Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 3095 matches

by Lestradae
Wed Jan 08, 2014 8:29 pm
Forum: Outworld
Topic: He who prefers security over liberty deserves neither
Replies: 7
Views: 9584

Re: He who prefers security over liberty deserves neither

Um. I would suggest, at a minimum, waiting a week and then considering whether this is a very good idea. LittleBear, long time no see. Really, better don't. I completely agree with Jens. Some idiot might be ripe to think it's a bomb if they discover the outline and claim self-defence after shooting...
by Lestradae
Wed Oct 16, 2013 10:17 pm
Forum: Oolite-PC
Topic: Oolite Windows x64 - call for testers
Replies: 63
Views: 70725

Re: Oolite Windows x64 - call for testers

Hurray!

I have literally been waiting for this for years.

Great work!

Off to test ... :mrgreen:
by Lestradae
Sun Sep 08, 2013 6:23 pm
Forum: Expansion Pack
Topic: Re: Realistic Shipyards / Oolite Extended - Little Update
Replies: 14
Views: 12500

Re: Realistic Shipyards / Oolite Extended - Little Update

the new "ship diversifier" oxps comes to mind, which adds in versions 1.0 to 10.0 even of existing ships You mean ShipVersion OXP where the main difference is in recharge rate: add +1/s to a v6 ship which is count but not as much to make huge change in the cost. The reason is why not chan...
by Lestradae
Tue Sep 03, 2013 4:07 am
Forum: Expansion Pack
Topic: Re: Realistic Shipyards / Oolite Extended - Little Update
Replies: 14
Views: 12500

Re: Realistic Shipyards / Oolite Extended - Little Update

I had been thinking of a new version of the Realistic Shipyards pricing oxp as recently as this summer. (Not much more, as my enthusiasm to spend considerable time working on this has waned over the years.) Problem is, there are so many player ships now and ways to further modify them again via scri...
by Lestradae
Thu May 30, 2013 12:01 am
Forum: Testing and Bug reports
Topic: Oolite Win32/64 users: Please test
Replies: 21
Views: 9780

Re: Oolite Win32/64 users: Please test

So, is this new speed-up feature going to go in at the next version?

Looks like a very good idea to me.
by Lestradae
Wed May 29, 2013 11:58 pm
Forum: Suggestion Box
Topic: Oxp interaction
Replies: 15
Views: 10014

Re: Oxp interaction

That's why I think game saving would be better done at witchspace jumps, rather than while docked at a station. Then there is not the problem of the reloaded game not re-creating the entire system as it was before, and only major changes like the sun going nova or stations being destroyed need to b...
by Lestradae
Thu Apr 18, 2013 5:45 pm
Forum: Discussion
Topic: THE DEATH OF OOLITE > ELITE DANGEROUS
Replies: 74
Views: 34817

Re: THE DEATH OF OOLITE > ELITE DANGEROUS

Oolite and Elite:Dangerous are different enough to survive side by side indefinitely. E:D is MMORPG, newest graphics engine, its concepts sound quite complicated and whatnot. I will sure play it, am a backer, but it will not take my interest in Oolite away. Oolite is solo, graphics are not its adver...
by Lestradae
Fri Apr 12, 2013 9:48 pm
Forum: Suggestion Box
Topic: About player and ships
Replies: 25
Views: 18062

Re: About player and ships

Is this still in development?

It would be really useful and, also, immersive ...
by Lestradae
Fri Apr 12, 2013 9:23 pm
Forum: Expansion Pack
Topic: [Release] Technical reference library OXP 1.0.1
Replies: 60
Views: 31195

Re: [Release] Technical reference library OXP 1.0.1

Would it be possible to expand that idea to show that kind of info about ships offered in the shipyard?

Cheers

L
by Lestradae
Fri Apr 12, 2013 9:17 pm
Forum: Expansion Pack
Topic: [WIP] Ship's library OXP
Replies: 74
Views: 96782

Re: [WIP] Ship's manual OXP

Just only discovered this now.

Hope this stays in development - what an ingenious idea, possible for newbies to just look up stuff on the F4 screen without having to leave the game - wish I had had that six years ago!

Right On!

L
by Lestradae
Tue Feb 19, 2013 10:57 am
Forum: Expansion Pack
Topic: [RELEASE] Combat Simulator OXP (1.77 only)
Replies: 26
Views: 28266

Re: [RELEASE] Combat Simulator OXP (1.77 only)

Switeck wrote:
32 missiles is max for NPCs, 16 missiles is max for players...barring fancy missile bank-switching techniques.
Ah, thanks for clearing that up!
by Lestradae
Mon Feb 18, 2013 1:54 pm
Forum: Expansion Pack
Topic: [RELEASE] Combat Simulator OXP (1.77 only)
Replies: 26
Views: 28266

Re: [RELEASE] Combat Simulator OXP (1.77 only)

GGShinobi wrote:
I've updated the version, the link remains the same (Star Destroyer - Nightmare Version 0.0.1)
I believe that ...

Code: Select all

missiles = 32;
... is not going to work the devs hardcoded the maximum to 16 - curious myself what happens if you set that value higher.
by Lestradae
Mon Feb 18, 2013 12:25 pm
Forum: Expansion Pack
Topic: [RELEASE] Combat Simulator OXP (1.77 only)
Replies: 26
Views: 28266

Re: [RELEASE] Combat Simulator OXP (1.77 only)

Just wanted to report that the Ship Storage Helper oxp still repeatably produces a memory overrun on my system, OS Windows 7 64bit, use the semi-stable 1.77 Oolite.
by Lestradae
Thu Feb 14, 2013 8:26 pm
Forum: Expansion Pack
Topic: Re: Realistic Shipyards / Oolite Extended - Little Update
Replies: 14
Views: 12500

Re: Realistic Shipyards / Oolite Extended - Little Update

Whoever is interested into privately testing the OE V2.0 idea, feel free to drop me a PM.

Regards

L
by Lestradae
Fri Feb 08, 2013 3:35 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 240
Views: 188439

Re: [Release] marketObserver 1.5

Does this mean that marketObserver and AI Trading Assistant are compatible with each other now? I have not tried it, but Wildeblood released a marketObserver compatibilty plugin for AI Trading Assistant. Check it here: https://bb.oolite.space/viewtopic.php?f=4&t=12511&start=90 . He has, but...