I think the fixing cost could be much less than the initial That's what I was thinking. but reducing the max. strength by a few percent at each refill. I might look at implementing that. Could be even better if you implement 6 sides and make front, aft, port, starboard, top and bottom armours The o...
because I have stuck with the deep horizon version, the reason being , I like the effect of calibrating towards a far point jump marker. I didn't remove anything from the OXP. I just fixed the issue with player.ship.targetSystem . The calibration and alignment effects are still present even if you ...
Would there be a way to either set the MFD to always on Set the Damage Report MFD mode to "Manual", then use the ";" key to select a slot, then use ":" to cycle through the MFD's until the Damage Report MFD is visible. And, as others have mentioned, you can use the HUD...
There is also the possibility that Police and Customs are different fish. I was certainly hoping to make the customs vessel, well, err, custom! Possibly based on the viper but maybe with a different paint job, and showing up on the scanner in a different colour. blockades are generally done to isol...
Could a version with Blue MFD's and light blue or white text be made? I originally had the MFD's in blue, but I found the screen was too blue when I did that, which is why I moved to grey/white. I'll have another look at using blue MFD's though and if I can work out a visually appealing version tha...
I've been playing around with Thargoid's "IronHide Armour" OXP, and I noticed that, even though I had over 90% armour, damage was still being passed through to equipment. This felt wrong, so I coded up a tweak that will only start letting equipment be damaged when the armour falls below 50...
OK, you can download a fixed version in OXZ format from here: (removed). Is Cmdr.Cheyd still around? I'll attempt to contact him to see what he'd like done with the fix.
Edit: Download link removed on request of the original author.
The backup Wiki has been offline for the last day or two - I get a "Problem loading page" error when I try to access it. Is anyone else seeing this, or is this an issue with my service provider? I can certainly get to other sites.
Another thought, kind of on the flip side of smuggling - get contracts from the main station to patrol the space lane and scan ships for contraband, then demand they eject cargo or be fired on. Kind of a whole new role...oh wait, maybe I should finish the smuggling side of things first, eh?
Looking for ideas and opinions here: When a trade good is declared illegal in a particular system, what should happen if the player (or even an NPC) turns up with a cargo hold full of said product? Here are some options to consider, but these are by no means exhaustive or even desirable - I'm just t...
OK, version 2.1.0 has been released which allows you to set the mode from the interface screen, and also make the MFD "passive", with no primable equipment getting in the way.