Search found 4836 matches
- Fri Aug 01, 2014 5:41 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
Thanks, Norby. That's very helpful.
- Thu Jul 31, 2014 11:02 pm
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
And a general OXP development question: is there a script I can use to easily put some specific ships in scanner range? Testing this OXP would be a lot simpler if I could launch and find a certain target to test on.
- Thu Jul 31, 2014 10:59 pm
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
wow, phkb, you must be really good at programming if you managed to get that much done so quickly! Well, programming is my day job! cim, regarding the dump cargo response, in order to determine the response of the target (either "Here's some cargo", or "I'll fight you for it"), ...
- Thu Jul 31, 2014 7:36 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
cim, by the way, my summary back a few posts wasn't to indicate I hadn't read your earlier posts where you answered some of the questions. Sorry if it came across that way. I was just pointing out the progress I had made and where work is still to be done. All your suggestions have been really helpf...
- Thu Jul 31, 2014 6:35 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
For the dump cargo issue, could I run the "target.dumpCargo()" function, then do "target.performFlee()". Would that achieve the same thing? For getting a pirate band to flee, how can I tell if the band is robbing you, as distinct to just wanting to kill you for the bounty? Edit: ...
- Thu Jul 31, 2014 5:16 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
And another question: Is there a simple way of assessing the power of one ship over another? ie. comparing a Krait to a Cobra, or a Sidewinder to a Fer-de-lance.
Edit: Actually I think I found this one: ship.threatAssessment.
Edit: Actually I think I found this one: ship.threatAssessment.
- Thu Jul 31, 2014 5:12 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
Another question: What's the simplest method of making an entire pirate group leave the player alone, or decide to stop attacking? Completely, no refunds.
- Wed Jul 30, 2014 10:24 pm
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
What I have at the moment is a functional environment, but nothing that actually changes the gameplay. The MFD will display different message options based on what is currently targeted and the alert status. It will keep track of who you have sent a greeting to since your last launch, and remove tha...
- Wed Jul 30, 2014 10:14 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
With regard to requestDockingInstructions, I call the function and get a message like "Xeaten Station here. We have uploaded docking instructions to your flight console." No further messages come. If I send the request again nothing happens, so I'm assuming it's waiting for my ship to do s...
- Wed Jul 30, 2014 9:52 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
Thanks cim, I'll give it a try and see what I find. Another issue: I'm using shipTargetLost to track when the players target disappears out of range, which works fine. However, the event doesn't appear to fire if the target disappears down a wormhole. How can I determine if the target vanishes via a...
- Wed Jul 30, 2014 4:45 am
- Forum: Expansion Pack
- Topic: Comms log MFD
- Replies: 49
- Views: 34434
Re: Comms log MFD
The MFD part is the bit that's restricted to 1.79/1.80. You are correct, though, that the rest of it should work in 1.77, although I haven't tested it. If it works for you, that's great! I'm not planning on doing a separate version for 1.77 unless I get a lot of feedback that people want it.
- Wed Jul 30, 2014 1:36 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
My first specific question: Is it possible to send a message to a station requesting permission to dock? Essentially simulating pressing the Shift-L key when a station is targeted. I can see there is a "stationReceivedDockingRequest" event handler, but I think that's after the request is r...
- Tue Jul 29, 2014 8:43 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
I'd like this pack to actually make a difference in the players world. That is, if you send a message to a NPC it has an impact. For instance, if a "taunt" message is sent to a previously non-threatening NPC, maybe there's a chance the NPC will attack. Maybe they'll ignore you, or even res...
- Tue Jul 29, 2014 5:58 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
Maybe we should provide a set of character responses. You want to sound like Inago Montoya -- here's a version for you. You want to sound like a pirate (eg "Arrr...Be gone with ye!") -- here's a version for you. You want to sound like Yoda ("5 tons of cargo give you must") -- her...
- Tue Jul 29, 2014 1:36 am
- Forum: Expansion Pack
- Topic: Ship-to-Ship Comms OXP
- Replies: 41
- Views: 17032
Re: Ship-to-Ship Comms OXP
By the way, Zireael, I'd be happy to work with you on getting this up and running.