Search found 5247 matches

by phkb
Thu Jul 02, 2015 11:55 pm
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 220
Views: 190274

Re: (BETA) Station Dock Control OXP

Version 0.9.0 is now available. In this version: Further tweaks to what stations shuttles can be sent to. When a wide font is used, the number of ships docking displayed in the MFD is no longer hidden. Tweaked the title of the dock list so it stays within the normal window bounds with wide fonts. Fi...
by phkb
Thu Jul 02, 2015 9:56 pm
Forum: Expansion Pack
Topic: [Release] Rescue Stations
Replies: 115
Views: 97429

Re: [Release] Rescue Stations

Thanks, spara! Something odd is happening when I scoop one. It seems to randomly assign a type of cargo when it allocates it to my manifest screen. I'd had computers, alloy and luxuries, rather than machinery. And then, after I dock and collect my reward, I keep whatever it was it assigned. For an u...
by phkb
Thu Jul 02, 2015 5:42 am
Forum: Outworld
Topic: Elite+ PC
Replies: 4
Views: 5689

Elite+ PC

I discovered today that I still have a copy of Elite+ for PC: the manual with the included novella "Imprint", and 2 5.25" disks. No box though. No idea what to do with it either, other than put it back in the large plastic box that has a number of other games from by game playing days.
by phkb
Thu Jul 02, 2015 2:51 am
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 220
Views: 190274

Re: (BETA) Station Dock Control OXP

Thanks Mazur, they're good suggestions. I'm not completely sold on the whole purchase a license thing yet. Limiting the time frame where destinations can be viewed is easy and will be in the next version. I see how that plays for a while. And regarding the collector, yeah that's a bug. I didn't real...
by phkb
Thu Jul 02, 2015 1:45 am
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 220
Views: 190274

Re: (BETA) Station Dock Control OXP

I've been thinking about the "Request launch before/after ship" functionality, and I think the current system makes it too easy for the player to avoid having to make long jumps by themselves. Prior to this OXP, if you needed to reach a planet 6.8 LY away, you either had to sit outside the...
by phkb
Wed Jul 01, 2015 10:48 pm
Forum: Expansion Pack
Topic: [Release] Rescue Stations
Replies: 115
Views: 97429

Re: [Release] Rescue Stations

I recently completed my first RRS mission, collecting a black box from an asteroid field. Made it back safely, docked, was told I was successful, and all was good. I then headed off into the black, jumped to a few new places, looking for adventure. I didn't have any missions active, but I happened t...
by phkb
Wed Jul 01, 2015 12:29 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1793
Views: 855648

Re: Scripters cove

Is it possible to determine if the current HUD has the "allow_big_gui" set?
by phkb
Sun Jun 28, 2015 3:01 am
Forum: Expansion Pack
Topic: Email System (Release)
Replies: 183
Views: 139403

Re: Email System (Release)

Version 1.4.17 has just been released, which finally fixes the calculation of the fine amount for the offender fine email. Totally for sure this time.
by phkb
Fri Jun 26, 2015 12:11 pm
Forum: Suggestion Box
Topic: Additional JS event - HUD element value changed
Replies: 2
Views: 3587

Re: Additional JS event - HUD element value changed

Ah! Looks like I have some learning to do! Thanks!
by phkb
Fri Jun 26, 2015 8:11 am
Forum: Suggestion Box
Topic: Additional JS event - HUD element value changed
Replies: 2
Views: 3587

Additional JS event - HUD element value changed

Would it be possible to have an event to trigger whenever a change occurs on various HUD elements? For instance, speed increase/decrease, shield up/down, energy bank increase/decrease, that sort of thing. I've been playing around with creating a HUD with custom dials, and was trying to get a curved ...
by phkb
Fri Jun 26, 2015 5:01 am
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 237
Views: 179060

Re: Xenon UI OXP

Xenon UI version 1.2 has just been released. In this version: Updated all images to be 2048x1024 to stop Oolite from rescaling them. Results in a much cleaner image Fixed issue with mission screens that exit to the short or long range chart, where the wrong background was being displayed. Added scre...
by phkb
Wed Jun 24, 2015 8:06 am
Forum: Expansion Pack
Topic: Font project
Replies: 13
Views: 22399

Re: Font project

Thanks Tichy. I've updated the files and manifests and I think all the fonts can now be successfully downloaded.
by phkb
Wed Jun 24, 2015 6:03 am
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 237
Views: 179060

Re: Xenon UI OXP

The font I used for the original images was OCR A Extended, and If you use the associated font file (or "Standalone, which is also based on it) then everything matches up (backgrounds and main window). But not everyone uses OCR A, so I thought I'd create a resource pack for the different fonts....
by phkb
Wed Jun 24, 2015 1:55 am
Forum: Fiction
Topic: Mossfoot's Tales of Woe...
Replies: 390
Views: 235621

Re: Mossfoot's Tales of Woe...

mossfoot wrote:
Guy really couldn’t sing.
:lol:
by phkb
Wed Jun 24, 2015 12:25 am
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 237
Views: 179060

Re: Xenon UI OXP

vsfc wrote:
May I suggest adding a message if any of the resource packs are missing?
That's a great idea. Thanks!