Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 496 matches

by Duggan
Sat Oct 28, 2017 10:40 pm
Forum: Expansion Pack
Topic: [Release] Dangerous HUD
Replies: 130
Views: 146385

Re: [Release] Dangerous HUD

My Dilemma is that I like the HUD I am using but also I like the way this add on changes the onscreen wording colour. , Namely the Blue colour, Is there any hope of a plain add on that simply changes the colour of the wording of the various docked screens ?
by Duggan
Tue Oct 24, 2017 11:27 am
Forum: Discussion
Topic: Dockables with no commodity markets.
Replies: 22
Views: 18784

Re: Dockables with no commodity markets.

Hi Diziet Sma , It is definitely Sothis OXP that I am after a Market for please :) It is strange how my browser seems to have listed these retired oxps in a different order. I should point out that within the OXP Scripts , There appears the following text .. With acknowledgement and thanks to Eric W...
by Duggan
Mon Oct 23, 2017 3:54 pm
Forum: Discussion
Topic: Dockables with no commodity markets.
Replies: 22
Views: 18784

Re: Dockables with no commodity markets.

Thank You Diziet Sma , I have pm'd you :) Edit.... I think I found it here https://app.box.com/s/jwz5fc63ld6jiuittp65 TheSixth One Down on the list .
by Duggan
Mon Oct 23, 2017 10:39 am
Forum: Discussion
Topic: Dockables with no commodity markets.
Replies: 22
Views: 18784

Re: Dockables with no commodity markets.

I have tried both Norbys and Sparas methods for giving Sothis Stations a Market resulting in failure. I suspect the fixes provided are in XML and that Sothis is possibly written in NexTSTEP. as a result I think I am to be , on this occasion resigned to Sothis remaining a non market dockable. The onl...
by Duggan
Sat Oct 14, 2017 2:36 pm
Forum: Discussion
Topic: Dockables with no commodity markets.
Replies: 22
Views: 18784

Re: Dockables with no commodity markets.

I think it is the older oxps creating the issue based upon the replies, Galactic Navy which as a part of its facelift require ; behemoths 2,6.1 and _3-4_ 1.1.1 along with behemoth_ncc_1.0.3, presumably Galactic Navy and Galactic Navy facelift oxps have their own behemoth ships too so It may be a que...
by Duggan
Fri Oct 13, 2017 11:58 pm
Forum: Discussion
Topic: Dockables with no commodity markets.
Replies: 22
Views: 18784

Re: Dockables with no commodity markets.

I do indeed have the latest updates from the manager, though I don't think Sothis is currently supported, Big Ships, Like Behemoths and those beginning with the abbreviation TSK preceeding in their name are included in the Manager, I think Mining outposts are a part of the rescue stations add on and...
by Duggan
Fri Oct 13, 2017 6:01 pm
Forum: Discussion
Topic: Dockables with no commodity markets.
Replies: 22
Views: 18784

Dockables with no commodity markets.

Well not strictly speaking true. They do have an F8 Commodity Market screen. All items are valued at 0 credits and there is never anything for sale. Big Ships, Behemoths, Sothis Stations and Mining outposts come readily to mind. I am not sure myself how to get these add ons to generate Markets with ...
by Duggan
Sun Sep 24, 2017 1:41 am
Forum: Expansion Pack
Topic: [Release] Space Crowds
Replies: 54
Views: 67211

Re: [Beta] Space Crowds

I have tested this oxz and find it to be just what the doctor ordered in the respect of long uneventful journeys to stations for extra planets in regards to in system trading, I am not a big fan of Deep Space Pirates because ostensibly they are designed solely to attack me. In this oxz I have found ...
by Duggan
Wed Aug 16, 2017 10:45 pm
Forum: Expansion Pack
Topic: [WIP] New Dockable Models
Replies: 31
Views: 24865

Re: [WIP] Outpost

This looks very promising :)
by Duggan
Sat Aug 05, 2017 9:53 pm
Forum: Expansion Pack
Topic: JB WIP thread: several ships
Replies: 96
Views: 93849

Re: JB WIP thread: several ships

Looking forward very much to a release of any of these .....
by Duggan
Mon Jun 19, 2017 12:11 pm
Forum: Discussion
Topic: Happy First Birthday Oolite 1.84
Replies: 5
Views: 5037

Happy First Birthday Oolite 1.84

Happy First Birthday Oolite 1.84 :D edit ...I am a Month to the day early ...my bad But we should celebrate Oolite anyway .
by Duggan
Fri May 05, 2017 9:03 pm
Forum: Discussion
Topic: Why do collisions with cargo and splinters count as a kill ?
Replies: 6
Views: 5669

Re: Why do collisions with cargo and splinters count as a kill ?

Yes indeed , I'll check in strict mode . It would be a shame if it is an add on that causes this .
by Duggan
Fri May 05, 2017 8:30 pm
Forum: Discussion
Topic: Why do collisions with cargo and splinters count as a kill ?
Replies: 6
Views: 5669

Why do collisions with cargo and splinters count as a kill ?

I am curious to know why when one fails to scoop a Cargo Container or a Splinter adequately and it smashes on your Hull it becomes a kill. And perhaps more pertinently , Should it really contribute to a kill count ?
by Duggan
Wed Mar 15, 2017 5:31 pm
Forum: Discussion
Topic: Bounty
Replies: 2
Views: 4630

Re: Bounty

Hello hoqllnq, My Understanding is that In fighting usual Pirates , they seem to increase in bounty the more nefarious and killing they are.,, It is conceivable that a Thargoid's bounty increases because before you have defeated it , It has done something to raise it's bounty , for example kill anot...
by Duggan
Thu Feb 16, 2017 11:53 am
Forum: Suggestion Box
Topic: Oolite 2.0 or II
Replies: 274
Views: 184939

Re: Why is Diso so Dangerous

What I do when I come across a game with a "terrible design" is ..Not play it...This practice seems to have worked for me and it has the added bonus of not openly taking a pot shot at designers and developers who work bloody hard to continually improve and refine their product ....Just tho...