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by pagroove
Tue Sep 26, 2017 9:50 am
Forum: Discussion
Topic: Oolite at 4K resolution
Replies: 54
Views: 54185

Re: Oolite at 4K resolution

mmm 30 fps. Is the framerate locked. On a 1070 card you should expect higher? Edited to add. But it looks super. Even with no OXP's.
by pagroove
Tue Sep 26, 2017 9:47 am
Forum: Discussion
Topic: Oolite at 4K resolution
Replies: 54
Views: 54185

Re: Oolite at 4K resolution

It's starting now. 4k test working. How do I display the FPS?
by pagroove
Tue Sep 26, 2017 9:23 am
Forum: Discussion
Topic: Oolite at 4K resolution
Replies: 54
Views: 54185

Re: Oolite at 4K resolution

I get a red error message that the application cannot start (error box 0xc00007b). Following is in the log. AVG and Windows defender are constantly picking at the exe. But I started it anyway. But then it won't start. Opening log for Oolite development version 1.85.0.6992-170819-0119485 (x86-32 test...
by pagroove
Tue Sep 26, 2017 9:03 am
Forum: Discussion
Topic: Oolite at 4K resolution
Replies: 54
Views: 54185

Re: Oolite at 4K resolution

I wanted to start also. But it won't start also. Which trunk version do I have to get to get this on? I believe I have the latest trunk
by pagroove
Mon Sep 25, 2017 8:45 pm
Forum: Discussion
Topic: Oolite at 4K resolution
Replies: 54
Views: 54185

Re: Oolite at 4K resolution

Ah yes. Bogathyr has exactly the same problem. It does not offer the resolution indeed. @ Another Commander: I try you tweaks tomorrow to see if that helps.
by pagroove
Mon Sep 25, 2017 8:41 pm
Forum: Discussion
Topic: Oolite at 4K resolution
Replies: 54
Views: 54185

Re: Oolite at 4K resolution

another_commander wrote: Mon Sep 25, 2017 10:31 am
pagroove, check this page here: http://www.pcgamer.com/4k-monitor-2014/3/

Do your have all the right cabling etc? HDMI 2.0 or DisplayPort 1.2 is needed for 4K 60Hz .
Yep I have the right cabling HDMI 2.0. I'm running Oolite on this monitor: http://www.lg.com/uk/monitors/lg-27UD58-B.
by pagroove
Mon Sep 25, 2017 10:19 am
Forum: Discussion
Topic: Oolite at 4K resolution
Replies: 54
Views: 54185

Re: Progress

What refresh rate are you using, Pag? I have a feeling some 4k monitors only do max resolution @60Hz (and require Display Port).* *I could well be wrong - monitor specs confuse me these days, and I've perused oodles of them lately. My GTX1070 is connected via HDMI to my to the HDMI 1 input of my mo...
by pagroove
Mon Sep 25, 2017 10:07 am
Forum: Discussion
Topic: Oolite at 4K resolution
Replies: 54
Views: 54185

Re: Progress

another_commander wrote: Sun Sep 24, 2017 10:21 pm
Please try this:
- Edit logcontrol.plist by changing the lines

Code: Select all

display.initGL =  no;
display.mode.list =  no;
to

Code: Select all

display.initGL =  yes;
display.mode.list =  yes;
- Start the game, then exit it and post the Latest.log here.
Ok will try that later this week.
by pagroove
Sun Sep 24, 2017 9:57 pm
Forum: Discussion
Topic: Oolite at 4K resolution
Replies: 54
Views: 54185

Re: Progress

I cannot go higher than 2560 X 1440. Even on the latest Trunk under Win 10.
My card is able to go to full 4k and also have a 4k monitor. Any ideas?
by pagroove
Sun Sep 24, 2017 3:32 pm
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 219
Views: 207255

Re: [RELEASE] Povray Planets 1.0

Cody wrote: Sun Sep 24, 2017 3:03 pm
pagroove wrote: Sun Sep 24, 2017 2:48 pm
I believe there was a tool to fix this.
PlanetTool? Is that still available?
Yes that was it. Don't know if it is still available. Edited to add. Maybe I have this in the old archives.
by pagroove
Sun Sep 24, 2017 3:31 pm
Forum: Discussion
Topic: Oolite at 4K resolution
Replies: 54
Views: 54185

Re: Progress

Doesn't the Windows port of Oolite support 4K resolution already? This is an honest question, because I don't have 4K hardware to test, but I would expect the game to be able to see all resolutions provided by the graphics card driver and support the higher ones properly in 1.85 and later, where we...
by pagroove
Sun Sep 24, 2017 2:48 pm
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 219
Views: 207255

Re: [RELEASE] Povray Planets 1.0

Probably an old non-cubmapped texture. I believe there was a tool to fix this. But I'm out of the loop for long now. But I believe it should be fixable. I recognize it as an FP texture.
by pagroove
Sun Sep 24, 2017 2:42 pm
Forum: Discussion
Topic: Oolite at 4K resolution
Replies: 54
Views: 54185

Oolite at 4K resolution

Hello. A question which I didn't know where to place. But are there plans for supporting 4K resolution? I have a new pc now which supports this. It would be awesome to play Oolite in 4k. I play No Mans Sky lately and it looks gorgeous in that resolution (I also find it a fun game which I picked up a...
by pagroove
Thu Sep 21, 2017 10:33 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 445
Views: 276567

Re: [WIP] GalCop Missions

Thank you for constantly updating this OXP. It is a lot of fun. :D
by pagroove
Fri Jul 14, 2017 9:09 pm
Forum: Expansion Pack
Topic: [Release] gsagostinho's Texture Pack: Cobra Mk III
Replies: 26
Views: 28045

Re: [Release] gsagostinho's Cobra Mk III Variety Pack

Fantastic work. Well done. Looks like a nice addition to the Ooniverse.