Search found 5247 matches
- Thu Jul 02, 2015 11:55 pm
- Forum: Expansion Pack
- Topic: (Release) Station Dock Control OXP
- Replies: 220
- Views: 190274
Re: (BETA) Station Dock Control OXP
Version 0.9.0 is now available. In this version: Further tweaks to what stations shuttles can be sent to. When a wide font is used, the number of ships docking displayed in the MFD is no longer hidden. Tweaked the title of the dock list so it stays within the normal window bounds with wide fonts. Fi...
- Thu Jul 02, 2015 9:56 pm
- Forum: Expansion Pack
- Topic: [Release] Rescue Stations
- Replies: 115
- Views: 97429
Re: [Release] Rescue Stations
Thanks, spara! Something odd is happening when I scoop one. It seems to randomly assign a type of cargo when it allocates it to my manifest screen. I'd had computers, alloy and luxuries, rather than machinery. And then, after I dock and collect my reward, I keep whatever it was it assigned. For an u...
Elite+ PC
I discovered today that I still have a copy of Elite+ for PC: the manual with the included novella "Imprint", and 2 5.25" disks. No box though. No idea what to do with it either, other than put it back in the large plastic box that has a number of other games from by game playing days.
- Thu Jul 02, 2015 2:51 am
- Forum: Expansion Pack
- Topic: (Release) Station Dock Control OXP
- Replies: 220
- Views: 190274
Re: (BETA) Station Dock Control OXP
Thanks Mazur, they're good suggestions. I'm not completely sold on the whole purchase a license thing yet. Limiting the time frame where destinations can be viewed is easy and will be in the next version. I see how that plays for a while. And regarding the collector, yeah that's a bug. I didn't real...
- Thu Jul 02, 2015 1:45 am
- Forum: Expansion Pack
- Topic: (Release) Station Dock Control OXP
- Replies: 220
- Views: 190274
Re: (BETA) Station Dock Control OXP
I've been thinking about the "Request launch before/after ship" functionality, and I think the current system makes it too easy for the player to avoid having to make long jumps by themselves. Prior to this OXP, if you needed to reach a planet 6.8 LY away, you either had to sit outside the...
- Wed Jul 01, 2015 10:48 pm
- Forum: Expansion Pack
- Topic: [Release] Rescue Stations
- Replies: 115
- Views: 97429
Re: [Release] Rescue Stations
I recently completed my first RRS mission, collecting a black box from an asteroid field. Made it back safely, docked, was told I was successful, and all was good. I then headed off into the black, jumped to a few new places, looking for adventure. I didn't have any missions active, but I happened t...
- Wed Jul 01, 2015 12:29 am
- Forum: Expansion Pack
- Topic: Scripters cove
- Replies: 1793
- Views: 855648
Re: Scripters cove
Is it possible to determine if the current HUD has the "allow_big_gui" set?
- Sun Jun 28, 2015 3:01 am
- Forum: Expansion Pack
- Topic: Email System (Release)
- Replies: 183
- Views: 139403
Re: Email System (Release)
Version 1.4.17 has just been released, which finally fixes the calculation of the fine amount for the offender fine email. Totally for sure this time.
- Fri Jun 26, 2015 12:11 pm
- Forum: Suggestion Box
- Topic: Additional JS event - HUD element value changed
- Replies: 2
- Views: 3587
Re: Additional JS event - HUD element value changed
Ah! Looks like I have some learning to do! Thanks!
- Fri Jun 26, 2015 8:11 am
- Forum: Suggestion Box
- Topic: Additional JS event - HUD element value changed
- Replies: 2
- Views: 3587
Additional JS event - HUD element value changed
Would it be possible to have an event to trigger whenever a change occurs on various HUD elements? For instance, speed increase/decrease, shield up/down, energy bank increase/decrease, that sort of thing. I've been playing around with creating a HUD with custom dials, and was trying to get a curved ...
- Fri Jun 26, 2015 5:01 am
- Forum: Expansion Pack
- Topic: Xenon UI OXP
- Replies: 237
- Views: 179060
Re: Xenon UI OXP
Xenon UI version 1.2 has just been released. In this version: Updated all images to be 2048x1024 to stop Oolite from rescaling them. Results in a much cleaner image Fixed issue with mission screens that exit to the short or long range chart, where the wrong background was being displayed. Added scre...
- Wed Jun 24, 2015 8:06 am
- Forum: Expansion Pack
- Topic: Font project
- Replies: 13
- Views: 22399
Re: Font project
Thanks Tichy. I've updated the files and manifests and I think all the fonts can now be successfully downloaded.
- Wed Jun 24, 2015 6:03 am
- Forum: Expansion Pack
- Topic: Xenon UI OXP
- Replies: 237
- Views: 179060
Re: Xenon UI OXP
The font I used for the original images was OCR A Extended, and If you use the associated font file (or "Standalone, which is also based on it) then everything matches up (backgrounds and main window). But not everyone uses OCR A, so I thought I'd create a resource pack for the different fonts....
- Wed Jun 24, 2015 1:55 am
- Forum: Fiction
- Topic: Mossfoot's Tales of Woe...
- Replies: 390
- Views: 235621
Re: Mossfoot's Tales of Woe...
mossfoot wrote:Guy really couldn’t sing.

- Wed Jun 24, 2015 12:25 am
- Forum: Expansion Pack
- Topic: Xenon UI OXP
- Replies: 237
- Views: 179060
Re: Xenon UI OXP
That's a great idea. Thanks!vsfc wrote:May I suggest adding a message if any of the resource packs are missing?