Search found 2896 matches

by LittleBear
Sun May 21, 2006 9:51 am
Forum: Expansion Pack
Topic: Hoopy Casino
Replies: 198
Views: 138876

Was trying the right end!

Have now managed to dock. I think it is just that i'm in an Imperial Courier (updated version), which is so huge it only just fits in the port!
by LittleBear
Sun May 21, 2006 9:39 am
Forum: Expansion Pack
Topic: Hoopy Casino
Replies: 198
Views: 138876

Hoopy Casino

Looks great fun.

I've just downloaded the OXP, but I blow up when I try to dock.

I have the 1.65 (beta) for PC and the collison detection in this version is a know bug, as you somtimes blow up when near a station.

Don't know if this is a problem with the OXP or game code.
by LittleBear
Sat May 20, 2006 4:21 pm
Forum: Suggestion Box
Topic: Vision enhancement system
Replies: 4
Views: 4915

Could we have a spotlight as equipment (should be faily cheap)?

Ships are hard to make out, but a powerfull searchlight would make them easy to see, whilst mainting the old-elite feel.
by LittleBear
Sat May 20, 2006 4:16 pm
Forum: Suggestion Box
Topic: Crew requirements for ships
Replies: 4
Views: 4833

Like the crew manning the turrents idea. I remember buying turret ships in FFE, but the turrets were useless as the player had to control them. Computer controlled crew maning the player's turrets would be great. But the NCPs would have to get turrett gunners too.
by LittleBear
Fri May 19, 2006 2:40 pm
Forum: Suggestion Box
Topic: Q-Bomb should destroy stations.
Replies: 51
Views: 31145

Guess that a bug, but according to the Wikki this is how a q mine works!
by LittleBear
Fri May 19, 2006 12:08 pm
Forum: Suggestion Box
Topic: Q-Bomb should destroy stations.
Replies: 51
Views: 31145

A Q-mine shouldn't destroy a space station, as the Q-mine works by doing somthing deeply unpleasant to a ship's witch-drive engine, causing it blow up. As stations are designed just to orbit the planet, they don't have witch-drive engines and so would be q-bomb proof. True the ships inside might blo...
by LittleBear
Fri May 19, 2006 12:07 pm
Forum: Suggestion Box
Topic: Q-Bomb should destroy stations.
Replies: 51
Views: 31145

A Q-mine shouldn't destroy a space station, as the Q-mine works by doing somthing deeply unpleasant to a ship's witch-drive engine, causing it blow up. As stations are designed just to orbit the planet, they don't have witch-drive engines and so would be q-bomb proof. True the ships inside might blo...
by LittleBear
Wed May 17, 2006 1:31 pm
Forum: Suggestion Box
Topic: Q-Bomb should destroy stations.
Replies: 51
Views: 31145

Damaged stations are possible, as I've seen this in Thargoid Wars.

Once they start attacking stations, I've seen the 2001 style space stations with missing "post things" (I mean the bits of metal that come off the central hub and join the outer circle).
by LittleBear
Wed May 17, 2006 10:04 am
Forum: Suggestion Box
Topic: Question on Ships Shield Strength
Replies: 2
Views: 3552

Dosen't this just effect how long you can survive once the FWD / AFT shield has failed (ie how long your energy banks hold out), rather than the strength of the FWD / AFT shield itself? As once shields are out, your energy banks quickly get cut to ribbons, this dosen't increase the ship's defences t...
by LittleBear
Wed May 17, 2006 9:37 am
Forum: Suggestion Box
Topic: Question on Ships Shield Strength
Replies: 2
Views: 3552

Question on Ships Shield Strength

Am I right in thinking that in Oolite, all ships have the same basic shield strength (although different numbers of energy banks)? What I mean is does say a Cobra III with Shield Boosters and Military Shields take the same punishment to get it's shield to zero as say a much larger ship like a PCC wi...
by LittleBear
Tue May 16, 2006 8:18 pm
Forum: Discussion
Topic: Help! Missiles scrap my ship
Replies: 13
Views: 8244

On the topic of the Mussurana, I've been playing with this OXP installed for a couple of months. I often see them as NCPs, but I've never seen one for sale in the shipyard, although the Wikii says that the ship is available to the player.

Has anyone managed to buy one?
by LittleBear
Tue May 16, 2006 7:53 pm
Forum: Expansion Pack
Topic: Custom Sounds.OXP
Replies: 60
Views: 32847

Love it!! :D As a wish-list, would it be possible to have the messages from other ships read out? Also sound events for systems being destroyed? What about some warning noises as the sheilds fall such as "Warning Shield critical" when low, "Warning Shields have Failed", when they...
by LittleBear
Tue May 16, 2006 6:46 pm
Forum: Oolite-PC
Topic: Some Bugs - Including Missiles
Replies: 8
Views: 7858

Thabks for that. I now seem to be able to survive one missile strike from full shields, but am still destroyed if at anything less than full shields. I still think they are too powerful though, after all if a basic Cobra MK III could survive a single strike, then an Imperial Courier with Miltary Shi...
by LittleBear
Sat May 06, 2006 4:47 pm
Forum: Oolite-PC
Topic: Some Bugs - Including Missiles
Replies: 8
Views: 7858

Do you know which OXP and what I should look for in the files?

I have all the OXPs installed so going through them all would take a while!
by LittleBear
Fri May 05, 2006 3:16 pm
Forum: Oolite-PC
Topic: Some Bugs - Including Missiles
Replies: 8
Views: 7858

I have r457, is there a new version out as the bug is present in this one?