Search found 858 matches

by RockDoctor
Sat Jun 04, 2016 7:55 pm
Forum: Discussion
Topic: Elite
Replies: 17
Views: 8962

Re: Elite

Have you considered that as your board sig? :wink: _________________ "With our thoughts, we make the world" :-) Oh, so YOU'RE the one responsible. A queue rapidly forms, of people with bones to pick with what your thoughts have done to them. The League of Oolite Widows at their head, with...
by RockDoctor
Sat Jun 04, 2016 7:23 pm
Forum: Outworld
Topic: Stuff Windows 10
Replies: 131
Views: 70266

Re: Windows Update

That link just tells me that "Javascript is disabled," which I knew already (NoScript). Oh, I see. Its a Microsoft website. No, I doubt that'll help much. And no, I'm not even going to temporarily allow MS to run code on my machine, even if it's in a browser's "sandbox". Microsof...
by RockDoctor
Sat Jun 04, 2016 6:17 pm
Forum: Discussion
Topic: FYI - Anaconda overheats in Torus-drive??
Replies: 4
Views: 5573

Re: FYI - Anaconda overheats in Torus-drive??

I'm not using the "Ships Configuration OXP". I should have thought of that earlier. Checking my list of installed OX(Z)Ps is ... (Dump of data to log file - is this what you need?) GL_EXT_point_parameters, GL_ATI_separate_stencil, GL_AMD_performance_monitor, GL_EXT_subtexture, GL_NV_textur...
by RockDoctor
Sat Jun 04, 2016 12:29 am
Forum: Discussion
Topic: Trading limitations
Replies: 3
Views: 3172

Re: Trading limitations

Buried in "developers" ... well, I certainly haven't delved in there. So, the Wiki needs the notes that RHs (without the OXPs you mention) can only receive 15TC/ commodity; (2^4-1) Coriolis can only accept 127 (2^7-1); Torus (the do-nut big stations) can take ??????? Small stations ("...
by RockDoctor
Sat Jun 04, 2016 12:15 am
Forum: Discussion
Topic: FYI - Anaconda overheats in Torus-drive??
Replies: 4
Views: 5573

Re: FYI - Anaconda overheats in Torus-drive??

In Ship Config, the things that will generate heat are injectors, Nope. in normal flight, T-drive. No injectors. initiating a hyperspace jump, I was heading towards the star to top off the tanthoseks before leaping into an Anarchy (with anticipation of trouble, and needing to jump on ; better to ha...
by RockDoctor
Thu Jun 02, 2016 6:41 pm
Forum: Discussion
Topic: FYI - Anaconda overheats in Torus-drive??
Replies: 4
Views: 5573

FYI - Anaconda overheats in Torus-drive??

Recently climbed behind the joystick of an Anaconda for probably the first time since 1990. Woah, it really does fly "like a rogue asteroid". But something was going wrong. When I went into Torus Drive in open space, my cabin temperature (and I assume skin temperature too!) would creep up ...
by RockDoctor
Thu Jun 02, 2016 6:04 pm
Forum: Discussion
Topic: Trading limitations
Replies: 3
Views: 3172

Trading limitations

I finally had to get a new laptop - battery on the old one has died, and the damned thing just hasn't got the grunt to run some seismic analysis tools I'm trying to learn - and this one seems to have appropriate graphics acceleration to do justice to the current versions without overheating and lock...
by RockDoctor
Sun Feb 21, 2016 1:20 pm
Forum: Outworld
Topic: Kepler Orrery
Replies: 1
Views: 5238

Re: Kepler Orrery

A Kepler Orrery - and the source code is here . That's an interesting project (almost certainly out of date by the time he stopped downloading data and started coding ... but that's astronomy for you). An orrery for the current planet system would be an interesting, particularly in the more complex...
by RockDoctor
Sun Feb 21, 2016 11:29 am
Forum: Suggestion Box
Topic: Hyperspace: Time of flight
Replies: 50
Views: 37172

Re: resurrection of old threads - and misjumps

I was checking up on the OoPhysics of WitchSpace and time-of-flight and came across this old thread. I know its canon, but it makes no sense to me, and even if it did, as is said elsewhere why is the place always full of thargoids? The explaintions in my opinion are weak. The question that occurs to...
by RockDoctor
Sun Feb 14, 2016 11:36 pm
Forum: Expansion Pack
Topic: Repair Bots OXLP (Thargoid)
Replies: 11
Views: 14971

Re: Repair Bots OXLP (Thargoid)

Well, good to see that it's being worked on. Unfortunately, the laptop with the fancy graphics card has gone back to it's owners now, so I won't be able to do any testing.
by RockDoctor
Sun Feb 07, 2016 10:34 am
Forum: Expansion Pack
Topic: [Release] In-System Taxi
Replies: 43
Views: 25188

Re: [Release] In-System Taxi

Thanks RockDoctor & Norby. The removal part was clearly left unfinished. ... A new version (1.2.3) is available from the manager. Installing and testing. ... Well installation and removal seems to work. Didn't recieve any fare offers in a little round trip of about 4 systems, and several statio...
by RockDoctor
Fri Feb 05, 2016 7:36 am
Forum: Expansion Pack
Topic: Repair Bots OXLP (Thargoid)
Replies: 11
Views: 14971

Re: Repair Bots OXLP (Thargoid)

In theory, if the self-repair system is damaged, it should start repairing itself (and stop repairing anything else it may be working on). That may have been what was happening. Shortly after I got served with the "Constrictor at Xeer" message, and was on my way there ... the repair syste...
by RockDoctor
Wed Feb 03, 2016 2:59 am
Forum: Expansion Pack
Topic: [Release] In-System Taxi
Replies: 43
Views: 25188

Re: [Release] In-System Taxi 1.2.2

Norby wrote:
This is a bug, .
To quote ... Octavian, IIRC ... : "With a spot I damn him!" OPZ uninstalled. The taxi-cab service is a good encouragement to move around the various planets of a system, but economically it's not a get-rich-quick scheme. (Just like cabby-ing IRL.)
by RockDoctor
Tue Feb 02, 2016 4:54 pm
Forum: Expansion Pack
Topic: [Release] In-System Taxi
Replies: 43
Views: 25188

Re: [Release] In-System Taxi 1.2.2 - removing the meter!

I'm trying to track down some other problems with a different OXZ and decided to remove the Taxi radio, then remove the OXZ (once my ship had been offered the radio for installation again - as a sign that I'd successfully removed it. I get an option on my F3 equipment screen to "Remove In-Syste...
by RockDoctor
Tue Feb 02, 2016 11:28 am
Forum: Expansion Pack
Topic: Life in the Frontier disappears
Replies: 4
Views: 5728

Re: Life in the Frontier disappears

Norby wrote:
RockDoctor wrote:
F4 - no "disembark".
Weird and the second problem you reported today what I can not reproduce. If still not appear after you reload your game then please post the content of your Logs/Latest.log file.
That problem - the loss of the Frontier add on - disappeared between re-starts.