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by fronclynne
Thu Nov 08, 2012 5:37 pm
Forum: Testing and Bug reports
Topic: Playership can't collide?
Replies: 12
Views: 3920

Re: Playership can't collide?

1.77.0.5480 (gentoo i386) & I can't collide with boulders :( This is terrible because it's how I mine without a mining laser. I do collide with the station docking tunnels plenty, though. Also, scooping splinters is terribly difficult now (cargo containers, metal fragments, & escape capsules...
by fronclynne
Thu Nov 08, 2012 5:05 pm
Forum: Discussion
Topic: Alternative compass implementation
Replies: 13
Views: 3491

Re: Alternative compass implementation

If you assume that the witchpoint, sun, & planet are all in the plane of the ecliptic (but this assumes that the sun doesn't rotate, which I guess may well be in Oolite) the display of your cardinal points should be possible without having to set arbitrary beacons (though not necessarily trivial...
by fronclynne
Tue Nov 06, 2012 5:10 pm
Forum: Expansion Pack
Topic: some good oxp's
Replies: 5
Views: 3205

Re: some good oxp's

I like having lots of stuff going on in systems, so Galactic Navy & Your Ad Here are good, as with practically all of the political systems stuff like Anarchies, Commies, The Feudal States, Dictators, & Factions. Buoy Repair, & Rescue Stations also add a bit of fun. Also, you need a Beer...
by fronclynne
Tue Nov 06, 2012 4:47 pm
Forum: Expansion Pack
Topic: (RELEASE) Orisis Class (updated to 1.3)
Replies: 131
Views: 47405

Re: (RELEASE) Orisis Class (updated to 1.3)

It's a TINY bit of a pig, with all those giant textures, at around 15M, but here's a copy I had sitting around: https://www.box.com/s/koz8uqujcb8e9dq1hnk8
by fronclynne
Wed Oct 03, 2012 12:56 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 669
Views: 291758

Re: The Feudal States

Also, (assuming your unzip is similar to mine here) try running unzip with the -a option when you unzip files from other operating systems (as most OXPs & such will inevitably be): -a convert text files. Ordinarily all files are extracted exactly as they are stored (as ``binary'' files). The -a ...
by fronclynne
Wed Oct 03, 2012 12:50 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 669
Views: 291758

Re: The Feudal States

I'm embarrassed to say, I can't figure out how to run the debug console [on Linux]. I've downloaded Debug OXP and the ZIP file with the python scripts. I made DebugConsole.py and pySimpleConsole.py executable, and tried running them in the terminal which gives $ '/home/robert/Downloads/DebugConsole...
by fronclynne
Sat Jul 21, 2012 6:34 pm
Forum: Expansion Pack
Topic: Giant Space Pizza OXZ
Replies: 48
Views: 33461

Re: [RELEASE] Giant Space Pizza OXP

Taking my beer cooler and going to find one right now.
by fronclynne
Fri Jul 20, 2012 3:12 pm
Forum: Expansion Pack
Topic: RepairBots OXP
Replies: 126
Views: 66889

Re: RepairBots OXP

Ah, turns out the missing equipment was a borked shipyard.plist(?!) . . . , so no fault of yours. Sorry. As to the planetary landing capability, for some reason that bit gets shot quite frequently (for me, anyway) and even under the older, non-charge version the repair bots will work furiously on it...
by fronclynne
Thu Jul 19, 2012 4:43 pm
Forum: Expansion Pack
Topic: RepairBots OXP
Replies: 126
Views: 66889

Re: RepairBots OXP

Running trunk 1.77.0.5108, i386, linux. I installed 2.07 and decided it was a pain (the nanobots waste charges trying to repair the planetary landing system . . .) and moved back to 2.05. Now that save file has lost about 60% of the EQ including all four lasers and the docking computers. I've copied...
by fronclynne
Wed Jul 18, 2012 10:45 pm
Forum: Discussion
Topic: ThinkPad Keyboard - Keymap
Replies: 13
Views: 4013

Re: ThinkPad Keyboard - Keymap

Running xev(1) on an old IBM X-40 gives 166 & 167 for the keycodes of the left & right versions of those keys.

I'm pretty sure it's decimal.
by fronclynne
Wed Jul 18, 2012 6:43 pm
Forum: Expansion Pack
Topic: S.T.E dead in space?
Replies: 14
Views: 3650

Re: S.T.E dead in space?

Well, I still have an old copy of Ste3cV1.4.oxp.zip hanging around. box.com isn't being very fast, though. If you want to pm me, I could shuffle it your way via e-mail (it's a 930K file).

Edit: Well, box.com appears to hate opera, but see if this works: https://www.box.com/s/0dc7f6199323f29fff04
by fronclynne
Wed Jul 18, 2012 12:18 am
Forum: Expansion Pack
Topic: [RELEASE] Escort Formations 1.1
Replies: 38
Views: 25279

Re: [RELEASE] Escort Formations 1.0

Yes! Almost as essential as a beer cooler.
by fronclynne
Sat Jul 14, 2012 4:16 pm
Forum: Expansion Pack
Topic: [RELEASE] Cylon Raider Mark 1
Replies: 20
Views: 17174

Re: [RELEASE] Cylon Raider Mark 1

They're pretty aggressive, & they're small. I mean, they'd have made pretty short work of me, but there was a Naval Raptor nearby to take some of the heat.
by fronclynne
Thu May 10, 2012 5:00 pm
Forum: Discussion
Topic: Anaconda Blues
Replies: 54
Views: 21501

Re: Anaconda Blues

I don't think all the practice in the World will help when you fly an Anaconda. A dogfighter it is not! :wink: A military laser and a steady hand, & 90% of pirates will be toast before they get close enough to hit you. And you've got seven pylons. Load them with HardHeads and scare the other 10...
by fronclynne
Thu May 10, 2012 4:44 pm
Forum: Discussion
Topic: Anaconda Blues
Replies: 54
Views: 21501

Re: Anaconda Blues

Smivs wrote:
SandJ wrote:
...more practice dogfighting is needed.
I don't think all the practice in the World will help when you fly an Anaconda. A dogfighter it is not! :wink:
A military laser and a steady hand, & 90% of pirates will be toast before they get close enough to hit you.