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Search found 1397 matches
- Tue Oct 30, 2012 4:26 pm
- Forum: Expansion Pack
- Topic: [Trunk only] Combat Arena OXP
- Replies: 9
- Views: 7569
Re: [Trunk only] Combat Arena OXP
Very cool cim. :) 8) :shock: See, I bugger off for six months and somebody produces my dream OXP!!! OK, when I get my new work laptop up and running I'm back on the Oolite horse! DH, I know you were wanting shield flasher effects a very long time ago so when you finally get down to playing again you...
- Tue Oct 30, 2012 4:18 pm
- Forum: Expansion Pack
- Topic: (NEW RELEASE) SniperCameraSystemv1.1.oxp
- Replies: 52
- Views: 17310
Re: (NEW RELEASE) SniperCameraSystemv1.1.oxp
A bug report for you, CSOTB.. I tried the SCS out, and while I liked it, I didn't like that my external views were gone, and uninstalled it after a while. The problem is, the external views never came back. All I get is a black screen. The views are still defined in shipdata.plist (I use the multid...
- Tue Oct 30, 2012 3:59 pm
- Forum: Expansion Pack
- Topic: Fuel scoop query
- Replies: 14
- Views: 3449
Re: Fuel scoop query
One thing to be aware of is what is actually the fuel scoop and how much space at minimum should it take up. After looking at the elite sequels' manuals it is listed at 6tc and a cargo scoop conversion can be added to it for 2tc. So, really small hulls probably wouldn't be able to have a basic "...
- Tue Oct 30, 2012 3:41 pm
- Forum: Expansion Pack
- Topic: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
- Replies: 54
- Views: 36164
Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
I've noticed an odd interaction between this OXP and the BETA Cargo Spotter OXP. When Cargo Spotter is active, the salvage targeting simply doesn't work. No idea why; maybe you can hash it out? It annoys me because the CargoSpotter doesn't light up bright enough for me to see the cargo, unless I'm ...
- Mon Oct 22, 2012 5:09 pm
- Forum: Outworld
- Topic: This looks bad: Amazon being Amazon?
- Replies: 41
- Views: 7360
Re: This looks bad: Amazon being Amazon?
The next government or alliance of governments who go down the path germany did in the 30's and 40's will simply burn the books by pushing a button. Do all of yourselves a favor: buy real books with pages from a local seller. Supports your local economy and prevents others from obtaining your credit...
- Mon Oct 22, 2012 4:48 pm
- Forum: Expansion Pack
- Topic: [Release] AlmostAlmostDefault HUD 1.1.4
- Replies: 79
- Views: 63915
Re: [Release] AlmostAlmostDefault HUD 0.2
As was said in another thread earlier, in-game distances are very unrealistic. And now, when I see it constantly, it started to put me off. So I defined that the distance between the center of main planet and the center of the sun is one Ostronomical Unit (OU). The distance is now shown in OUs rath...
- Mon Oct 22, 2012 4:38 pm
- Forum: Discussion
- Topic: Weird behavior - cloaked mining never gets anything
- Replies: 25
- Views: 4252
Re: Weird behavior - cloaked mining never gets anything
Perhaps as I mentioned before in the customshields viewtopic, maybe having whom is null for the player when cloaked isn't such a good idea. I worked around it for the customshieldsv0.83 oxp.
- Mon Oct 22, 2012 4:30 pm
- Forum: Discussion
- Topic: New(ish) commander
- Replies: 11
- Views: 3690
Re: New(ish) commander
Welcome HAL.
[cough]customshields[/cough]
Your eyes will thank you, and it's customizable too for both ambience and game mechanics.
[cough]customshields[/cough]
Your eyes will thank you, and it's customizable too for both ambience and game mechanics.
- Mon Oct 22, 2012 4:18 pm
- Forum: Discussion
- Topic: 2nd post (cant find first) HELLO and WOW!
- Replies: 22
- Views: 5205
Re: 2nd post (cant find first) HELLO and WOW!
Welcome extrec.
Do you like shield and damage effects? Try out CustomShieldsv0.83 and it has user selectable features from within the main script so you can tweek it with or without a realistic shield model for the npcs as well as many other features. Enjoy!
Do you like shield and damage effects? Try out CustomShieldsv0.83 and it has user selectable features from within the main script so you can tweek it with or without a realistic shield model for the npcs as well as many other features. Enjoy!
- Mon Oct 22, 2012 4:05 pm
- Forum: Expansion Pack
- Topic: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
- Replies: 54
- Views: 36164
Re: (NEW RELEASE)MilitaryTargettingSystemv1.oxp for 1.76+
Thanks CSOTB. It in no way detracts from the game, as I'm sure you're aware, so no problem. It was a good excuse to get me to register and stop lurking. As well as my attempt at being helpful :-) BTW, I also have the customshields OXP. You seem to have a knack for picking, tweaking and adding bits ...
- Mon Oct 22, 2012 3:47 pm
- Forum: Discussion
- Topic: Anaconda Blues
- Replies: 54
- Views: 21511
Re: Anaconda Blues
[cough] customshields [/cough] Just installed that one. Now I can listen to my shields being pummelled in full surround-sound, followed by the satisfying explosion fireworks when some miscreant meets a sticky end :-) It's a beaut! Definitely adds to the immersion factor. Thanks. What I like the mos...
- Tue Oct 16, 2012 5:37 pm
- Forum: Discussion
- Topic: CSOTB Title Request 'Outside-the-Box'
- Replies: 4
- Views: 2509
CSOTB Title Request 'Outside-the-Box'
I would like a title of my own and would consider it a great honor.
- Tue Oct 16, 2012 5:24 pm
- Forum: Suggestion Box
- Topic: Vipers and escape pods
- Replies: 23
- Views: 7654
Re: Vipers and escape pods
Seems better as the perogative of oxps.cim wrote:Perhaps ships with CLASS_POLICE should self destruct shortly after pilot ejection?
- Tue Oct 16, 2012 5:20 pm
- Forum: Discussion
- Topic: Anaconda Blues
- Replies: 54
- Views: 21511
Re: Anaconda Blues
[cough] customshields [/cough]Ranthe wrote:Oh definitely. That and BGSEl Viejo wrote:I heartily recommend this OXP - it's the best OXP of the year, immersion-wise!Disembodied wrote:... [wiki]Randomshipnames OXP[/wiki] for the ship names.
- Tue Oct 16, 2012 4:19 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839697
Re: Progress
If on the other hand you have an oxp in place :mrgreen: that gives the player a new target lock with a different target right after he loses the lock on the target the missile was targetting Which event handler are you using for this? Is this with or without the Multi-Targeting System? :oops: Pleas...