Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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- Mon Jan 06, 2014 8:54 am
- Forum: Expansion Pack
- Topic: Personalities.oxp
- Replies: 187
- Views: 76976
Re: Personalities.oxp
Yes, submissions are accepted at any time. And thanks for yours, Diziet!
- Thu Jan 02, 2014 3:04 pm
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 266015
Re: Oolite Multiplayer? Please read
A system changing its' government or tech level. By the way: this reminds me of a very old idea of mine: a dynamic Ooniverse OXP, which would change the government or tech level of selected planets every once in a while. Original thread here: https://bb.oolite.space/viewtopic.php?f=6&t=3043 It ...
- Thu Jan 02, 2014 2:31 pm
- Forum: Discussion
- Topic: Oolite Multiplayer? Please read
- Replies: 236
- Views: 266015
Re: Oolite Multiplayer? Please read
The closest I see Oolite ever coming to multiplayer would be some sort of a database similar to Noctis 's GUIDE which would store some sort of timed events in a persistent universe. For example, for the first month the Old Worlds enjoy Navy/police protection. Then every month something could happen...
- Tue Dec 31, 2013 2:32 pm
- Forum: Outworld
- Topic: Fantastic Books Kickstarter
- Replies: 17
- Views: 17666
Re: Fantastic Books Kickstarter
I didn't do it! When I looked at it yesterday, it was at about £33.750. But when my pledge was managed, it had already gone over £34.000. As it's not too much over the amount even now, it seems there was a small competition for being the backer to make it funded. And I was just a little too late. Co...
- Mon Dec 30, 2013 5:35 pm
- Forum: Discussion
- Topic: Tales from the spacelanes...
- Replies: 1343
- Views: 725653
Re: Tales from the spacelanes...
I'm using my magic skills as a seer to declare that you have Ionics OXP installed.Ranthe wrote:... oh, did I mention that Cevera is a Anarchy? (TL10, Rich Agricultural, home of a race of black furry humanoids).
Players who don't use this OXP will have a different experience of the Cevera system.
- Sun Dec 29, 2013 12:48 am
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 799
- Views: 400238
Re: Split: Re-scaling experiment
My impression is that Paradox was coming at it from more of a modeller's perspective. Yes, that's my impression as well. And there is nothing wrong with coming from a (ship) modeller's perspective. However, in the game, what ultimately counts is the player's perspective, under which all other persp...
- Sat Dec 28, 2013 11:58 pm
- Forum: Discussion
- Topic: Shipyard
- Replies: 9
- Views: 4527
Re: Shipyard
The content of the shipyard changes over time. But it's not happening overnight. Pilots don't tend to buy a new ship on impulse, thus most ships will spend a considerable time in the show room before being bought. But it does change. One of the devs would have to say how long you'll have to wait, th...
- Sat Dec 28, 2013 11:35 pm
- Forum: Expansion Pack
- Topic: Personalities.oxp
- Replies: 187
- Views: 76976
Re: Personalities.oxp
I'm halfway through converting the various comms messages from plist-style to directly embedding them in JS.
Other than that, I still have to add some of the personalities mailed to me, and tweak some parts of the code.
So yes, I'm still at it, and it will be fully released one day.
Other than that, I still have to add some of the personalities mailed to me, and tweak some parts of the code.
So yes, I'm still at it, and it will be fully released one day.
- Sat Dec 28, 2013 11:23 pm
- Forum: Outworld
- Topic: Limit Theory
- Replies: 112
- Views: 95155
Re: Limit Theory
I read somewhere that it's third-person view only - is that correct? Don't think so :| , he just seems to use it a lot in his update videos :) Even in the videos there's a lot of switching between third-person and first-person view, similar to if you alternate pressing F1 and V in Oolite. It is cor...
- Sat Dec 28, 2013 10:59 pm
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 799
- Views: 400238
Re: Split: Re-scaling experiment
I was referring to the scale... the scale that says that one predefined unit = another predefined unit . In this particular case, the first unit I refer to is the one all modeling programs use. Most will actually refer to it as a "unit" rather than "foot" or "meter" or...
- Sat Dec 28, 2013 8:35 pm
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 799
- Views: 400238
Re: Split: Re-scaling experiment
All ships are to scale , and everything works as it was originally intended to. Maybe I'm already too late to the party, but still: I think that Paradox misinterprets what the problem is. In order to illustrate this, I'd like to ask a simple question regarding the emphasized part of the quote: To w...
- Mon Dec 23, 2013 6:39 pm
- Forum: Expansion Pack
- Topic: Engine trails OXP [proof of concept] now for NPCs too
- Replies: 16
- Views: 19784
Re: Engine trails [proof-of-concept]
Which trail? I only see some randomly distributed blue dots.Zireael wrote:This time, the trail around the Lave Coriolis looks much better
- Sat Dec 21, 2013 5:02 pm
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 421468
Re: Trunk nightly
Oh, incidentally, a shorter and more future-proof way than checking for each role individually would be the test Ship.isInRoleCategory(ship.primaryRole,"oolite-assassin") (the capital S on the first Ship is intentional) Similar tests can be written for other role categories I was wonderin...
- Sat Dec 21, 2013 1:21 pm
- Forum: Discussion
- Topic: Split: Difficulty for new players
- Replies: 306
- Views: 85497
Re: Split: Difficulty for new players
A random idea on how to limit players torusing out of WP lane. Spawn some asteroid fields similar to the 1.79 tutorial one beyond the lane randomly as the player is out of lane You mean, in front of the player, as some kind of fence, guiding the player back into the corridor? Interesting idea, but ...
- Sat Dec 21, 2013 1:09 pm
- Forum: Testing and Bug reports
- Topic: Trunk nightly
- Replies: 1013
- Views: 421468
Re: Trunk nightly
Which means that you have to make two more additions. I'm sure you see the pattern.Cody wrote:Thanks, Admiral - I wanted to be certain.cim wrote:"assassin-light", "assassin-medium", and "assassin-heavy".