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- Sun Oct 11, 2015 4:43 pm
- Forum: Suggestion Box
- Topic: Assign function keys to prime equipment
- Replies: 31
- Views: 32774
Re: Assign function keys to prime equipment
can't give examples, but a few years ago the compnay i worked for got several new models of "multimedia laptops" . They did have physical keys at the locations function keys are supposed to be. Default they were assigned to multimedia functions, and the only way to use them as F1 - F12 was...
- Fri Oct 09, 2015 2:13 pm
- Forum: Suggestion Box
- Topic: Assign function keys to prime equipment
- Replies: 31
- Views: 32774
Re: Assign function keys to prime equipment
would be very nice indeed, but function keys already have a binding in the core code, and i think there are keyboards (laptops) that lack function keys. Maybe using Shift + Numberkey for equipment would work. How would oxps find out which keycombo is assigned to them ? If oxps are able to request a ...
- Wed Oct 07, 2015 10:42 pm
- Forum: Discussion
- Topic: Shield Booster doesn't increase shield recharge rates ?
- Replies: 10
- Views: 6933
Re: Shield Booster doesn't increase shield recharge rates ?
Thanks. So in the core game there is a single way to improve or modify shield recharge for a player ship (mil shields) and it doesn't depend on energy recharge at all, or more generally, the properties of a ship ? correct. As far as OXPs go, the shield equalizer should effectively also increase rec...
- Tue Oct 06, 2015 10:30 pm
- Forum: Discussion
- Topic: Shield Booster doesn't increase shield recharge rates ?
- Replies: 10
- Views: 6933
Re: Shield Booster doesn't increase shield recharge rates ?
How is shield recharge calculated, what does 1 for 1 mean ? A few easy examples, perhaps ? Assuming no oxp equipment that changes shield recharge : Built-in shields have shield recharge rate of 2 per shield. Shield Booster multiplies this with 1 , so stays 2 per shield Mil. shields multiply shield ...
- Thu Oct 01, 2015 1:52 pm
- Forum: Discussion
- Topic: (Almost) the same name on different ships?
- Replies: 23
- Views: 11109
Re: (Almost) the same name on different ships?
Hmm, dragons > dragonriders of Pern (books by anne McCaffrey) > fire breathing teleporting creatures with a pilot > could be the description of an oolite ship. Been a long time since i read them, can't remember what names mrs McCaffrey used for the dragons. Another suggestion : Dragonship with plasm...
- Thu Oct 01, 2015 2:14 am
- Forum: Expansion Pack
- Topic: [Updated Release] Turret Toggler 1.1
- Replies: 26
- Views: 27752
Re: [Updated Release] Turret Toggler 1.1
Looked up subentites in wiki, and while it doesn't give much info what restore does, subentities appear to be ship objects, so have all properties of a ship. for player ship that includes serviceLevel . Your findings suggest that removing/readding turets changes parent serviceLevel, and that trigger...
- Thu Oct 01, 2015 1:50 am
- Forum: Oolite-Linux
- Topic: [Solved] Joystick Range Issues
- Replies: 9
- Views: 12700
Re: [SOLVED]Joystick Range Issues
Added a note to Discusssion for that wiki page.
- Sun Sep 27, 2015 1:24 pm
- Forum: Outworld
- Topic: Gaming on virtual hardware
- Replies: 6
- Views: 4430
Re: Gaming on virtual hardware
Keep in mind you'll need to have atleast 2 graphical cards (one can be integrated in processor), unless you want to run the host headless.
- Sun Sep 27, 2015 12:57 pm
- Forum: Expansion Pack
- Topic: [Release] Staer9's Shipset
- Replies: 206
- Views: 119368
Re: [Release] Staer9's Shipset
OK Thanks for the research folks. It was me wondering how it could be purchased with a Naval Energy Unit and yet could not use a Naval Energy Grid with it because of it's inability to get an M.S.E. just seemed slightly anomalous to me . :) Try Naval Grid Next, the Naval Energy Grid in there no long...
- Wed Sep 23, 2015 1:52 pm
- Forum: Testing and Bug reports
- Topic: Scooping platinum/gold while carrying more than 499
- Replies: 10
- Views: 8751
Re: Scooping platinum/gold while carrying more than 499
Python2.7 , i had to install python2 version of twisted to get the debug console to work.I'm not certain as to whether the debug console uses Python 2.7 or 3.4
- Wed Sep 23, 2015 1:34 pm
- Forum: Discussion
- Topic: Upgrade Cobra Mk3 to which ship?
- Replies: 9
- Views: 5608
Re: Upgrade Cobra Mk3 to which ship?
[wiki]Cobra_Mark_III-XT[/wiki] [wiki]D.T.T._Ship_Builders_Inc.[/wiki] check the Tomahawk and Snake Charmer My personal upgrade path went like this : cobra3 [wiki]Feudal_States[/wiki] challenges to get enough money for next ship and upgrades cobra III-XT, maximize parcel reputation [wiki]Clippers[/wi...
- Mon Sep 21, 2015 2:58 pm
- Forum: Expansion Pack
- Topic: Communications Pack A
- Replies: 84
- Views: 57510
Re: Communications Pack A
16:48:23.896 [script.javaScript.warning.ooliteDefined]: ----- JavaScript warning (Oolite Assassin AI 1.82): Unknown expansion key [commsPackA_enforcer_firedMissile] in string. 16:48:23.896 [script.javaScript.warning.ooliteDefined]: /usr/share/oolite/Resources/Scripts/oolite-priorityai.js, line 388....
- Mon Sep 21, 2015 11:08 am
- Forum: Expansion Pack
- Topic: UPS-Courier
- Replies: 167
- Views: 157942
Re: UPS-Courier
If you mean the "ship has gone to other system" message only showing at loading and not at docking, that is a bug indeed.
The fact the ship you search does jump to another system if you dally with getting there does feel realistic to me.
The fact the ship you search does jump to another system if you dally with getting there does feel realistic to me.
- Sun Sep 20, 2015 1:16 pm
- Forum: Expansion Pack
- Topic: UPS-Courier
- Replies: 167
- Views: 157942
Re: UPS-Courier
recapturing containers usually involves a Boa . Jump to the system mentioned following the QUiCKEST route (multiple short jumps are much faster then 1 long jump) , NOT the shortest route. Once there, go witchpoint - planet - station route, that route gives the best chance to find it. If you don't fi...
- Fri Sep 18, 2015 12:58 pm
- Forum: Discussion
- Topic: Squeaky clean assassins.
- Replies: 57
- Views: 26541
Re: Squeaky clean assassins.
Sounds like you found a sensible way to give some assasins criminal status .
How about calculating an assassasin Fee based on parcel , courier ship and courier elite ranking ?
The lower the fee, the bigger the chance some assassins will have a criminal record.
How about calculating an assassasin Fee based on parcel , courier ship and courier elite ranking ?
The lower the fee, the bigger the chance some assassins will have a criminal record.