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by Corny
Mon Sep 23, 2013 11:40 am
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231944

Re: [RELEASE] Towbar OXP v0.9

Ah, so I can change this in the script directly. Good foresight, Sir!
So, you can break the tractor beam if you do too sharp turns? :P
by Corny
Sun Sep 22, 2013 11:17 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231944

Re: [RELEASE] Towbar OXP v0.9

Hey Norby, I didn't find anything in the latest.log, otherwise I had posted it of course. Guess I'll try to nail down the OXP in question tomorrow. Thinking about it, I remember having a similar problem with the Random Hits-OXP and the same OXP setup, so it's probably not your fault at all. Maybe I ...
by Corny
Sun Sep 22, 2013 8:28 pm
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v1.0
Replies: 221
Views: 231944

Re: [RELEASE] Towbar OXP v0.9

I wanted to make a demo video out of it since I think your OXP sounds pretty amazing. I got a rescue mission straight away and I got told that the derelict in question is marked with a "T" on the Advanced Space Compass. However, there's no T on the compass. :( You can watch me being confus...
by Corny
Thu Sep 19, 2013 1:31 pm
Forum: Expansion Pack
Topic: [RELEASE] : Generic Dynamic HUDs switching
Replies: 51
Views: 22014

Re: [RELEASE] : Generic Dynamic HUDs switching

The site is down, is that something permanent? :(
by Corny
Mon Jul 22, 2013 12:04 pm
Forum: Expansion Pack
Topic: BGS - The BackgroundSet
Replies: 738
Views: 396375

Re: BGS - The BackgroundSet

Wow, that looks awesome already :)
by Corny
Fri Jul 05, 2013 12:13 pm
Forum: Expansion Pack
Topic: Questions about making an audio OXP
Replies: 21
Views: 8992

Re: Questions about making an audio OXP

Okay, then it's a bug on my side. I don't get any sound while scooping, for cargo at least.
Good to know that this bug isn't happening anymore, though :) Thanks for the update.
by Corny
Fri Jul 05, 2013 7:48 am
Forum: Expansion Pack
Topic: [Release] Anarchies facelift oxp 0.5
Replies: 26
Views: 21599

Re: [Release] Anarchies facelift oxp 0.4

Great idea! That was something I often missed. Thanks!
by Corny
Thu Jul 04, 2013 9:31 pm
Forum: Expansion Pack
Topic: Questions about making an audio OXP
Replies: 21
Views: 8992

Re: Questions about making an audio OXP

Oh, sorry. I'm flying an Adder since 1.77, so I didn't really scoop anything. What has changed in the code?
by Corny
Thu Jul 04, 2013 8:33 am
Forum: Expansion Pack
Topic: Questions about making an audio OXP
Replies: 21
Views: 8992

Re: Questions about making an audio OXP

So, if I wanted to use different intervals or even more sounds - like start, loop and end - , do I get that right that I had to mute the core sound by providing a mute replacement, and then trigger my own using the script handlers shipScoopedFuel and shipScoopedOther? Sorry if I ask every little ste...
by Corny
Wed Jul 03, 2013 10:06 pm
Forum: Expansion Pack
Topic: Questions about making an audio OXP
Replies: 21
Views: 8992

Re: Questions about making an audio OXP

I see, thanks :)
by Corny
Wed Jul 03, 2013 9:09 pm
Forum: Expansion Pack
Topic: Questions about making an audio OXP
Replies: 21
Views: 8992

Re: Questions about making an audio OXP

Ah, that's awesome, thanks! I don't really get the length issue, though. The length of the clip is the length of the sound file, but still the scoop-sound is too long...? How can it be too long if the length of the sound file defines the length of the clip? Or is it just the scooping interval (which...
by Corny
Wed Jul 03, 2013 8:26 pm
Forum: Expansion Pack
Topic: Questions about making an audio OXP
Replies: 21
Views: 8992

Re: Questions about making an audio OXP

Can I influence if a sound is looped? Is the length of a clip fixed? E.g. I noticed that there's the clip in the BGS that says "scoop active", but it would always start the next loop after "scoop" already, so you hear the "...active" only when the scoop is actually no l...
by Corny
Sat Jun 15, 2013 6:07 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1047
Views: 398344

Re: Random Hits OXP

Alright, thanks! I already did the trip directly back to the Witchpoint beacon and didn't find him, but I'll have a look into the logs.
by Corny
Sat Jun 08, 2013 1:11 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1047
Views: 398344

Re: Random Hits OXP

I took my first random hits mission and now I've been flying around in the target system for hours and can't find the target. Is that a usual behaviour, or could it be that the target was already eliminated and the mission didn't get updated? If that's so, how can I cancel the mission and take a new...
by Corny
Thu Jun 06, 2013 11:33 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 733001

Re: Griff's normalmapped ship remakes

Speaking of which, I guess it's not easily possible to put Griff's Hognose into the Anarchies OXP, or is it? As far as I understood it, the Hognose, tugline and tugged ship belong to one model... Not that I don't like Murgh's Hognose, but since my Ooniverse is already filled with Griff's ships, it'd...