs - imp. explorer ) cheers slartibartfast / matthias --- ...you are much faster than i am Morning Matthias, could be done in 1 to 2 days, but, sorry to disappoint, I really would like to f...
- Tue Sep 20, 2022 1:14 pm
- Forum: Testing and Bug reports
- Topic: Mining
- Replies: 11
- Views: 3399
Mining
I am aware I should know it, but I admit I was never much into mining. However, I am currently experimenting with asteroids, boulders and splinters after recognizing that my splinter roles seem to never show up. shipdata.plist offers debris_role which allows me to assign my own set of splinters, Now...
- Mon Aug 15, 2022 12:50 pm
- Forum: Discussion
- Topic: Saving in-station
- Replies: 21
- Views: 7190
Re: Saving in-station
Also true - but that's the chance one takes if saving at a RH. Correct, same like with some OXP stations, you might find yourself at the main-station or simply get ejected. The core-game needs fixed coordinates, a RH would provide it, once again, without OXP's, however, the only object in the core-...