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by Redspear
Sat Nov 02, 2013 2:43 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839694

Re: Progress

There's already too much consistency, I think, between different locations in the game; I'd prefer a greater range of look and feel across different stations, system types and tech levels. Very much agree with this. <heresy>It's what stopped me playing Elite in the end: systems were just more or le...
by Redspear
Thu Oct 31, 2013 1:42 am
Forum: Expansion Pack
Topic: SoloTek Industries
Replies: 47
Views: 25664

Re: SoloTek Industries

Other than that I find Simons take on the classics quite interesting. He's also done two of the best takes on the, rather tricky, Fer-de-Lance (IMO). The Neolite one might be a bit radical but it looks like it would fit the role very well, and his re2dux F-d-L is the one that best captures the feel...
by Redspear
Thu Oct 31, 2013 1:20 am
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839694

Re: Progress

As a matter of fact, I've made an OXP to that effect: [wiki]Stationrotation OXP[/wiki]. And very good it is too :) Of course we don't want a game with all the challenge removed, but I'd argue the proper place for it is combat and trading, not a somewhat peripheral activity like docking. I'm incline...
by Redspear
Tue Oct 29, 2013 11:06 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839694

Re: Progress

Firstly, some context for my opinion... I played Elite on the Speccy in the 80s and I remember my early flights struggling towards Zaonce (I bought slaves in those days :twisted: ), feeling the thrill of getting to the station, heading past it towards the planet, only to smash into the front of the ...
by Redspear
Sun Oct 27, 2013 11:05 pm
Forum: Suggestion Box
Topic: Cobra Mk II
Replies: 6
Views: 5269

Re: Cobra Mk II

Whilst we are talking about other potential Elite ship models I recall a thread featuring a model or OXP somebody produced featuring the ship featured on the front of the box of the original Elite game i.e. the ship shown in my avatar. Could anyone point me in the right direction to find this threa...
by Redspear
Sun Oct 27, 2013 10:50 pm
Forum: Expansion Pack
Topic: ArcElite ships oxp
Replies: 42
Views: 32190

Re: ArcElite ships oxp

there's something really great about these colourful flat shaded polygons! When I first saw this look for versions of Elite, I didn't like it. I thought the simple wireframes were better as they encouraged my imagination more. Maybe it's the higher resolution on modern computers, but those screensh...
by Redspear
Sun Oct 27, 2013 10:42 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 163986

Re: Extra Planet/Moon textures

Only the main planets use Povray textures. All other planets and moons use DHS textures. No native textures used. Can't remember how it was set up though. That's how I see this project working (i.e. in the manner that you are employing DHS) but with a greater variety of textures. Well, I'm learning...
by Redspear
Sun Oct 27, 2013 9:57 pm
Forum: Expansion Pack
Topic: [UPDATED RELEASE] Coluber ships
Replies: 20
Views: 23574

Re: [UPDATED RELEASE] Coluber ships

A real classic look to these and nice textures...

I like the look of that red one at the bottom 8)
by Redspear
Sun Oct 27, 2013 12:01 am
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 163986

Re: Extra Planet/Moon textures

Hi JazHaz. So your additional planets all have Oolites native textures? Do you notice any duplication in them from time to time or are they sufficiently, er, 'simple' for it to be a non-issue? BTW I've Checked out DHS and SR and whilst there is some duplication, DHS has more textures, notably the ga...
by Redspear
Sat Oct 26, 2013 11:36 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 163986

Re: Extra Planet/Moon textures

Thanks Cody.

Sounds like I'd better look again...
by Redspear
Sat Oct 26, 2013 11:29 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 163986

Re: Extra Planet/Moon textures

Hi Norby! I like your work on the telescope.oxp. I've been wanting something that could show a close up of a target for ages. Thanks! :D I thought that the Deep Horizons textures were reused in System Redux? Am I wrong??? Anyway, I've sourced some other textures that are available under the creative...
by Redspear
Thu Oct 24, 2013 9:02 pm
Forum: Expansion Pack
Topic: Additional Planets SR.oxp
Replies: 195
Views: 163986

Additional Planets SR.oxp

Hi folks, I expect this may have been done before but I've been working on combining the textures of System Demux and System Redux for use in conjunction with Povray Planets. Explicitly: PP provides the 'main' planet textures whilst the SR & SD textures are used for additional planets and moons...
by Redspear
Thu Jul 04, 2013 3:33 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839694

Re: Progress

I think I only understood half of that (and I might be flattering myself there :P) but it still sounds great!

Nice one :D
by Redspear
Thu Jul 04, 2013 3:27 pm
Forum: Discussion
Topic: Hello, thank you and a few questions...
Replies: 18
Views: 9488

Re: Hello, thank you and a few questions...

According to wiki that system.inhabitants should be system.inhabitantsDescription. I've definitely got some browsing to do on the wiki :| Thanks spara :D Hmm. I of course meant system.info.inhabitants , not system.inhabitants . Sorry about that. You might find the Oolite Javascript reference useful...
by Redspear
Thu Jul 04, 2013 3:17 pm
Forum: Discussion
Topic: Zieman's Habitat Station as a Zero-G stadium???
Replies: 40
Views: 43209

Re: Zieman's Habitat Station as a Zero-G stadium???

Thanks for the compliments! :) If you want to make an OXP that uses aforementioned stations as Zero-G sports arenas, go ahead. Hey, thanks for the oxps :wink: I dropped myself right in it with that one :lol: I'm a beginner at scripting but something fairly unambitios, like just asigning it to syste...