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Search found 6657 matches
- Tue Jun 07, 2005 2:35 pm
- Forum: Suggestion Box
- Topic: Xcode 2.1
- Replies: 10
- Views: 13824
- Sun Jun 05, 2005 4:31 pm
- Forum: Porting to other platforms
- Topic: Windows GNUstep does not support XML plists :(
- Replies: 12
- Views: 35251
fix0red. Brokenness was to do with not handling empty <array/> and <dict/> elements. Fixes (I'd post a diff, but I seem to have lost the original): static id ReadXMLPListArray(const uint8_t *inBuffer, NSRange *ioRange, NSRange inTag) { NSMutableArray *array; id result = nil; NSRange tag; NSRange tem...
- Fri Jun 03, 2005 3:38 pm
- Forum: Porting to other platforms
- Topic: Windows GNUstep does not support XML plists :(
- Replies: 12
- Views: 35251
- Thu Jun 02, 2005 5:53 pm
- Forum: Porting to other platforms
- Topic: Windows GNUstep does not support XML plists :(
- Replies: 12
- Views: 35251
Ahh, something I can do on the G3. <fx: furious typing> Done. One really awful crock of an XML-plist parser, which handles all types except Data and Date. (Do we need Data? I'm pretty sure we don't need Date.) Will e-mail to Giles. Note: this parser doesn't do proper XML parsing. It will handle some...
- Mon May 30, 2005 3:32 pm
- Forum: Discussion
- Topic: Stupid Question
- Replies: 6
- Views: 6906
It's a joke. See the original thread about the "cheat" oxp.
- Mon May 30, 2005 11:59 am
- Forum: Suggestion Box
- Topic: NPC Combat Accuracy Adjustment
- Replies: 26
- Views: 29681
Yeah, you probably can outrun missiles if you're really fast. However, they're very persistent. Another possibility for multiple levels of missiles would be that the cheap ones run out of fuel relatively soon, and thus lose their ability to maneuver. They might also have sensors limited to a cone in...
- Sun May 29, 2005 5:55 am
- Forum: Suggestion Box
- Topic: NPC Combat Accuracy Adjustment
- Replies: 26
- Views: 29681
Radar jammer... that reminds me... *controversy follows* The ECM upgrade sucks. Or rather, it doesn't suck sufficiently. It makes missiles almost pointless. It'd be better (albeit presumably much less Elite-like) to have the ECM reduce the quality of missile tracking. This of course opens the possib...
- Mon May 02, 2005 7:53 pm
- Forum: Oolite-Linux
- Topic: Who has oolite-linux running?
- Replies: 52
- Views: 58733
- Mon May 02, 2005 4:18 pm
- Forum: Oolite-Linux
- Topic: Who has oolite-linux running?
- Replies: 52
- Views: 58733
If you do start looking into getting away from AppKit/GNUStep's GUI layer, I'd reccomend looking at http://thor.acedragon.co.uk/viewcvs/branches/hid/ , where I've already started on splitting off input event management into a separate class, InputController, and a category PlayerEntity(FlightControl...
- Mon May 02, 2005 12:02 am
- Forum: Oolite-Linux
- Topic: Who has oolite-linux running?
- Replies: 52
- Views: 58733
- Thu Apr 21, 2005 4:16 pm
- Forum: Suggestion Box
- Topic: Thrust, Pitch, Roll......YAW?!
- Replies: 68
- Views: 69231
There are six degrees of freedom, but only three are axes, i.e. rotational DOFs. The others are linear DOFs; while strafing left/right and up/down would be cool, it would be a much smaller advantage than being able to yaw. And yeah, Descent was horribly hard to learn; I'm not suggesting a full undam...
- Thu Apr 21, 2005 12:48 am
- Forum: Suggestion Box
- Topic: Thrust, Pitch, Roll......YAW?!
- Replies: 68
- Views: 69231
Since I'm busy ressurecting old threads... I'd really, really, really like yaw control. A roll/pitch model makes very little sense in space. In order to aim to the left, one must first roll, then pitch (i.e., do the actual aiming); with yaw control one could make a precise movement in the right dire...