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- Wed Feb 05, 2014 8:09 am
- Forum: Testing and Bug reports
- Topic: [Trunk] Reading OXZ from nested OXP directory
- Replies: 2
- Views: 3755
Re: [Trunk] Reading OXZ from nested OXP directory
I’m gonna go with “no”. Supporting subfolders should just be a matter of moving the [dirEnum skipDescendents]; at ResourceManager.m:251 up into the if case. (I still maintain that not calling it in the if case has always been a bug.) To avoid amusing shenanigans it would be best to filter out symlin...
- Mon Jan 27, 2014 8:41 am
- Forum: Discussion
- Topic: Source Code and Ideas question
- Replies: 94
- Views: 32679
Re: Source Code and Ideas question
’Fraid not; there are no NSNumbers in OpenStep format plists.cim wrote:(the lack of quotes is the key difference: those *are* now NSNumbers rather than NSStrings
- Mon Jan 27, 2014 8:38 am
- Forum: Suggestion Box
- Topic: Optional rotating ship on status screen (Code & Preview)
- Replies: 26
- Views: 20889
Re: Optional rotating ship on status screen (Code & Preview)
Harderer: write a new entity subclass which extracts the drawables from a ship/player entity, with their relative positions and orientations intact. If you retain the original drawables, the shaders will still be bound to the original ship, although some properties might be weird while docked. (Ther...
- Sun Jan 26, 2014 11:35 pm
- Forum: Discussion
- Topic: Source Code and Ideas question
- Replies: 94
- Views: 32679
Re: Source Code and Ideas question
There are also a number of different sorting algorithms around, some of them rather famous in programming circles, designed for different requirements.. it will be worth your while to research them.. a google-search on "sorting algorithms" will get you started. Please ignore this advice. ...
- Thu Jan 23, 2014 8:45 am
- Forum: Suggestion Box
- Topic: Internal key assignment tool
- Replies: 2
- Views: 4083
Re: Internal key assignment tool
Only the Mac version.Commander McLane wrote:As far as I know, the game does use ASCII values. For instance, the screenshot is simply the key labeled '*', which is SHIFT-8 (I believe) on a US keyboard, but SHIFT-+ on my German keyboard, which is what I press in order to get a screenshot.
- Wed Jan 22, 2014 7:28 am
- Forum: Discussion
- Topic: Source Code and Ideas question
- Replies: 94
- Views: 32679
Re: Source Code and Ideas question
You’d think, butcim wrote:Depends on your language. Obj-C's array and dictionary objects just return nil if you ask for something they don't have, though
NSArray
throws an exception, which is de facto a crash.- Tue Jan 21, 2014 10:21 pm
- Forum: Testing and Bug reports
- Topic: equipment.plist 'bug'?
- Replies: 2
- Views: 3024
Re: equipment.plist 'bug'?
Backwards compatibility with (potential) old OXPs.
- Tue Jan 21, 2014 5:59 pm
- Forum: Expansion Pack
- Topic: Planettool 0.4.2 released
- Replies: 41
- Views: 29214
Re: Planettool 0.4.2 released
It works fine in my Mac. However, the buffer needed to render at that size (using a 128-bit-per-pixel internal colour format) is over 1.6 GiB. Then it will need an additional 403 MiB to convert it to 32 bpp for the PNG file, plus space for the PNG data (40 MiB in my test of a high-res Earth texture)...
- Mon Jan 20, 2014 8:44 am
- Forum: Discussion
- Topic: Source Code and Ideas question
- Replies: 94
- Views: 32679
Re: Source Code and Ideas question
There are capital letters in
https://github.com/OoliteProject/oolite.git
- Sat Jan 11, 2014 6:24 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048287
Re: Screenshots
For reference, I believe the current design is supposed to look like a [wp]corner reflector[/wp], although it wouldn’t actually work as one since the faces are slightly convex.
- Mon Jan 06, 2014 4:31 pm
- Forum: Outworld
- Topic: He who prefers security over liberty deserves neither
- Replies: 7
- Views: 9584
Re: He who prefers security over liberty deserves neither
In related matters, are you participating in the strike?
- Sun Jan 05, 2014 9:19 pm
- Forum: Testing and Bug reports
- Topic: Errors and warnings when building 1.79 Master
- Replies: 19
- Views: 11782
- Sun Jan 05, 2014 1:02 am
- Forum: Outworld
- Topic: He who prefers security over liberty deserves neither
- Replies: 7
- Views: 9584
Re: He who prefers security over liberty deserves neither
Um.
I would suggest, at a minimum, waiting a week and then considering whether this is a very good idea.
I would suggest, at a minimum, waiting a week and then considering whether this is a very good idea.
- Sat Jan 04, 2014 10:50 pm
- Forum: Discussion
- Topic: Graphics poll
- Replies: 9
- Views: 4879
Re: Graphics poll
From the Progress thread: For tonight’s nightly, multitexture lighting effects have been enabled for low-detail mode. To minimize the performance impact, light map are constricted to 256×256 pixels in this mode. We’re very interested in knowing if this affects performance significantly for people us...
- Sat Jan 04, 2014 10:49 pm
- Forum: Discussion
- Topic: Progress
- Replies: 2069
- Views: 839455
Re: Progress
For tonight’s nightly, multitexture lighting effects have been enabled for low-detail mode. To minimize the performance impact, light maps are constricted to 256×256 pixels in this mode.
We’re very interested in knowing if this affects performance significantly for people using this mode.
We’re very interested in knowing if this affects performance significantly for people using this mode.