Search found 858 matches
- Sat Jun 04, 2016 7:55 pm
- Forum: Discussion
- Topic: Elite
- Replies: 17
- Views: 8962
Re: Elite
Have you considered that as your board sig? :wink: _________________ "With our thoughts, we make the world" :-) Oh, so YOU'RE the one responsible. A queue rapidly forms, of people with bones to pick with what your thoughts have done to them. The League of Oolite Widows at their head, with...
- Sat Jun 04, 2016 7:23 pm
- Forum: Outworld
- Topic: Stuff Windows 10
- Replies: 131
- Views: 70266
Re: Windows Update
That link just tells me that "Javascript is disabled," which I knew already (NoScript). Oh, I see. Its a Microsoft website. No, I doubt that'll help much. And no, I'm not even going to temporarily allow MS to run code on my machine, even if it's in a browser's "sandbox". Microsof...
- Sat Jun 04, 2016 6:17 pm
- Forum: Discussion
- Topic: FYI - Anaconda overheats in Torus-drive??
- Replies: 4
- Views: 5573
Re: FYI - Anaconda overheats in Torus-drive??
I'm not using the "Ships Configuration OXP". I should have thought of that earlier. Checking my list of installed OX(Z)Ps is ... (Dump of data to log file - is this what you need?) GL_EXT_point_parameters, GL_ATI_separate_stencil, GL_AMD_performance_monitor, GL_EXT_subtexture, GL_NV_textur...
- Sat Jun 04, 2016 12:29 am
- Forum: Discussion
- Topic: Trading limitations
- Replies: 3
- Views: 3172
Re: Trading limitations
Buried in "developers" ... well, I certainly haven't delved in there. So, the Wiki needs the notes that RHs (without the OXPs you mention) can only receive 15TC/ commodity; (2^4-1) Coriolis can only accept 127 (2^7-1); Torus (the do-nut big stations) can take ??????? Small stations ("...
- Sat Jun 04, 2016 12:15 am
- Forum: Discussion
- Topic: FYI - Anaconda overheats in Torus-drive??
- Replies: 4
- Views: 5573
Re: FYI - Anaconda overheats in Torus-drive??
In Ship Config, the things that will generate heat are injectors, Nope. in normal flight, T-drive. No injectors. initiating a hyperspace jump, I was heading towards the star to top off the tanthoseks before leaping into an Anarchy (with anticipation of trouble, and needing to jump on ; better to ha...
- Thu Jun 02, 2016 6:41 pm
- Forum: Discussion
- Topic: FYI - Anaconda overheats in Torus-drive??
- Replies: 4
- Views: 5573
FYI - Anaconda overheats in Torus-drive??
Recently climbed behind the joystick of an Anaconda for probably the first time since 1990. Woah, it really does fly "like a rogue asteroid". But something was going wrong. When I went into Torus Drive in open space, my cabin temperature (and I assume skin temperature too!) would creep up ...
- Thu Jun 02, 2016 6:04 pm
- Forum: Discussion
- Topic: Trading limitations
- Replies: 3
- Views: 3172
Trading limitations
I finally had to get a new laptop - battery on the old one has died, and the damned thing just hasn't got the grunt to run some seismic analysis tools I'm trying to learn - and this one seems to have appropriate graphics acceleration to do justice to the current versions without overheating and lock...
- Sun Feb 21, 2016 1:20 pm
- Forum: Outworld
- Topic: Kepler Orrery
- Replies: 1
- Views: 5238
Re: Kepler Orrery
A Kepler Orrery - and the source code is here . That's an interesting project (almost certainly out of date by the time he stopped downloading data and started coding ... but that's astronomy for you). An orrery for the current planet system would be an interesting, particularly in the more complex...
- Sun Feb 21, 2016 11:29 am
- Forum: Suggestion Box
- Topic: Hyperspace: Time of flight
- Replies: 50
- Views: 37172
Re: resurrection of old threads - and misjumps
I was checking up on the OoPhysics of WitchSpace and time-of-flight and came across this old thread. I know its canon, but it makes no sense to me, and even if it did, as is said elsewhere why is the place always full of thargoids? The explaintions in my opinion are weak. The question that occurs to...
- Sun Feb 14, 2016 11:36 pm
- Forum: Expansion Pack
- Topic: Repair Bots OXLP (Thargoid)
- Replies: 11
- Views: 14971
Re: Repair Bots OXLP (Thargoid)
Well, good to see that it's being worked on. Unfortunately, the laptop with the fancy graphics card has gone back to it's owners now, so I won't be able to do any testing.
- Sun Feb 07, 2016 10:34 am
- Forum: Expansion Pack
- Topic: [Release] In-System Taxi
- Replies: 43
- Views: 25188
Re: [Release] In-System Taxi
Thanks RockDoctor & Norby. The removal part was clearly left unfinished. ... A new version (1.2.3) is available from the manager. Installing and testing. ... Well installation and removal seems to work. Didn't recieve any fare offers in a little round trip of about 4 systems, and several statio...
- Fri Feb 05, 2016 7:36 am
- Forum: Expansion Pack
- Topic: Repair Bots OXLP (Thargoid)
- Replies: 11
- Views: 14971
Re: Repair Bots OXLP (Thargoid)
In theory, if the self-repair system is damaged, it should start repairing itself (and stop repairing anything else it may be working on). That may have been what was happening. Shortly after I got served with the "Constrictor at Xeer" message, and was on my way there ... the repair syste...
- Wed Feb 03, 2016 2:59 am
- Forum: Expansion Pack
- Topic: [Release] In-System Taxi
- Replies: 43
- Views: 25188
Re: [Release] In-System Taxi 1.2.2
To quote ... Octavian, IIRC ... : "With a spot I damn him!" OPZ uninstalled. The taxi-cab service is a good encouragement to move around the various planets of a system, but economically it's not a get-rich-quick scheme. (Just like cabby-ing IRL.)Norby wrote:This is a bug, .
- Tue Feb 02, 2016 4:54 pm
- Forum: Expansion Pack
- Topic: [Release] In-System Taxi
- Replies: 43
- Views: 25188
Re: [Release] In-System Taxi 1.2.2 - removing the meter!
I'm trying to track down some other problems with a different OXZ and decided to remove the Taxi radio, then remove the OXZ (once my ship had been offered the radio for installation again - as a sign that I'd successfully removed it. I get an option on my F3 equipment screen to "Remove In-Syste...
- Tue Feb 02, 2016 11:28 am
- Forum: Expansion Pack
- Topic: Life in the Frontier disappears
- Replies: 4
- Views: 5728
Re: Life in the Frontier disappears
That problem - the loss of the Frontier add on - disappeared between re-starts.Norby wrote:Weird and the second problem you reported today what I can not reproduce. If still not appear after you reload your game then please post the content of your Logs/Latest.log file.RockDoctor wrote:F4 - no "disembark".