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by BlackKnight
Thu Dec 31, 2009 11:09 pm
Forum: Testing and Bug reports
Topic: Sponateous cargo pickup
Replies: 40
Views: 6488

Anyway updated versions of both are now on box.net. I've also adjusted the role probabilities on some of them, to keep people happy ;) Great, thank you - and on New Years' Eve, too! Now if you could fix it for me to find a personality (and I don't mean Captain Hesperus :shock: ) or a young lady in ...
by BlackKnight
Thu Dec 31, 2009 10:47 pm
Forum: Testing and Bug reports
Topic: Bug or just a very rare "feature"?
Replies: 11
Views: 1874

Or, you could just remove cargopods. This is exactly the kind of thing it adds. If you dont want things like exploding pods, then why do you have the OXP installed. Life, as they say, can be one damp thing after another - so although I really, really hate the scoop-destroying pods, I don't want to ...
by BlackKnight
Thu Dec 31, 2009 5:38 pm
Forum: Testing and Bug reports
Topic: Bug or just a very rare "feature"?
Replies: 11
Views: 1874

Bug or just a very rare "feature"?

While chasing down a light-fingered Boa pilot with a cargo of "misplaced" UPS cargo pods, I managed to catch him and get him to start dropping them. 8) Problem is, first one I collected blew up my fuel scoops! :evil: :evil: :evil: Is there any way to prevent this, short of editing or remov...
by BlackKnight
Thu Dec 31, 2009 1:46 pm
Forum: Expansion Pack
Topic: [Release] Shaderfied Sungs Textures
Replies: 30
Views: 23051

Just a heads up: quite a lot of people don't have winrar or similar on their computers, so the friendlier option is to use .zip files! You can download a 30-day trial version of winrar from ...: http://download.cnet.com/WinRAR-32-bit/3000-2250_4-10007677.html All you do is suffer from a nag screen ...
by BlackKnight
Wed Dec 30, 2009 10:19 pm
Forum: Discussion
Topic: Laser color
Replies: 20
Views: 5256

.... Laserbait? :lol: :lol: :lol: :lol: :lol: :twisted: :twisted: What, you know another use for Thargoids? Bookends, maybe? Or getting boy scouts out of horses' hooves? (Apologies to the "real" Thargoid - my mind was elsewhere and my fingers just did a sort of "global 'search-and-re...
by BlackKnight
Wed Dec 30, 2009 10:11 pm
Forum: Discussion
Topic: Advanced Compass not working
Replies: 15
Views: 4920

Now that is what I call GREAT service - two problems solved that I didn't even know I had! The ASC 'lockup' hasn't reoccured so still no logs for that one I'm afraid... Hope nobody minds if I take this opportunity to say a great big 'thank you' to the people who keep giving me (and everyone else her...
by BlackKnight
Wed Dec 30, 2009 10:38 am
Forum: Discussion
Topic: Laser color
Replies: 20
Views: 5256

At sometime in the dim and distant past, Thargoid ran into the room and said... And also to be pedantic, if we were being strictly accurate about it all laser beams should be invisible anyway (not much use for gameplay I know, but you can only see such beams if you stick something in them to scatter...
by BlackKnight
Wed Dec 30, 2009 12:17 am
Forum: Discussion
Topic: Advanced Compass not working
Replies: 15
Views: 4920

If I had any obvious errors that I can see causing this, I'd give 'em to you! In the absence of anything obvious, this is from my last session this evening. Stderr.txt is empty, and from Previous.log I give you: [script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning ("yah_stat...
by BlackKnight
Tue Dec 29, 2009 5:27 pm
Forum: Discussion
Topic: Advanced Compass not working
Replies: 15
Views: 4920

A freeze or crash when displaying a certain beacon symbol would certainly be a bug and should be reported in the Bug Reports forum. Just seeing a beacon symbol resembling the icon for an Anarchy system is perfectly normal, provided there is any ship or station in that system which uses this symbol ...
by BlackKnight
Tue Dec 29, 2009 7:59 am
Forum: Discussion
Topic: Advanced Compass not working
Replies: 15
Views: 4920

Jamming/(in-game) 'Virus' affecting ASC?

This has happened to me twice now, with two different saved games! I've got one Commander with a Boa 2 (working towards something quicker and more hamburger-shaped) and one I've started from the excellent Tionve Pulsar OXP as I fancied a challenge ("Hmm, I'll try starting with lesss than the ba...
by BlackKnight
Sat Jul 25, 2009 9:39 am
Forum: Discussion
Topic: Are we worldwide?
Replies: 42
Views: 11222

I still think we have many "sleepers" amongst our numbers - but we're watching, always watching... :evil: I try not to "talk" too much since I am quite bad at phrasing stuff so it doeesn't come off as "this is how I do it, so you should too"... I re-read some of my pos...
by BlackKnight
Fri Nov 14, 2008 12:18 pm
Forum: Discussion
Topic: My upmost respect & thank you.
Replies: 14
Views: 3585

Re: My upmost respect & thank you.

I cannot express into words the profound effect upon discovering this game, & this forum has had on me, to be part of a like minded community is incredible. All of this has found a very special place in my heart. Thank you all. Gogz69 Like what he said. I'm often quick to offer comments or &quo...
by BlackKnight
Fri Nov 14, 2008 11:23 am
Forum: Discussion
Topic: An honest traders strategy guide?
Replies: 24
Views: 8438

Nice supporting text, and a definite possibility if (when?) someone finally codes a multiplayer Oolite (or have I just fallen out the wrong wormhole, and that's already been done yet?) 8) Not too sure about the description of the Thargon spacesuit though - shouldn't it be "fits like 2 pairs of ...
by BlackKnight
Thu Oct 16, 2008 5:22 pm
Forum: Discussion
Topic: saves
Replies: 11
Views: 2382

That's an arse, could you not just map keys to a reasonable joystick? As an opposite to an unreasonable joystick, you mean? :? Ooh! Ooh! I've got an unreasonable joystick! :? Works fine in M$ Flight Sim 2004 and during "calibration" but keeps getting "stuck" in roll when playing...
by BlackKnight
Wed Sep 24, 2008 8:56 am
Forum: Discussion
Topic: oolite-multiplayer
Replies: 40
Views: 11647

Furthermore a vehicle simulator such as Oolite is by nature a lot easier to predict than a FPS as the spaceships move and react much slower than an FPS avatar so you should be able to get away with a bit more lag. Until you get some aggravating Commander who uses throttle changes to try to throw of...