Was trying the right end!
Have now managed to dock. I think it is just that i'm in an Imperial Courier (updated version), which is so huge it only just fits in the port!
Search found 2896 matches
- Sun May 21, 2006 9:51 am
- Forum: Expansion Pack
- Topic: Hoopy Casino
- Replies: 198
- Views: 138876
- Sun May 21, 2006 9:39 am
- Forum: Expansion Pack
- Topic: Hoopy Casino
- Replies: 198
- Views: 138876
Hoopy Casino
Looks great fun.
I've just downloaded the OXP, but I blow up when I try to dock.
I have the 1.65 (beta) for PC and the collison detection in this version is a know bug, as you somtimes blow up when near a station.
Don't know if this is a problem with the OXP or game code.
I've just downloaded the OXP, but I blow up when I try to dock.
I have the 1.65 (beta) for PC and the collison detection in this version is a know bug, as you somtimes blow up when near a station.
Don't know if this is a problem with the OXP or game code.
- Sat May 20, 2006 4:21 pm
- Forum: Suggestion Box
- Topic: Vision enhancement system
- Replies: 4
- Views: 4915
- Sat May 20, 2006 4:16 pm
- Forum: Suggestion Box
- Topic: Crew requirements for ships
- Replies: 4
- Views: 4833
- Fri May 19, 2006 2:40 pm
- Forum: Suggestion Box
- Topic: Q-Bomb should destroy stations.
- Replies: 51
- Views: 31145
- Fri May 19, 2006 12:08 pm
- Forum: Suggestion Box
- Topic: Q-Bomb should destroy stations.
- Replies: 51
- Views: 31145
A Q-mine shouldn't destroy a space station, as the Q-mine works by doing somthing deeply unpleasant to a ship's witch-drive engine, causing it blow up. As stations are designed just to orbit the planet, they don't have witch-drive engines and so would be q-bomb proof. True the ships inside might blo...
- Fri May 19, 2006 12:07 pm
- Forum: Suggestion Box
- Topic: Q-Bomb should destroy stations.
- Replies: 51
- Views: 31145
A Q-mine shouldn't destroy a space station, as the Q-mine works by doing somthing deeply unpleasant to a ship's witch-drive engine, causing it blow up. As stations are designed just to orbit the planet, they don't have witch-drive engines and so would be q-bomb proof. True the ships inside might blo...
- Wed May 17, 2006 1:31 pm
- Forum: Suggestion Box
- Topic: Q-Bomb should destroy stations.
- Replies: 51
- Views: 31145
- Wed May 17, 2006 10:04 am
- Forum: Suggestion Box
- Topic: Question on Ships Shield Strength
- Replies: 2
- Views: 3552
Dosen't this just effect how long you can survive once the FWD / AFT shield has failed (ie how long your energy banks hold out), rather than the strength of the FWD / AFT shield itself? As once shields are out, your energy banks quickly get cut to ribbons, this dosen't increase the ship's defences t...
- Wed May 17, 2006 9:37 am
- Forum: Suggestion Box
- Topic: Question on Ships Shield Strength
- Replies: 2
- Views: 3552
Question on Ships Shield Strength
Am I right in thinking that in Oolite, all ships have the same basic shield strength (although different numbers of energy banks)? What I mean is does say a Cobra III with Shield Boosters and Military Shields take the same punishment to get it's shield to zero as say a much larger ship like a PCC wi...
- Tue May 16, 2006 8:18 pm
- Forum: Discussion
- Topic: Help! Missiles scrap my ship
- Replies: 13
- Views: 8244
- Tue May 16, 2006 7:53 pm
- Forum: Expansion Pack
- Topic: Custom Sounds.OXP
- Replies: 60
- Views: 32847
- Tue May 16, 2006 6:46 pm
- Forum: Oolite-PC
- Topic: Some Bugs - Including Missiles
- Replies: 8
- Views: 7858
Thabks for that. I now seem to be able to survive one missile strike from full shields, but am still destroyed if at anything less than full shields. I still think they are too powerful though, after all if a basic Cobra MK III could survive a single strike, then an Imperial Courier with Miltary Shi...
- Sat May 06, 2006 4:47 pm
- Forum: Oolite-PC
- Topic: Some Bugs - Including Missiles
- Replies: 8
- Views: 7858
- Fri May 05, 2006 3:16 pm
- Forum: Oolite-PC
- Topic: Some Bugs - Including Missiles
- Replies: 8
- Views: 7858