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- Sat Oct 28, 2017 10:40 pm
- Forum: Expansion Pack
- Topic: [Release] Dangerous HUD
- Replies: 130
- Views: 146385
Re: [Release] Dangerous HUD
My Dilemma is that I like the HUD I am using but also I like the way this add on changes the onscreen wording colour. , Namely the Blue colour, Is there any hope of a plain add on that simply changes the colour of the wording of the various docked screens ?
- Tue Oct 24, 2017 11:27 am
- Forum: Discussion
- Topic: Dockables with no commodity markets.
- Replies: 22
- Views: 18784
Re: Dockables with no commodity markets.
Hi Diziet Sma , It is definitely Sothis OXP that I am after a Market for please :) It is strange how my browser seems to have listed these retired oxps in a different order. I should point out that within the OXP Scripts , There appears the following text .. With acknowledgement and thanks to Eric W...
- Mon Oct 23, 2017 3:54 pm
- Forum: Discussion
- Topic: Dockables with no commodity markets.
- Replies: 22
- Views: 18784
Re: Dockables with no commodity markets.
Thank You Diziet Sma , I have pm'd you Edit.... I think I found it here https://app.box.com/s/jwz5fc63ld6jiuittp65 TheSixth One Down on the list .
- Mon Oct 23, 2017 10:39 am
- Forum: Discussion
- Topic: Dockables with no commodity markets.
- Replies: 22
- Views: 18784
Re: Dockables with no commodity markets.
I have tried both Norbys and Sparas methods for giving Sothis Stations a Market resulting in failure. I suspect the fixes provided are in XML and that Sothis is possibly written in NexTSTEP. as a result I think I am to be , on this occasion resigned to Sothis remaining a non market dockable. The onl...
- Sat Oct 14, 2017 2:36 pm
- Forum: Discussion
- Topic: Dockables with no commodity markets.
- Replies: 22
- Views: 18784
Re: Dockables with no commodity markets.
I think it is the older oxps creating the issue based upon the replies, Galactic Navy which as a part of its facelift require ; behemoths 2,6.1 and _3-4_ 1.1.1 along with behemoth_ncc_1.0.3, presumably Galactic Navy and Galactic Navy facelift oxps have their own behemoth ships too so It may be a que...
- Fri Oct 13, 2017 11:58 pm
- Forum: Discussion
- Topic: Dockables with no commodity markets.
- Replies: 22
- Views: 18784
Re: Dockables with no commodity markets.
I do indeed have the latest updates from the manager, though I don't think Sothis is currently supported, Big Ships, Like Behemoths and those beginning with the abbreviation TSK preceeding in their name are included in the Manager, I think Mining outposts are a part of the rescue stations add on and...
- Fri Oct 13, 2017 6:01 pm
- Forum: Discussion
- Topic: Dockables with no commodity markets.
- Replies: 22
- Views: 18784
Dockables with no commodity markets.
Well not strictly speaking true. They do have an F8 Commodity Market screen. All items are valued at 0 credits and there is never anything for sale. Big Ships, Behemoths, Sothis Stations and Mining outposts come readily to mind. I am not sure myself how to get these add ons to generate Markets with ...
- Sun Sep 24, 2017 1:41 am
- Forum: Expansion Pack
- Topic: [Release] Space Crowds
- Replies: 54
- Views: 67211
Re: [Beta] Space Crowds
I have tested this oxz and find it to be just what the doctor ordered in the respect of long uneventful journeys to stations for extra planets in regards to in system trading, I am not a big fan of Deep Space Pirates because ostensibly they are designed solely to attack me. In this oxz I have found ...
- Wed Aug 16, 2017 10:45 pm
- Forum: Expansion Pack
- Topic: [WIP] New Dockable Models
- Replies: 31
- Views: 24865
Re: [WIP] Outpost
This looks very promising
- Sat Aug 05, 2017 9:53 pm
- Forum: Expansion Pack
- Topic: JB WIP thread: several ships
- Replies: 96
- Views: 93849
Re: JB WIP thread: several ships
Looking forward very much to a release of any of these .....
- Mon Jun 19, 2017 12:11 pm
- Forum: Discussion
- Topic: Happy First Birthday Oolite 1.84
- Replies: 5
- Views: 5037
Happy First Birthday Oolite 1.84
Happy First Birthday Oolite 1.84 edit ...I am a Month to the day early ...my bad But we should celebrate Oolite anyway .
- Fri May 05, 2017 9:03 pm
- Forum: Discussion
- Topic: Why do collisions with cargo and splinters count as a kill ?
- Replies: 6
- Views: 5669
Re: Why do collisions with cargo and splinters count as a kill ?
Yes indeed , I'll check in strict mode . It would be a shame if it is an add on that causes this .
- Fri May 05, 2017 8:30 pm
- Forum: Discussion
- Topic: Why do collisions with cargo and splinters count as a kill ?
- Replies: 6
- Views: 5669
Why do collisions with cargo and splinters count as a kill ?
I am curious to know why when one fails to scoop a Cargo Container or a Splinter adequately and it smashes on your Hull it becomes a kill. And perhaps more pertinently , Should it really contribute to a kill count ?
- Wed Mar 15, 2017 5:31 pm
- Forum: Discussion
- Topic: Bounty
- Replies: 2
- Views: 4630
Re: Bounty
Hello hoqllnq, My Understanding is that In fighting usual Pirates , they seem to increase in bounty the more nefarious and killing they are.,, It is conceivable that a Thargoid's bounty increases because before you have defeated it , It has done something to raise it's bounty , for example kill anot...
- Thu Feb 16, 2017 11:53 am
- Forum: Suggestion Box
- Topic: Oolite 2.0 or II
- Replies: 274
- Views: 184939
Re: Why is Diso so Dangerous
What I do when I come across a game with a "terrible design" is ..Not play it...This practice seems to have worked for me and it has the added bonus of not openly taking a pot shot at designers and developers who work bloody hard to continually improve and refine their product ....Just tho...