Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 6657 matches

by JensAyton
Wed Feb 05, 2014 8:09 am
Forum: Testing and Bug reports
Topic: [Trunk] Reading OXZ from nested OXP directory
Replies: 2
Views: 3755

Re: [Trunk] Reading OXZ from nested OXP directory

I’m gonna go with “no”. Supporting subfolders should just be a matter of moving the [dirEnum skipDescendents]; at ResourceManager.m:251 up into the if case. (I still maintain that not calling it in the if case has always been a bug.) To avoid amusing shenanigans it would be best to filter out symlin...
by JensAyton
Mon Jan 27, 2014 8:41 am
Forum: Discussion
Topic: Source Code and Ideas question
Replies: 94
Views: 32679

Re: Source Code and Ideas question

cim wrote:
(the lack of quotes is the key difference: those *are* now NSNumbers rather than NSStrings
’Fraid not; there are no NSNumbers in OpenStep format plists.
by JensAyton
Mon Jan 27, 2014 8:38 am
Forum: Suggestion Box
Topic: Optional rotating ship on status screen (Code & Preview)
Replies: 26
Views: 20889

Re: Optional rotating ship on status screen (Code & Preview)

Harderer: write a new entity subclass which extracts the drawables from a ship/player entity, with their relative positions and orientations intact. If you retain the original drawables, the shaders will still be bound to the original ship, although some properties might be weird while docked. (Ther...
by JensAyton
Sun Jan 26, 2014 11:35 pm
Forum: Discussion
Topic: Source Code and Ideas question
Replies: 94
Views: 32679

Re: Source Code and Ideas question

There are also a number of different sorting algorithms around, some of them rather famous in programming circles, designed for different requirements.. it will be worth your while to research them.. a google-search on "sorting algorithms" will get you started. Please ignore this advice. ...
by JensAyton
Thu Jan 23, 2014 8:45 am
Forum: Suggestion Box
Topic: Internal key assignment tool
Replies: 2
Views: 4083

Re: Internal key assignment tool

Commander McLane wrote:
As far as I know, the game does use ASCII values. For instance, the screenshot is simply the key labeled '*', which is SHIFT-8 (I believe) on a US keyboard, but SHIFT-+ on my German keyboard, which is what I press in order to get a screenshot.
Only the Mac version.
by JensAyton
Wed Jan 22, 2014 7:28 am
Forum: Discussion
Topic: Source Code and Ideas question
Replies: 94
Views: 32679

Re: Source Code and Ideas question

cim wrote:
Depends on your language. Obj-C's array and dictionary objects just return nil if you ask for something they don't have, though
You’d think, but NSArray throws an exception, which is de facto a crash.
by JensAyton
Tue Jan 21, 2014 10:21 pm
Forum: Testing and Bug reports
Topic: equipment.plist 'bug'?
Replies: 2
Views: 3024

Re: equipment.plist 'bug'?

Backwards compatibility with (potential) old OXPs.
by JensAyton
Tue Jan 21, 2014 5:59 pm
Forum: Expansion Pack
Topic: Planettool 0.4.2 released
Replies: 41
Views: 29214

Re: Planettool 0.4.2 released

It works fine in my Mac. However, the buffer needed to render at that size (using a 128-bit-per-pixel internal colour format) is over 1.6 GiB. Then it will need an additional 403 MiB to convert it to 32 bpp for the PNG file, plus space for the PNG data (40 MiB in my test of a high-res Earth texture)...
by JensAyton
Mon Jan 20, 2014 8:44 am
Forum: Discussion
Topic: Source Code and Ideas question
Replies: 94
Views: 32679

Re: Source Code and Ideas question

There are capital letters in https://github.com/OoliteProject/oolite.git
by JensAyton
Sat Jan 11, 2014 6:24 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048287

Re: Screenshots

For reference, I believe the current design is supposed to look like a [wp]corner reflector[/wp], although it wouldn’t actually work as one since the faces are slightly convex.
by JensAyton
Mon Jan 06, 2014 4:31 pm
Forum: Outworld
Topic: He who prefers security over liberty deserves neither
Replies: 7
Views: 9584

Re: He who prefers security over liberty deserves neither

In related matters, are you participating in the strike?
by JensAyton
Sun Jan 05, 2014 1:02 am
Forum: Outworld
Topic: He who prefers security over liberty deserves neither
Replies: 7
Views: 9584

Re: He who prefers security over liberty deserves neither

Um.

I would suggest, at a minimum, waiting a week and then considering whether this is a very good idea.
by JensAyton
Sat Jan 04, 2014 10:50 pm
Forum: Discussion
Topic: Graphics poll
Replies: 9
Views: 4879

Re: Graphics poll

From the Progress thread: For tonight’s nightly, multitexture lighting effects have been enabled for low-detail mode. To minimize the performance impact, light map are constricted to 256×256 pixels in this mode. We’re very interested in knowing if this affects performance significantly for people us...
by JensAyton
Sat Jan 04, 2014 10:49 pm
Forum: Discussion
Topic: Progress
Replies: 2069
Views: 839455

Re: Progress

For tonight’s nightly, multitexture lighting effects have been enabled for low-detail mode. To minimize the performance impact, light maps are constricted to 256×256 pixels in this mode.

We’re very interested in knowing if this affects performance significantly for people using this mode.