Search found 281 matches
- Mon Feb 25, 2013 4:03 am
- Forum: Expansion Pack
- Topic: [UPDATE] keyboardCobra v1.2 to aid keyboard playing
- Replies: 44
- Views: 39213
Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing
Is there any way to tune the damp amount? Maybe an options slider....? Yes. You need to edit the file .GNUstepDefaults, found inside <OoliteInstallDir>/oolite.app/GNUstep/Defaults and add this line: "flight-arrow-key-precision-factor" = 0.33; The 0.33 above is used as an example. The prec...
- Mon Feb 25, 2013 3:56 am
- Forum: Discussion
- Topic: Interrupted hyperspace & fuel
- Replies: 18
- Views: 5305
Re: Interrupted hyperspace & fuel
G'day and welcome aboard, Bogatyr! 8) When the Thargoids interrupt a hyper-jump, do you always have enough fuel to continue to your original destination? In case, after the above discussion, you were wondering just why you may not have enough fuel left (depending on relative locations of nearby sys...
- Sun Feb 24, 2013 9:03 pm
- Forum: Expansion Pack
- Topic: [UPDATE] keyboardCobra v1.2 to aid keyboard playing
- Replies: 44
- Views: 39213
Re: [UPDATE] keyboardCobra v1.2 to aid keyboard playing
Unfortunately This doesn't work by me... Since you're using 1.77, precise keyboard steering is built-in - just hold Ctrl while turning. This is awesome! Thanks. What would be really great is an option to switch the sense of the CTRL key (I'd rather have to hold it down for a faster roll and not hav...
- Sun Feb 24, 2013 8:21 pm
- Forum: Discussion
- Topic: Interrupted hyperspace & fuel
- Replies: 18
- Views: 5305
Re: Interrupted hyperspace & fuel
... how does one deliberately mis-jump? As the hyperspace countdown hits 1, pitch up hard (may not work with a joystick - use the keyboard). Mostly, it pays to have the maintenance overhaul as soon as it's offered. Hmmm I'm playing with the keyboard I may have done that by mistake since I was just ...
- Sun Feb 24, 2013 8:11 pm
- Forum: Discussion
- Topic: Interrupted hyperspace & fuel
- Replies: 18
- Views: 5305
Re: Interrupted hyperspace & fuel
How does one get a drop-tank? Drop tanks are an OXP solution, as are extra internal fuel tanks - the gal-drive solution is good, in extremis , but costs a lot of cash. Keep your ship regularly maintained, and the risk of a mis-jump is lessened - unless you deliberately mis-jump, looking for trouble...
- Sun Feb 24, 2013 8:11 pm
- Forum: Discussion
- Topic: Interrupted hyperspace & fuel
- Replies: 18
- Views: 5305
Re: Interrupted hyperspace & fuel
How does one get a drop-tank? Drop tanks are an OXP solution, as are extra internal fuel tanks - the gal-drive solution is good, in extremis , but costs a lot of cash. Keep your ship regularly maintained, and the risk of a mis-jump is lessened - unless you deliberately mis-jump, looking for trouble...
- Sun Feb 24, 2013 8:00 pm
- Forum: Discussion
- Topic: Interrupted hyperspace & fuel
- Replies: 18
- Views: 5305
Re: Interrupted hyperspace & fuel
Ah ok that's a non-cheating game way to get out, I'll buy one ASAP.cim wrote:Also remember that - provided you can get through the fight with the Thargoids without it being damaged - a galactic hyperspace jump doesn't use any fuel.
thanks,
CmdrLuke (Bogatyr)
- Sun Feb 24, 2013 7:59 pm
- Forum: Discussion
- Topic: Interrupted hyperspace & fuel
- Replies: 18
- Views: 5305
Re: Interrupted hyperspace & fuel
... if you don't touch the injectors, are you guaranteed to be able to finish the interrupted jump? That depends on the length of the hyperspace jump, and the positions of any nearby systems. On a broken 6.8ly jump, you have no chance unless you're carrying drop-tanks of some sort. If you always (w...
- Sun Feb 24, 2013 7:39 pm
- Forum: Discussion
- Topic: Interrupted hyperspace & fuel
- Replies: 18
- Views: 5305
Interrupted hyperspace & fuel
Hey Commanders, When the Thargoids interrupt a hyper-jump, do you always have enough fuel to continue to your original destination (assuming your don't use the injectors)? I was doing a close to max distance jump when the Thargoids interrupted, and I stupidly hit the injectors for a bit to escape, a...
- Sun Feb 24, 2013 6:54 pm
- Forum: Expansion Pack
- Topic: quick hack to display reputation oxp not working
- Replies: 4
- Views: 3150
Re: quick hack to display reputation oxp not working
All seems correct, so it will probably be the cache that needs renewing. The cache is rebuild automatic on adding a new oxp to the list. But an internal change is not noticed and you must do it manually than. Reputation has 7 points, distributed over "good, bad, unknown". And unknown will...
- Sun Feb 24, 2013 12:13 pm
- Forum: Expansion Pack
- Topic: quick hack to display reputation oxp not working
- Replies: 4
- Views: 3150
quick hack to display reputation oxp not working
Hi everyone, I was hoping to make a quick adjustment to the display reputation oxp to add a parcel reputation status string along with the cargo and passenger reputations (I'm running 1.77). I hoped not to dive deeply into OXP-foo. What I did: copied/renamed display-reputation-passenger.js to displa...